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author | dan miller | 2007-10-19 05:15:33 +0000 |
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committer | dan miller | 2007-10-19 05:15:33 +0000 |
commit | 79eca25c945a535a7a0325999034bae17da92412 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs | |
parent | adding ode source to /libraries (diff) | |
download | opensim-SC-79eca25c945a535a7a0325999034bae17da92412.zip opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.gz opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.bz2 opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.xz |
resubmitting ode
Diffstat (limited to 'libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs')
-rw-r--r-- | libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs b/libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs new file mode 100644 index 0000000..1077124 --- /dev/null +++ b/libraries/ode-0.9/contrib/Ode.NET/Tests/BoxStack.cs | |||
@@ -0,0 +1,260 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using Drawstuff.NET; | ||
4 | |||
5 | namespace Ode.NET | ||
6 | { | ||
7 | #if dDOUBLE | ||
8 | using dReal = System.Double; | ||
9 | #else | ||
10 | using dReal = System.Single; | ||
11 | #endif | ||
12 | |||
13 | public class TestBoxStack | ||
14 | { | ||
15 | #region Description of convex shape | ||
16 | |||
17 | static dReal[] planes = | ||
18 | { | ||
19 | 1.0f, 0.0f, 0.0f, 0.25f, | ||
20 | 0.0f, 1.0f, 0.0f, 0.25f, | ||
21 | 0.0f, 0.0f, 1.0f, 0.25f, | ||
22 | 0.0f, 0.0f, -1.0f, 0.25f, | ||
23 | 0.0f, -1.0f, 0.0f, 0.25f, | ||
24 | -1.0f, 0.0f , 0.0f, 0.25f | ||
25 | }; | ||
26 | |||
27 | static dReal[] points = | ||
28 | { | ||
29 | 0.25f, 0.25f, 0.25f, | ||
30 | -0.25f, 0.25f, 0.25f, | ||
31 | 0.25f, -0.25f, 0.25f, | ||
32 | -0.25f, -0.25f, 0.25f, | ||
33 | 0.25f, 0.25f, -0.25f, | ||
34 | -0.25f,0.25f,-0.25f, | ||
35 | 0.25f,-0.25f,-0.25f, | ||
36 | -0.25f,-0.25f,-0.25f, | ||
37 | }; | ||
38 | |||
39 | static int[] polygons = | ||
40 | { | ||
41 | 4, 0, 2, 6, 4, | ||
42 | 4, 1, 0, 4, 5, | ||
43 | 4, 0, 1, 3, 2, | ||
44 | 4, 3, 1, 5, 7, | ||
45 | 4, 2, 3, 7, 6, | ||
46 | 4, 5, 4, 6, 7, | ||
47 | }; | ||
48 | |||
49 | #endregion | ||
50 | |||
51 | const int NUM = 100; | ||
52 | const float DENSITY = 5.0f; | ||
53 | const int MAX_CONTACTS = 8; | ||
54 | |||
55 | static IntPtr world; | ||
56 | static IntPtr space; | ||
57 | static IntPtr contactgroup; | ||
58 | |||
59 | static Queue<IntPtr> obj = new Queue<IntPtr>(); | ||
60 | |||
61 | static d.Vector3 xyz = new d.Vector3(2.1640f, -1.3079f, 1.7600f); | ||
62 | static d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | ||
63 | |||
64 | static d.NearCallback nearCallback = near; | ||
65 | static d.ContactGeom[] contacts = new d.ContactGeom[MAX_CONTACTS]; | ||
66 | static d.Contact contact; | ||
67 | |||
68 | |||
69 | // Called when window is opened - sets up viewpoint and prints usage | ||
70 | static void start(int unused) | ||
71 | { | ||
72 | ds.SetViewpoint(ref xyz, ref hpr); | ||
73 | Console.WriteLine("To drop another object, press:"); | ||
74 | Console.WriteLine(" b for box."); | ||
75 | Console.WriteLine(" s for sphere."); | ||
76 | Console.WriteLine(" c for capsule."); | ||
77 | Console.WriteLine(" y for cylinder."); | ||
78 | Console.WriteLine(" v for a convex object."); | ||
