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author | dan miller | 2007-10-19 05:22:23 +0000 |
---|---|---|
committer | dan miller | 2007-10-19 05:22:23 +0000 |
commit | 1ec410ecd725f5a3ccb2d2fc16f48730d9d9fe43 (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/docs/collision__trimesh_8h-source.html | |
parent | one more for the gipper (diff) | |
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trying to fix my screwup, please hold on
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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> | ||
3 | <title>Open Dynamics Engine: collision_trimesh.h Source File</title> | ||
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5 | <link href="tabs.css" rel="stylesheet" type="text/css"> | ||
6 | </head><body> | ||
7 | <!-- Generated by Doxygen 1.5.3 --> | ||
8 | <div class="tabs"> | ||
9 | <ul> | ||
10 | <li><a href="index.html"><span>Main Page</span></a></li> | ||
11 | <li><a href="modules.html"><span>Modules</span></a></li> | ||
12 | <li><a href="annotated.html"><span>Data Structures</span></a></li> | ||
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14 | </ul> | ||
15 | </div> | ||
16 | <h1>collision_trimesh.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*************************************************************************</span> | ||
17 | <a name="l00002"></a>00002 <span class="comment"> * *</span> | ||
18 | <a name="l00003"></a>00003 <span class="comment"> * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *</span> | ||
19 | <a name="l00004"></a>00004 <span class="comment"> * All rights reserved. Email: russ@q12.org Web: www.q12.org *</span> | ||
20 | <a name="l00005"></a>00005 <span class="comment"> * *</span> | ||
21 | <a name="l00006"></a>00006 <span class="comment"> * This library is free software; you can redistribute it and/or *</span> | ||
22 | <a name="l00007"></a>00007 <span class="comment"> * modify it under the terms of EITHER: *</span> | ||
23 | <a name="l00008"></a>00008 <span class="comment"> * (1) The GNU Lesser General Public License as published by the Free *</span> | ||
24 | <a name="l00009"></a>00009 <span class="comment"> * Software Foundation; either version 2.1 of the License, or (at *</span> | ||
25 | <a name="l00010"></a>00010 <span class="comment"> * your option) any later version. The text of the GNU Lesser *</span> | ||
26 | <a name="l00011"></a>00011 <span class="comment"> * General Public License is included with this library in the *</span> | ||
27 | <a name="l00012"></a>00012 <span class="comment"> * file LICENSE.TXT. *</span> | ||
28 | <a name="l00013"></a>00013 <span class="comment"> * (2) The BSD-style license that is included with this library in *</span> | ||
29 | <a name="l00014"></a>00014 <span class="comment"> * the file LICENSE-BSD.TXT. *</span> | ||
30 | <a name="l00015"></a>00015 <span class="comment"> * *</span> | ||
31 | <a name="l00016"></a>00016 <span class="comment"> * This library is distributed in the hope that it will be useful, *</span> | ||
32 | <a name="l00017"></a>00017 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of *</span> | ||
33 | <a name="l00018"></a>00018 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *</span> | ||
34 | <a name="l00019"></a>00019 <span class="comment"> * LICENSE.TXT and LICENSE-BSD.TXT for more details. *</span> | ||
35 | <a name="l00020"></a>00020 <span class="comment"> * *</span> | ||
36 | <a name="l00021"></a>00021 <span class="comment"> *************************************************************************/</span> | ||
37 | <a name="l00022"></a>00022 | ||
38 | <a name="l00023"></a>00023 <span class="comment">/*</span> | ||
