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author | dan miller | 2007-10-19 05:15:33 +0000 |
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committer | dan miller | 2007-10-19 05:15:33 +0000 |
commit | 79eca25c945a535a7a0325999034bae17da92412 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp | |
parent | adding ode source to /libraries (diff) | |
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resubmitting ode
Diffstat (limited to 'libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp')
-rw-r--r-- | libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp b/libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp new file mode 100644 index 0000000..bfed3a3 --- /dev/null +++ b/libraries/ode-0.9/contrib/BreakableJoints/test_breakable.cpp | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | |||
25 | buggy with suspension. | ||
26 | this also shows you how to use geom groups. | ||
27 | |||
28 | */ | ||
29 | |||
30 | |||
31 | #include <stdlib.h> | ||
32 | |||
33 | #include <ode/ode.h> | ||
34 | #include <drawstuff/drawstuff.h> | ||
35 | |||
36 | #ifdef _MSC_VER | ||
37 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
38 | #endif | ||
39 | |||
40 | // select correct drawing functions | ||
41 | |||
42 | #ifdef dDOUBLE | ||
43 | #define dsDrawBox dsDrawBoxD | ||
44 | #define dsDrawSphere dsDrawSphereD | ||
45 | #define dsDrawCylinder dsDrawCylinderD | ||
46 | #define dsDrawCappedCylinder dsDrawCappedCylinderD | ||
47 | #endif | ||
48 | |||
49 | |||
50 | // some constants | ||
51 | |||
52 | #define LENGTH 0.7 // chassis length | ||
53 | #define WIDTH 0.4 // chassis width | ||
54 | #define HEIGHT 0.2 // chassis height | ||
55 | #define RADIUS 0.22 // wheel radius | ||
56 | #define STARTZ 0.4 // starting height of chassis | ||
57 | #define CMASS 1 // chassis mass | ||
58 | #define WMASS 0.2 // wheel mass | ||
59 | |||
60 | // dynamics and collision objects (chassis, 4 wheels, environment, obstacles, chain) | ||
61 | static dWorldID world; | ||
62 | static dSpaceID space; | ||
63 | |||
64 | // chain stuff | ||
65 | static const float chain_radius = 0.1; | ||
66 | static const float chain_mass = 0.1; | ||
67 | static const int chain_num = 10; | ||
68 | static dBodyID chain_body[chain_num]; | ||
69 | static dGeomID chain_geom[chain_num]; | ||
70 | static dJointID chain_joint[chain_num-1]; | ||
71 | |||
72 | // 1 chasses, 4 wheels | ||
73 | static dBodyID body[5]; | ||
74 | // joint[0] is left front wheel, joint[1] is right front wheel | ||
75 | static dJointID joint[4]; | ||
76 | static int joint_exists[4]; | ||
77 | static dJointGroupID contactgroup; | ||
78 | static dGeomID ground; | ||
79 | static dSpaceID car_space; | ||
80 | static dGeomID box[1]; | ||
81 | static dGeomID sphere[4]; | ||
82 | static dGeomID ground_box; | ||
83 | static const int obstacle_num = 25; | ||
84 | static dGeomID obstacle[obstacle_num]; | ||
85 | |||
86 | // things that the user controls | ||
87 | |||
88 | static dReal speed=0,steer=0; // user commands | ||