79 | Console.WriteLine(" x for a composite object."); | ||
80 | Console.WriteLine("To select an object, press space."); | ||
81 | Console.WriteLine("To disable the selected object, press d."); | ||
82 | Console.WriteLine("To enable the selected object, press e."); | ||
83 | Console.WriteLine("To toggle showing the geom AABBs, press a."); | ||
84 | Console.WriteLine("To toggle showing the contact points, press t."); | ||
85 | Console.WriteLine("To toggle dropping from random position/orientation, press r."); | ||
86 | Console.WriteLine("To save the current state to 'state.dif', press 1."); | ||
87 | } | ||
88 | |||
89 | |||
90 | // Near callback - creates contact joints | ||
91 | static void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
92 | { | ||
93 | IntPtr b1 = d.GeomGetBody(g1); | ||
94 | IntPtr b2 = d.GeomGetBody(g2); | ||
95 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
96 | return; | ||
97 | |||
98 | int count = d.Collide(g1, g2, MAX_CONTACTS, contacts, d.ContactGeom.SizeOf); | ||
99 | for (int i = 0; i < count; ++i) | ||
100 | { | ||
101 | contact.geom = contacts[i]; | ||
102 | IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); | ||
103 | d.JointAttach(joint, b1, b2); | ||
104 | } | ||
105 | } | ||
106 | |||
107 | |||
108 | // Adds a new object to the scene - attaches a body to the geom and | ||
109 | // sets the initial position and orientation | ||
110 | static void addObject(IntPtr geom, d.Mass mass) | ||
111 | { | ||
112 | // Create a body for this object | ||
113 | IntPtr body = d.BodyCreate(world); | ||
114 | d.GeomSetBody(geom, body); | ||
115 | d.BodySetMass(body, ref mass); | ||
116 | obj.Enqueue(geom); | ||
117 | |||
118 | // Set the position of the new object | ||
119 | d.Matrix3 R; | ||
120 | d.BodySetPosition(body, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() + 2); | ||
121 | d.RFromAxisAndAngle(out R, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() * 2 - 1, d.RandReal() * 10 - 5); | ||
122 | d.BodySetRotation(body, ref R); | ||
123 | |||
124 | // Cap the total number of objects | ||
125 | if (obj.Count > NUM) | ||
126 | { | ||
127 | geom = obj.Dequeue(); | ||
128 | body = d.GeomGetBody(geom); | ||
129 | d.BodyDestroy(body); | ||
130 | d.GeomDestroy(geom); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | |||
135 | // Keyboard callback | ||
136 | static void command(int cmd) | ||
137 | { | ||
138 | IntPtr geom; | ||
139 | d.Mass mass; | ||
140 | d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f); | ||
141 | |||
142 | Char ch = Char.ToLower((Char)cmd); | ||
143 | switch ((Char)ch) | ||
144 | { | ||
145 | case 'b': | ||
146 | d.MassSetBox(out mass, DENSITY, sides.X, sides.Y, sides.Z); | ||
147 | geom = d.CreateBox(space, sides.X, sides.Y, sides.Z); | ||
148 | addObject(geom, mass); | ||
149 | break; | ||
150 | |||
151 | case 'c': | ||
152 | sides.X *= 0.5f; | ||
153 | d.MassSetCapsule(out mass, DENSITY, 3, sides.X, sides.Y); | ||
154 | geom = d.CreateCapsule(space, sides.X, sides.Y); | ||
155 | addObject(geom, mass); | ||
156 | break; | ||
157 | |||
158 | case 'v': | ||
159 | d.MassSetBox(out mass, DENSITY, 0.25f, 0.25f, 0.25f); | ||
160 | geom = d.CreateConvex(space, planes, planes.Length / 4, points, points.Length / 3, polygons); | ||
161 | addObject(geom, mass); | ||