39 | <a name="l00024"></a>00024 <span class="comment"> * TriMesh code by Erwin de Vries.</span> | ||
40 | <a name="l00025"></a>00025 <span class="comment"> *</span> | ||
41 | <a name="l00026"></a>00026 <span class="comment"> * Trimesh data.</span> | ||
42 | <a name="l00027"></a>00027 <span class="comment"> * This is where the actual vertexdata (pointers), and BV tree is stored.</span> | ||
43 | <a name="l00028"></a>00028 <span class="comment"> * Vertices should be single precision!</span> | ||
44 | <a name="l00029"></a>00029 <span class="comment"> * This should be more sophisticated, so that the user can easyly implement</span> | ||
45 | <a name="l00030"></a>00030 <span class="comment"> * another collision library, but this is a lot of work, and also costs some</span> | ||
46 | <a name="l00031"></a>00031 <span class="comment"> * performance because some data has to be copied.</span> | ||
47 | <a name="l00032"></a>00032 <span class="comment"> */</span> | ||
48 | <a name="l00033"></a>00033 | ||
49 | <a name="l00034"></a>00034 <span class="preprocessor">#ifndef _ODE_COLLISION_TRIMESH_H_</span> | ||
50 | <a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define _ODE_COLLISION_TRIMESH_H_</span> | ||
51 | <a name="l00036"></a>00036 <span class="preprocessor"></span> | ||
52 | <a name="l00037"></a>00037 <span class="preprocessor">#ifdef __cplusplus</span> | ||
53 | <a name="l00038"></a>00038 <span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> { | ||
54 | <a name="l00039"></a>00039 <span class="preprocessor">#endif</span> | ||
55 | <a name="l00040"></a>00040 <span class="preprocessor"></span> | ||
56 | <a name="l00041"></a>00041 <span class="comment">/*</span> | ||
57 | <a name="l00042"></a>00042 <span class="comment"> * Data storage for triangle meshes.</span> | ||
58 | <a name="l00043"></a>00043 <span class="comment"> */</span> | ||
59 | <a name="l00044"></a>00044 <span class="keyword">struct </span>dxTriMeshData; | ||
60 | <a name="l00045"></a>00045 <span class="keyword">typedef</span> <span class="keyword">struct </span>dxTriMeshData* dTriMeshDataID; | ||
61 | <a name="l00046"></a>00046 | ||
62 | <a name="l00047"></a>00047 <span class="comment">/*</span> | ||
63 | <a name="l00048"></a>00048 <span class="comment"> * These dont make much sense now, but they will later when we add more</span> | ||
64 | <a name="l00049"></a>00049 <span class="comment"> * features.</span> | ||
65 | <a name="l00050"></a>00050 <span class="comment"> */</span> | ||
66 | <a name="l00051"></a>00051 ODE_API dTriMeshDataID dGeomTriMeshDataCreate(<span class="keywordtype">void</span>); | ||
67 | <a name="l00052"></a>00052 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataDestroy(dTriMeshDataID g); | ||
68 | <a name="l00053"></a>00053 | ||
69 | <a name="l00054"></a>00054 | ||
70 | <a name="l00055"></a>00055 | ||
71 | <a name="l00056"></a>00056 <span class="keyword">enum</span> { TRIMESH_FACE_NORMALS }; | ||
72 | <a name="l00057"></a>00057 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataSet(dTriMeshDataID g, <span class="keywordtype">int</span> data_id, <span class="keywordtype">void</span>* in_data); | ||
73 | <a name="l00058"></a>00058 ODE_API <span class="keywordtype">void</span>* dGeomTriMeshDataGet(dTriMeshDataID g, <span class="keywordtype">int</span> data_id); | ||
74 | <a name="l00059"></a>00059 | ||
75 | <a name="l00060"></a>00060 | ||
76 | <a name="l00061"></a>00061 | ||
77 | <a name="l00067"></a>00067 ODE_API <span class="keywordtype">void</span> dGeomTriMeshSetLastTransform( dGeomID g, dMatrix4 last_trans ); | ||
78 | <a name="l00068"></a>00068 ODE_API dReal* dGeomTriMeshGetLastTransform( dGeomID g ); | ||
79 | <a name="l00069"></a>00069 | ||
80 | <a name="l00070"></a>00070 <span class="comment">/*</span> | ||
