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authordan miller2007-10-19 05:20:48 +0000
committerdan miller2007-10-19 05:20:48 +0000
commitd48ea5bb797037069d641da41da0f195f0124491 (patch)
tree40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/build/config-default.h
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one more for the gipper
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diff --git a/libraries/ode-0.9/build/config-default.h b/libraries/ode-0.9/build/config-default.h
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1/* This file was autogenerated by Premake */
2#ifndef _ODE_CONFIG_H_
3#define _ODE_CONFIG_H_
4
5
6/******************************************************************
7 * CONFIGURATON SETTINGS - you can change these, and then rebuild
8 * ODE to modify the behavior of the library.
9 *
10 * dSINGLE/dDOUBLE - force ODE to use single-precision (float)
11 * or double-precision (double) for numbers.
12 * Only one should be defined.
13 *
14 * dTRIMESH_ENABLED - enable/disable trimesh support
15 * dTRIMESH_OPCODE - use the OPCODE trimesh engine
16 * dTRIMESH_GIMPACT - use the GIMPACT trimesh engine
17 * Only one trimesh engine should be enabled.
18 *
19 * dUSE_MALLOC_FOR_ALLOCA (experimental)-
20 * Use malloc() instead of alloca(). Slower,
21 * but allows for larger systems and more
22 * graceful out-of-memory handling.
23 *
24 * dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)-
25 * Use an alternative trimesh-trimesh collider
26 * which should yield better results.
27 *
28 ******************************************************************/
29
30#define dSINGLE
31/* #define dDOUBLE */
32
33#define dTRIMESH_ENABLED 1
34#define dTRIMESH_OPCODE 1
35
36#define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0
37
38/* #define dUSE_MALLOC_FOR_ALLOCA */
39
40
41/******************************************************************
42 * SYSTEM SETTINGS - you shouldn't need to change these. If you
43 * run into an issue with these settings, please report it to
44 * the ODE bug tracker at:
45 * http://sf.net/tracker/?group_id=24884&atid=382799
46 ******************************************************************/
47
48/* Try to identify the platform */
49#if defined(_XENON)
50 #define ODE_PLATFORM_XBOX360
51#elif defined(SN_TARGET_PSP_HW)
52 #define ODE_PLATFORM_PSP
53#elif defined(SN_TARGET_PS3)
54 #define ODE_PLATFORM_PS3
55#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)
56 #define ODE_PLATFORM_WINDOWS
57#elif defined(__linux__)
58 #define ODE_PLATFORM_LINUX
59#elif defined(__APPLE__) && defined(__MACH__)
60 #define ODE_PLATFORM_OSX
61#else
62 #error "Need some help identifying the platform!"
63#endif
64
65/* Additional platform defines used in the code */
66#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)
67 #define WIN32
68#endif
69
70#if defined(__CYGWIN32__) || defined(__MINGW32__)
71 #define CYGWIN
72#endif
73
74#if defined(ODE_PLATFORM_OSX)
75 #define macintosh
76#endif
77
78
79/* Define a DLL export symbol for those platforms that need it */
80#if defined(ODE_PLATFORM_WINDOWS)
81 #if defined(ODE_DLL)
82 #define ODE_API __declspec(dllexport)
83 #elif !defined(ODE_LIB)
84 #define ODE_DLL_API __declspec(dllimport)
85 #endif
86#endif
87
88#if !defined(ODE_API)
89 #define ODE_API
90#endif
91
92
93/* Pull in the standard headers */
94#include <stdio.h>
95#include <stdlib.h>
96#include <stdarg.h>
97#include <math.h>
98#include <string.h>
99#include <float.h>
100
101#if !defined(ODE_PLATFORM_PS3)
102 #include <malloc.h>
103#endif
104
105#if !defined(ODE_PLATFORM_WINDOWS)
106 #include <alloca.h>
107#endif
108
109
110/* Visual C does not define these functions */
111#if defined(_MSC_VER)
112 #define copysignf _copysign
113 #define copysign _copysign
114#endif
115
116
117/* Define a value for infinity */
118#if defined(HUGE_VALF)
119 #define ODE_INFINITY4 HUGE_VALF
120 #define ODE_INFINITY8 HUGE_VAL
121#elif defined(FLT_MAX)
122 #define ODE_INFINITY4 FLT_MAX
123 #define ODE_INFINITY8 DBL_MAX
124#else
125 static union { unsigned char __c[4]; float __f; } __ode_huge_valf = {{0,0,0x80,0x7f}};
126 static union { unsigned char __c[8]; double __d; } __ode_huge_val = {{0,0,0,0,0,0,0xf0,0x7f}};
127 #define ODE_INFINITY4 (__ode_huge_valf.__f)
128 #define ODE_INFINITY8 (__ode_huge_val.__d)
129#endif
130
131#ifdef dSINGLE
132 #define dInfinity ODE_INFINITY4
133 #define dEpsilon FLT_EPSILON
134#else
135 #define dInfinity ODE_INFINITY8
136 #define dEpsilon DBL_EPSILON
137#endif
138
139
140/* Well-defined common data types...need to define for 64 bit systems */
141#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)
142 #define X86_64_SYSTEM 1
143 typedef int int32;
144 typedef unsigned int uint32;
145 typedef short int16;
146 typedef unsigned short uint16;
147 typedef char int8;
148 typedef unsigned char uint8;
149#else
150 typedef int int32;
151 typedef unsigned int uint32;
152 typedef short int16;
153 typedef unsigned short uint16;
154 typedef char int8;
155 typedef unsigned char uint8;
156#endif
157
158/* An integer type that can be safely cast to a pointer. This definition
159 * should be safe even on 64-bit systems */
160typedef size_t intP;
161
162
163/* The efficient alignment. most platforms align data structures to some
164 * number of bytes, but this is not always the most efficient alignment.
165 * for example, many x86 compilers align to 4 bytes, but on a pentium it is
166 * important to align doubles to 8 byte boundaries (for speed), and the 4
167 * floats in a SIMD register to 16 byte boundaries. many other platforms have
168 * similar behavior. setting a larger alignment can waste a (very) small
169 * amount of memory. NOTE: this number must be a power of two. */
170#define EFFICIENT_ALIGNMENT 16
171
172
173/* Define this if your system supports anonymous memory maps (linux does) */
174#define MMAP_ANONYMOUS
175
176#endif