89 | |||
90 | |||
91 | |||
92 | // this is called by dSpaceCollide when two objects in space are | ||
93 | // potentially colliding. | ||
94 | |||
95 | static void nearCallback (void *data, dGeomID o1, dGeomID o2) | ||
96 | { | ||
97 | int i,n; | ||
98 | |||
99 | // // do not collide objects that are connected | ||
100 | // dBodyID b1 = dGeomGetBody (o1), | ||
101 | // b2 = dGeomGetBody (o2); | ||
102 | // if (b1 && b2 && dAreConnected(b1, b2)) return; | ||
103 | |||
104 | const int N = 10; | ||
105 | dContact contact[N]; | ||
106 | n = dCollide (o1,o2,N,&contact[0].geom,sizeof(dContact)); | ||
107 | if (n > 0) { | ||
108 | for (i=0; i<n; i++) { | ||
109 | contact[i].surface.mode = dContactSlip1 | dContactSlip2 | | ||
110 | dContactSoftERP | dContactSoftCFM | dContactApprox1; | ||
111 | contact[i].surface.mu = dInfinity; | ||
112 | contact[i].surface.slip1 = 0.1; | ||
113 | contact[i].surface.slip2 = 0.1; | ||
114 | contact[i].surface.soft_erp = 0.5; | ||
115 | contact[i].surface.soft_cfm = 0.3; | ||
116 | dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); | ||
117 | dJointAttach (c, | ||
118 | dGeomGetBody(contact[i].geom.g1), | ||
119 | dGeomGetBody(contact[i].geom.g2)); | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | |||
124 | // callback function for joints that break | ||
125 | static void jointBreakCallback (dJointID j) | ||
126 | { | ||
127 | if (j == joint[0]) joint_exists[0] = 0; | ||
128 | else if (j == joint[1]) joint_exists[1] = 0; | ||
129 | else if (j == joint[2]) joint_exists[2] = 0; | ||
130 | else if (j == joint[3]) joint_exists[3] = 0; | ||
131 | printf ("A joint just broke\n"); | ||
132 | } | ||
133 | |||
134 | // start simulation - set viewpoint | ||
135 | |||
136 | static void start() | ||
137 | { | ||
138 | static float xyz[3] = {0.8317f,-0.9817f,0.8000f}; | ||
139 | static float hpr[3] = {121.0000f,-27.5000f,0.0000f}; | ||
140 | dsSetViewpoint (xyz,hpr); | ||
141 | printf ("Press:\t'a' to increase speed.\n" | ||
142 | "\t'z' to decrease speed.\n" | ||
143 | "\t',' to steer left.\n" | ||
144 | "\t'.' to steer right.\n" | ||
145 | "\t' ' to reset speed and steering.\n"); | ||
146 | } | ||
147 | |||
148 | |||
149 | // called when a key pressed | ||
150 | |||
151 | static void command (int cmd) | ||
152 | { | ||
153 | switch (cmd) { | ||
154 | case 'a': case 'A': | ||
155 | speed += 0.3; | ||
156 | break; | ||
157 | case 'z': case 'Z': | ||
158 | speed -= 0.3; | ||
159 | break; | ||
160 | case ',': | ||
161 | steer -= 0.5; | ||
162 | break; | ||
163 | case '.': | ||
164 | steer += 0.5; | ||
165 | break; | ||
166 | case ' ': | ||
167 | speed = 0; | ||
168 | steer = 0; | ||
169 | break; | ||
170 | } | ||
171 | } | ||
172 | |||
173 | |||
174 | // simulation loop | ||
175 | |||
176 | static void simLoop (int pause) | ||
177 | { | ||
178 | int i; | ||
179 | if (!pause) { | ||
180 | for (i=0; i<2; i++) { | ||
181 | if (joint_exists[i]) { | ||
182 | // motor | ||
183 | dJointSetHinge2Param (joint[i],dParamVel2,-speed); | ||