81 | <a name="l00071"></a>00071 <span class="comment"> * Build TriMesh data with single precision used in vertex data .</span> | ||
82 | <a name="l00072"></a>00072 <span class="comment"> */</span> | ||
83 | <a name="l00073"></a>00073 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildSingle(dTriMeshDataID g, | ||
84 | <a name="l00074"></a>00074 <span class="keyword">const</span> <span class="keywordtype">void</span>* Vertices, <span class="keywordtype">int</span> VertexStride, <span class="keywordtype">int</span> VertexCount, | ||
85 | <a name="l00075"></a>00075 <span class="keyword">const</span> <span class="keywordtype">void</span>* Indices, <span class="keywordtype">int</span> IndexCount, <span class="keywordtype">int</span> TriStride); | ||
86 | <a name="l00076"></a>00076 <span class="comment">/* same again with a normals array (used as trimesh-trimesh optimization) */</span> | ||
87 | <a name="l00077"></a>00077 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildSingle1(dTriMeshDataID g, | ||
88 | <a name="l00078"></a>00078 <span class="keyword">const</span> <span class="keywordtype">void</span>* Vertices, <span class="keywordtype">int</span> VertexStride, <span class="keywordtype">int</span> VertexCount, | ||
89 | <a name="l00079"></a>00079 <span class="keyword">const</span> <span class="keywordtype">void</span>* Indices, <span class="keywordtype">int</span> IndexCount, <span class="keywordtype">int</span> TriStride, | ||
90 | <a name="l00080"></a>00080 <span class="keyword">const</span> <span class="keywordtype">void</span>* Normals); | ||
91 | <a name="l00081"></a>00081 <span class="comment">/*</span> | ||
92 | <a name="l00082"></a>00082 <span class="comment">* Build TriMesh data with double pricision used in vertex data .</span> | ||
93 | <a name="l00083"></a>00083 <span class="comment">*/</span> | ||
94 | <a name="l00084"></a>00084 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildDouble(dTriMeshDataID g, | ||
95 | <a name="l00085"></a>00085 <span class="keyword">const</span> <span class="keywordtype">void</span>* Vertices, <span class="keywordtype">int</span> VertexStride, <span class="keywordtype">int</span> VertexCount, | ||
96 | <a name="l00086"></a>00086 <span class="keyword">const</span> <span class="keywordtype">void</span>* Indices, <span class="keywordtype">int</span> IndexCount, <span class="keywordtype">int</span> TriStride); | ||
97 | <a name="l00087"></a>00087 <span class="comment">/* same again with a normals array (used as trimesh-trimesh optimization) */</span> | ||
98 | <a name="l00088"></a>00088 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildDouble1(dTriMeshDataID g, | ||
99 | <a name="l00089"></a>00089 <span class="keyword">const</span> <span class="keywordtype">void</span>* Vertices, <span class="keywordtype">int</span> VertexStride, <span class="keywordtype">int</span> VertexCount, | ||
100 | <a name="l00090"></a>00090 <span class="keyword">const</span> <span class="keywordtype">void</span>* Indices, <span class="keywordtype">int</span> IndexCount, <span class="keywordtype">int</span> TriStride, | ||
101 | <a name="l00091"></a>00091 <span class="keyword">const</span> <span class="keywordtype">void</span>* Normals); | ||
102 | <a name="l00092"></a>00092 | ||
103 | <a name="l00093"></a>00093 <span class="comment">/*</span> | ||
104 | <a name="l00094"></a>00094 <span class="comment"> * Simple build. Single/double precision based on dSINGLE/dDOUBLE!</span> | ||
105 | <a name="l00095"></a>00095 <span class="comment"> */</span> | ||
106 | <a name="l00096"></a>00096 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildSimple(dTriMeshDataID g, | ||