162 | break; | ||
163 | } | ||
164 | } | ||
165 | |||
166 | |||
167 | // Draw an object in the scene | ||
168 | static void drawGeom(IntPtr geom) | ||
169 | { | ||
170 | IntPtr body = d.GeomGetBody(geom); | ||
171 | |||
172 | d.Vector3 pos; | ||
173 | d.BodyCopyPosition(body, out pos); | ||
174 | |||
175 | d.Matrix3 R; | ||
176 | d.BodyCopyRotation(body, out R); | ||
177 | |||
178 | d.GeomClassID type = d.GeomGetClass(geom); | ||
179 | switch (type) | ||
180 | { | ||
181 | case d.GeomClassID.BoxClass: | ||
182 | d.Vector3 sides; | ||
183 | d.GeomBoxGetLengths(geom, out sides); | ||
184 | ds.DrawBox(ref pos, ref R, ref sides); | ||
185 | break; | ||
186 | case d.GeomClassID.CapsuleClass: | ||
187 | dReal radius, length; | ||
188 | d.GeomCapsuleGetParams(geom, out radius, out length); | ||
189 | ds.DrawCapsule(ref pos, ref R, length, radius); | ||
190 | break; | ||
191 | case d.GeomClassID.ConvexClass: | ||
192 | ds.DrawConvex(ref pos, ref R, planes, planes.Length / 4, points, points.Length / 3, polygons); | ||
193 | break; | ||
194 | } | ||
195 | } | ||
196 | |||
197 | |||
198 | // Called once per frame; updates the scene | ||
199 | static void step(int pause) | ||
200 | { | ||
201 | d.SpaceCollide(space, IntPtr.Zero, nearCallback); | ||
202 | if (pause == 0) | ||
203 | d.WorldQuickStep(world, 0.02f); | ||
204 | d.JointGroupEmpty(contactgroup); | ||
205 | |||
206 | ds.SetColor(1.0f, 1.0f, 0.0f); | ||
207 | ds.SetTexture(ds.Texture.Wood); | ||
208 | |||
209 | foreach (IntPtr geom in obj) | ||
210 | { | ||
211 | drawGeom(geom); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | |||
216 | static void Main(string[] args) | ||
217 | { | ||
218 | // Setup pointers to drawstuff callback functions | ||
219 | ds.Functions fn; | ||
220 | fn.version = ds.VERSION; | ||
221 | fn.start = new ds.CallbackFunction(start); | ||
222 | fn.step = new ds.CallbackFunction(step); | ||
223 | fn.command = new ds.CallbackFunction(command); | ||
224 | fn.stop = null; | ||
225 | fn.path_to_textures = "../../../../drawstuff/textures"; | ||
226 | if (args.Length > 0) | ||
227 | { | ||
228 | fn.path_to_textures = args[0]; | ||
229 | } | ||
230 | |||
231 | // Set up contact response parameters | ||
232 | contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; | ||
233 | contact.surface.mu = d.Infinity; | ||
234 | contact.surface.mu2 = 0.0f; | ||
235 | contact.surface.bounce = 0.1f; | ||
236 | contact.surface.bounce_vel = 0.1f; | ||
237 | contact.surface.soft_cfm = 0.01f; | ||
238 | |||
239 | // Initialize the scene | ||
240 | world = d.WorldCreate(); | ||
241 | space = d.HashSpaceCreate(IntPtr.Zero); | ||
242 | contactgroup = d.JointGroupCreate(0); | ||
243 | d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); | ||
244 | d.WorldSetCFM(world, 1e-5f); | ||
245 | d.WorldSetAutoDisableFlag(world, true); | ||
246 | d.WorldSetContactMaxCorrectingVel(world, 0.1f); | ||
247 | d.WorldSetContactSurfaceLayer(world, 0.001f); | ||
248 | d.CreatePlane(space, 0, 0, 1, 0); | ||
249 | |||
250 | // Run the scene | ||
251 | ds.SimulationLoop(args.Length, args, 352, 288, ref fn); | ||
252 | |||
253 | // Clean up | ||
254 | d.JointGroupDestroy(contactgroup); | ||
255 | d.SpaceDestroy(space); | ||
256 | d.WorldDestroy(world); | ||
257 | d.CloseODE(); | ||
258 | } | ||
259 | } | ||
260 | } | ||