184 | dJointSetHinge2Param (joint[i],dParamFMax2,0.1); | ||
185 | |||
186 | // steering | ||
187 | dReal v = steer - dJointGetHinge2Angle1 (joint[i]); | ||
188 | if (v > 0.1) v = 0.1; | ||
189 | if (v < -0.1) v = -0.1; | ||
190 | v *= 10.0; | ||
191 | dJointSetHinge2Param (joint[i],dParamVel,v); | ||
192 | dJointSetHinge2Param (joint[i],dParamFMax,0.2); | ||
193 | dJointSetHinge2Param (joint[i],dParamLoStop,-0.75); | ||
194 | dJointSetHinge2Param (joint[i],dParamHiStop,0.75); | ||
195 | dJointSetHinge2Param (joint[i],dParamFudgeFactor,0.1); | ||
196 | } | ||
197 | } | ||
198 | |||
199 | dSpaceCollide (space,0,&nearCallback); | ||
200 | //dWorldStep (world,0.05); | ||
201 | dWorldStepFast1 (world,0.05,5); | ||
202 | |||
203 | // remove all contact joints | ||
204 | dJointGroupEmpty (contactgroup); | ||
205 | } | ||
206 | |||
207 | dsSetColor (0,1,1); | ||
208 | dsSetTexture (DS_WOOD); | ||
209 | dReal sides[3] = {LENGTH,WIDTH,HEIGHT}; | ||
210 | dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides); | ||
211 | dsSetColor (1,1,1); | ||
212 | for (i=1; i<=4; i++) | ||
213 | dsDrawCylinder (dBodyGetPosition(body[i]), | ||
214 | dBodyGetRotation(body[i]), | ||
215 | 0.2, | ||
216 | RADIUS); | ||
217 | |||
218 | dVector3 ss; | ||
219 | dGeomBoxGetLengths (ground_box,ss); | ||
220 | dsDrawBox (dGeomGetPosition(ground_box),dGeomGetRotation(ground_box),ss); | ||
221 | |||
222 | dsSetColor (1,0,0); | ||
223 | for (i=0; i<obstacle_num; i++) { | ||
224 | dVector3 ss; | ||
225 | dGeomBoxGetLengths (obstacle[i],ss); | ||
226 | dsDrawBox (dGeomGetPosition(obstacle[i]),dGeomGetRotation(obstacle[i]),ss); | ||
227 | } | ||
228 | |||
229 | dsSetColor (1,1,0); | ||
230 | for (i=0; i<chain_num; i++) { | ||
231 | dsDrawSphere (dGeomGetPosition(chain_geom[i]),dGeomGetRotation(chain_geom[i]),chain_radius); | ||
232 | } | ||
233 | |||
234 | /* | ||
235 | printf ("%.10f %.10f %.10f %.10f\n", | ||
236 | dJointGetHingeAngle (joint[1]), | ||
237 | dJointGetHingeAngle (joint[2]), | ||
238 | dJointGetHingeAngleRate (joint[1]), | ||
239 | dJointGetHingeAngleRate (joint[2])); | ||
240 | */ | ||
241 | } | ||
242 | |||
243 | int main (int argc, char **argv) | ||
244 | { | ||
245 | int i; | ||
246 | dMass m; | ||
247 | |||
248 | // setup pointers to drawstuff callback functions | ||
249 | dsFunctions fn; | ||
250 | fn.version = DS_VERSION; | ||
251 | fn.start = &start; | ||
252 | fn.step = &simLoop; | ||
253 | fn.command = &command; | ||
254 | fn.stop = 0; | ||
255 | fn.path_to_textures = "../../drawstuff/textures"; | ||
256 | if(argc==2) | ||
257 | { | ||
258 | fn.path_to_textures = argv[1]; | ||
259 | } | ||
260 | // create world | ||
261 | |||
262 | world = dWorldCreate(); | ||
263 | space = dHashSpaceCreate (0); | ||
264 | contactgroup = dJointGroupCreate (0); | ||
265 | dWorldSetGravity (world,0,0,-0.5); | ||
266 | ground = dCreatePlane (space,0,0,1,0); | ||
267 | |||
268 | // chassis body | ||
269 | body[0] = dBodyCreate (world); | ||
270 | dBodySetPosition (body[0],0,0,STARTZ); | ||