107 | <a name="l00097"></a>00097 <span class="keyword">const</span> dReal* Vertices, <span class="keywordtype">int</span> VertexCount, | ||
108 | <a name="l00098"></a>00098 <span class="keyword">const</span> <span class="keywordtype">int</span>* Indices, <span class="keywordtype">int</span> IndexCount); | ||
109 | <a name="l00099"></a>00099 <span class="comment">/* same again with a normals array (used as trimesh-trimesh optimization) */</span> | ||
110 | <a name="l00100"></a>00100 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataBuildSimple1(dTriMeshDataID g, | ||
111 | <a name="l00101"></a>00101 <span class="keyword">const</span> dReal* Vertices, <span class="keywordtype">int</span> VertexCount, | ||
112 | <a name="l00102"></a>00102 <span class="keyword">const</span> <span class="keywordtype">int</span>* Indices, <span class="keywordtype">int</span> IndexCount, | ||
113 | <a name="l00103"></a>00103 <span class="keyword">const</span> <span class="keywordtype">int</span>* Normals); | ||
114 | <a name="l00104"></a>00104 | ||
115 | <a name="l00105"></a>00105 <span class="comment">/* Preprocess the trimesh data to remove mark unnecessary edges and vertices */</span> | ||
116 | <a name="l00106"></a>00106 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataPreprocess(dTriMeshDataID g); | ||
117 | <a name="l00107"></a>00107 <span class="comment">/* Get and set the internal preprocessed trimesh data buffer, for loading and saving */</span> | ||
118 | <a name="l00108"></a>00108 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataGetBuffer(dTriMeshDataID g, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>** buf, <span class="keywordtype">int</span>* bufLen); | ||
119 | <a name="l00109"></a>00109 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataSetBuffer(dTriMeshDataID g, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* buf); | ||
120 | <a name="l00110"></a>00110 | ||
121 | <a name="l00111"></a>00111 | ||
122 | <a name="l00112"></a>00112 <span class="comment">/*</span> | ||
123 | <a name="l00113"></a>00113 <span class="comment"> * Per triangle callback. Allows the user to say if he wants a collision with</span> | ||
124 | <a name="l00114"></a>00114 <span class="comment"> * a particular triangle.</span> | ||
125 | <a name="l00115"></a>00115 <span class="comment"> */</span> | ||
126 | <a name="l00116"></a>00116 <span class="keyword">typedef</span> <span class="keywordtype">int</span> dTriCallback(dGeomID TriMesh, dGeomID RefObject, <span class="keywordtype">int</span> TriangleIndex); | ||
127 | <a name="l00117"></a>00117 ODE_API <span class="keywordtype">void</span> dGeomTriMeshSetCallback(dGeomID g, dTriCallback* Callback); | ||
128 | <a name="l00118"></a>00118 ODE_API dTriCallback* dGeomTriMeshGetCallback(dGeomID g); | ||
129 | <a name="l00119"></a>00119 | ||
130 | <a name="l00120"></a>00120 <span class="comment">/*</span> | ||
131 | <a name="l00121"></a>00121 <span class="comment"> * Per object callback. Allows the user to get the list of triangles in 1</span> | ||
132 | <a name="l00122"></a>00122 <span class="comment"> * shot. Maybe we should remove this one.</span> | ||
133 | <a name="l00123"></a>00123 <span class="comment"> */</span> | ||
134 | <a name="l00124"></a>00124 <span class="keyword">typedef</span> <span class="keywordtype">void</span> dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, <span class="keyword">const</span> <span class="keywordtype">int</span>* TriIndices, <span class="keywordtype">int</span> TriCount); | ||
135 | <a name="l00125"></a>00125 ODE_API <span class="keywordtype">void</span> dGeomTriMeshSetArrayCallback(dGeomID g, dTriArrayCallback* ArrayCallback); | ||
136 | <a name="l00126"></a>00126 ODE_API dTriArrayCallback* dGeomTriMeshGetArrayCallback(dGeomID g); | ||
137 | <a name="l00127"></a>00127 | ||
138 | <a name="l00128"></a>00128 <span class="comment">/*</span> | ||
139 | <a name="l00129"></a>00129 <span class="comment"> * Ray callback.</span> | ||
140 | <a name="l00130"></a>00130 <span class="comment"> * Allows the user to say if a ray collides with a triangle on barycentric</span> | ||
141 | <a name="l00131"></a>00131 <span class="comment"> * coords. The user can for example sample a texture with alpha transparency</span> | ||
142 | <a name="l00132"></a>00132 <span class="comment"> * to determine if a collision should occur.</span> | ||
143 | <a name="l00133"></a>00133 <span class="comment"> */</span> | ||
144 | <a name="l00134"></a>00134 <span class="keyword">typedef</span> <span class="keywordtype">int</span> dTriRayCallback(dGeomID TriMesh, dGeomID Ray, <span class="keywordtype">int</span> TriangleIndex, dReal u, dReal v); | ||
145 | <a name="l00135"></a>00135 ODE_API <span class="keywordtype">void</span> dGeomTriMeshSetRayCallback(dGeomID g, dTriRayCallback* Callback); | ||
146 | <a name="l00136"></a>00136 ODE_API dTriRayCallback* dGeomTriMeshGetRayCallback(dGeomID g); | ||
147 | <a name="l00137"></a>00137 | ||
148 | <a name="l00138"></a>00138 <span class="comment">/*</span> | ||
149 | <a name="l00139"></a>00139 <span class="comment"> * Trimesh class</span> | ||
150 | <a name="l00140"></a>00140 <span class="comment"> * Construction. Callbacks are optional.</span> | ||
151 | <a name="l00141"></a>00141 <span class="comment"> */</span> | ||
152 | <a name="l00142"></a>00142 ODE_API dGeomID dCreateTriMesh(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback); | ||
153 | <a name="l00143"></a>00143 | ||
154 | <a name="l00144"></a>00144 ODE_API <span class="keywordtype">void</span> dGeomTriMeshSetData(dGeomID g, dTriMeshDataID Data); | ||
155 | <a name="l00145"></a>00145 ODE_API dTriMeshDataID dGeomTriMeshGetData(dGeomID g); | ||
156 | <a name="l00146"></a>00146 | ||
157 | <a name="l00147"></a>00147 | ||
158 | <a name="l00148"></a>00148 <span class="comment">// enable/disable/check temporal coherence</span> | ||
159 | <a name="l00149"></a>00149 ODE_API <span class="keywordtype">void</span> dGeomTriMeshEnableTC(dGeomID g, <span class="keywordtype">int</span> geomClass, <span class="keywordtype">int</span> enable); | ||
160 | <a name="l00150"></a>00150 ODE_API <span class="keywordtype">int</span> dGeomTriMeshIsTCEnabled(dGeomID g, <span class="keywordtype">int</span> geomClass); | ||
161 | <a name="l00151"></a>00151 | ||
162 | <a name="l00152"></a>00152 <span class="comment">/*</span> | ||
163 | <a name="l00153"></a>00153 <span class="comment"> * Clears the internal temporal coherence caches. When a geom has its</span> | ||
164 | <a name="l00154"></a>00154 <span class="comment"> * collision checked with a trimesh once, data is stored inside the trimesh.</span> | ||
165 | <a name="l00155"></a>00155 <span class="comment"> * With large worlds with lots of seperate objects this list could get huge.</span> | ||
166 | <a name="l00156"></a>00156 <span class="comment"> * We should be able to do this automagically.</span> | ||
167 | <a name="l00157"></a>00157 <span class="comment"> */</span> | ||
168 | <a name="l00158"></a>00158 ODE_API <span class="keywordtype">void</span> dGeomTriMeshClearTCCache(dGeomID g); | ||
169 | <a name="l00159"></a>00159 | ||
170 | <a name="l00160"></a>00160 | ||
171 | <a name="l00161"></a>00161 <span class="comment">/*</span> | ||
172 | <a name="l00162"></a>00162 <span class="comment"> * returns the TriMeshDataID</span> | ||
173 | <a name="l00163"></a>00163 <span class="comment"> */</span> | ||