271 | dMassSetBox (&m,1,LENGTH,WIDTH,HEIGHT); | ||
272 | dMassAdjust (&m,CMASS); | ||
273 | dBodySetMass (body[0],&m); | ||
274 | box[0] = dCreateBox (0,LENGTH,WIDTH,HEIGHT); | ||
275 | dGeomSetBody (box[0],body[0]); | ||
276 | |||
277 | // a chain | ||
278 | for (i=0; i<chain_num; i++) { | ||
279 | chain_body[i] = dBodyCreate (world); | ||
280 | dBodySetPosition (chain_body[i],-LENGTH-(i*2*chain_radius),0,STARTZ-HEIGHT*0.5); | ||
281 | dMassSetSphere (&m,1,chain_radius); | ||
282 | dMassAdjust (&m,chain_mass); | ||
283 | dBodySetMass (chain_body[i],&m); | ||
284 | chain_geom[i] = dCreateSphere (space,chain_radius); | ||
285 | dGeomSetBody (chain_geom[i],chain_body[i]); | ||
286 | } | ||
287 | |||
288 | // wheel bodies | ||
289 | for (i=1; i<=4; i++) { | ||
290 | body[i] = dBodyCreate (world); | ||
291 | dQuaternion q; | ||
292 | dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); | ||
293 | dBodySetQuaternion (body[i],q); | ||
294 | dMassSetSphere (&m,1,RADIUS); | ||
295 | dMassAdjust (&m,WMASS); | ||
296 | dBodySetMass (body[i],&m); | ||
297 | sphere[i-1] = dCreateSphere (0,RADIUS); | ||
298 | dGeomSetBody (sphere[i-1],body[i]); | ||
299 | } | ||
300 | dBodySetPosition (body[1], 0.5*LENGTH, WIDTH*1.0, STARTZ-HEIGHT*0.5); | ||
301 | dBodySetPosition (body[2], 0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5); | ||
302 | dBodySetPosition (body[3], -0.5*LENGTH, WIDTH*1.0, STARTZ-HEIGHT*0.5); | ||
303 | dBodySetPosition (body[4], -0.5*LENGTH, -WIDTH*1.0, STARTZ-HEIGHT*0.5); | ||
304 | |||
305 | // front wheel hinge | ||
306 | /* | ||
307 | joint[0] = dJointCreateHinge2 (world,0); | ||
308 | dJointAttach (joint[0],body[0],body[1]); | ||
309 | const dReal *a = dBodyGetPosition (body[1]); | ||
310 | dJointSetHinge2Anchor (joint[0],a[0],a[1],a[2]); | ||
311 | dJointSetHinge2Axis1 (joint[0],0,0,1); | ||
312 | dJointSetHinge2Axis2 (joint[0],0,1,0); | ||
313 | */ | ||
314 | |||
315 | // front and back wheel hinges | ||
316 | for (i=0; i<4; i++) { | ||
317 | joint[i] = dJointCreateHinge2 (world,0); | ||
318 | joint_exists[i] = 1; | ||
319 | dJointAttach (joint[i],body[0],body[i+1]); | ||
320 | const dReal *a = dBodyGetPosition (body[i+1]); | ||
321 | dJointSetHinge2Anchor (joint[i],a[0],a[1],a[2]); | ||
322 | dJointSetHinge2Axis1 (joint[i],0,0,1); | ||
323 | dJointSetHinge2Axis2 (joint[i],0,1,0); | ||
324 | |||
325 | // the wheels can break | ||
326 | dJointSetBreakable (joint[i], 1); | ||
327 | // the wheels wil break at a specific force | ||
328 | dJointSetBreakMode (joint[i], | ||
329 | dJOINT_BREAK_AT_B1_FORCE | | ||
330 | dJOINT_BREAK_AT_B2_FORCE | | ||
331 | dJOINT_DELETE_ON_BREAK); | ||
332 | // specify the force for the first body connected to the joint ... | ||
333 | dJointSetBreakForce (joint[i], 0, 2.5, 2.5, 2.5); | ||
334 | // and for the second body | ||
335 | dJointSetBreakForce (joint[i], 1, 2.5, 2.5, 2.5); | ||
336 | // set the callback function | ||
337 | dJointSetBreakCallback (joint[i], &jointBreakCallback); | ||
338 | } | ||
339 | |||
340 | // joints for the chain | ||
341 | for (i=0; i<chain_num-1; i++) { | ||
342 | chain_joint[i] = dJointCreateFixed (world,0); | ||
343 | dJointAttach (chain_joint[i],chain_body[i+1],chain_body[i]); | ||
344 | dJointSetFixed (chain_joint[i]); | ||
345 | // the chain can break | ||
346 | dJointSetBreakable (chain_joint[i], 1); | ||
347 | // the chain wil break at a specific force | ||
348 | dJointSetBreakMode (chain_joint[i], | ||
349 | dJOINT_BREAK_AT_B1_FORCE | | ||
350 | dJOINT_BREAK_AT_B2_FORCE | | ||
351 | dJOINT_DELETE_ON_BREAK); | ||
352 | // specify the force for the first body connected to the joint ... | ||
353 | dJointSetBreakForce (chain_joint[i], 0, 0.5, 0.5, 0.5); | ||
354 | // and for the second body | ||
355 | dJointSetBreakForce (chain_joint[i], 1, 0.5, 0.5, 0.5); | ||
356 | // set the callback function | ||
357 | dJointSetBreakCallback (chain_joint[i], &jointBreakCallback); | ||
358 | } | ||
359 | |||
360 | // set joint suspension | ||
361 | for (i=0; i<4; i++) { | ||
362 | dJointSetHinge2Param (joint[i],dParamSuspensionERP,0.4); | ||
363 | dJointSetHinge2Param (joint[i],dParamSuspensionCFM,0.1); | ||
364 | } | ||
365 | |||
366 | // lock back wheels along the steering axis | ||
367 | for (i=1; i<4; i++) { | ||
368 | // set stops to make sure wheels always stay in alignment | ||
369 | dJointSetHinge2Param (joint[i],dParamLoStop,0); | ||
370 | dJointSetHinge2Param (joint[i],dParamHiStop,0); | ||
371 | // the following alternative method is no good as the wheels may get out | ||
372 | // of alignment: | ||
373 | // dJointSetHinge2Param (joint[i],dParamVel,0); | ||
374 | // dJointSetHinge2Param (joint[i],dParamFMax,dInfinity); | ||
375 | } | ||
376 | |||
377 | // create car space and add it to the top level space | ||
378 | car_space = dSimpleSpaceCreate (space); | ||
379 | dSpaceSetCleanup (car_space,0); | ||
380 | dSpaceAdd (car_space,box[0]); | ||
381 | dSpaceAdd (car_space,sphere[0]); | ||
382 | dSpaceAdd (car_space,sphere[1]); | ||
383 | dSpaceAdd (car_space,sphere[2]); | ||
384 | |||
385 | // environment | ||
386 | ground_box = dCreateBox (space,2,1.5,1); | ||
387 | dMatrix3 R; | ||
388 | dRFromAxisAndAngle (R,0,1,0,-0.15); | ||
389 | dGeomSetPosition (ground_box,2,0,-0.34); | ||
390 | dGeomSetRotation (ground_box,R); | ||
391 | |||
392 | // obstacles | ||
393 | for (i=0; i<obstacle_num; i++) { | ||
394 | dReal height = 0.1+(dReal(rand()%10)/10.0); | ||
395 | obstacle[i] = dCreateBox (space,0.2,0.2,height); | ||
396 | dGeomSetPosition ( | ||
397 | obstacle[i], | ||
398 | (rand()%20)-10, | ||
399 | (rand()%20)-10, | ||
400 | height/2.0); | ||
401 | } | ||
402 | |||
403 | // run simulation | ||
404 | dsSimulationLoop (argc,argv,352,288,&fn); | ||
405 | |||
406 | dJointGroupDestroy (contactgroup); | ||
407 | dSpaceDestroy (space); | ||
408 | dWorldDestroy (world); | ||
409 | dGeomDestroy (box[0]); | ||
410 | for (i=0; i<4; i++) | ||
411 | dGeomDestroy (sphere[i]); | ||
412 | |||
413 | dCloseODE (); | ||
414 | |||
415 | return 0; | ||
416 | } | ||