174 | <a name="l00164"></a>00164 ODE_API dTriMeshDataID dGeomTriMeshGetTriMeshDataID(dGeomID g); | ||
175 | <a name="l00165"></a>00165 | ||
176 | <a name="l00166"></a>00166 <span class="comment">/*</span> | ||
177 | <a name="l00167"></a>00167 <span class="comment"> * Gets a triangle.</span> | ||
178 | <a name="l00168"></a>00168 <span class="comment"> */</span> | ||
179 | <a name="l00169"></a>00169 ODE_API <span class="keywordtype">void</span> dGeomTriMeshGetTriangle(dGeomID g, <span class="keywordtype">int</span> Index, dVector3* v0, dVector3* v1, dVector3* v2); | ||
180 | <a name="l00170"></a>00170 | ||
181 | <a name="l00171"></a>00171 <span class="comment">/*</span> | ||
182 | <a name="l00172"></a>00172 <span class="comment"> * Gets the point on the requested triangle and the given barycentric</span> | ||
183 | <a name="l00173"></a>00173 <span class="comment"> * coordinates.</span> | ||
184 | <a name="l00174"></a>00174 <span class="comment"> */</span> | ||
185 | <a name="l00175"></a>00175 ODE_API <span class="keywordtype">void</span> dGeomTriMeshGetPoint(dGeomID g, <span class="keywordtype">int</span> Index, dReal u, dReal v, dVector3 Out); | ||
186 | <a name="l00176"></a>00176 | ||
187 | <a name="l00177"></a>00177 <span class="comment">/*</span> | ||
188 | <a name="l00178"></a>00178 <span class="comment"></span> | ||
189 | <a name="l00179"></a>00179 <span class="comment">This is how the strided data works:</span> | ||
190 | <a name="l00180"></a>00180 <span class="comment"></span> | ||
191 | <a name="l00181"></a>00181 <span class="comment">struct StridedVertex{</span> | ||
192 | <a name="l00182"></a>00182 <span class="comment"> dVector3 Vertex;</span> | ||
193 | <a name="l00183"></a>00183 <span class="comment"> // Userdata</span> | ||
194 | <a name="l00184"></a>00184 <span class="comment">};</span> | ||
195 | <a name="l00185"></a>00185 <span class="comment">int VertexStride = sizeof(StridedVertex);</span> | ||
196 | <a name="l00186"></a>00186 <span class="comment"></span> | ||
197 | <a name="l00187"></a>00187 <span class="comment">struct StridedTri{</span> | ||
198 | <a name="l00188"></a>00188 <span class="comment"> int Indices[3];</span> | ||
199 | <a name="l00189"></a>00189 <span class="comment"> // Userdata</span> | ||
200 | <a name="l00190"></a>00190 <span class="comment">};</span> | ||
201 | <a name="l00191"></a>00191 <span class="comment">int TriStride = sizeof(StridedTri);</span> | ||
202 | <a name="l00192"></a>00192 <span class="comment"></span> | ||
203 | <a name="l00193"></a>00193 <span class="comment">*/</span> | ||
204 | <a name="l00194"></a>00194 | ||
205 | <a name="l00195"></a>00195 | ||
206 | <a name="l00196"></a>00196 ODE_API <span class="keywordtype">int</span> dGeomTriMeshGetTriangleCount (dGeomID g); | ||
207 | <a name="l00197"></a>00197 | ||
208 | <a name="l00198"></a>00198 ODE_API <span class="keywordtype">void</span> dGeomTriMeshDataUpdate(dTriMeshDataID g); | ||
209 | <a name="l00199"></a>00199 | ||
210 | <a name="l00200"></a>00200 <span class="preprocessor">#ifdef __cplusplus</span> | ||
211 | <a name="l00201"></a>00201 <span class="preprocessor"></span>} | ||
212 | <a name="l00202"></a>00202 <span class="preprocessor">#endif</span> | ||
213 | <a name="l00203"></a>00203 <span class="preprocessor"></span> | ||
214 | <a name="l00204"></a>00204 <span class="preprocessor">#endif </span><span class="comment">/* _ODE_COLLISION_TRIMESH_H_ */</span> | ||
215 | <a name="l00205"></a>00205 | ||
216 | </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Fri Oct 12 08:36:51 2007 for Open Dynamics Engine by | ||
217 | <a href="http://www.doxygen.org/index.html"> | ||
218 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address> | ||
219 | </body> | ||
220 | </html> | ||