aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h
diff options
context:
space:
mode:
authordan miller2007-10-19 05:15:33 +0000
committerdan miller2007-10-19 05:15:33 +0000
commit79eca25c945a535a7a0325999034bae17da92412 (patch)
tree40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h
parentadding ode source to /libraries (diff)
downloadopensim-SC-79eca25c945a535a7a0325999034bae17da92412.zip
opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.gz
opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.bz2
opensim-SC-79eca25c945a535a7a0325999034bae17da92412.tar.xz
resubmitting ode
Diffstat (limited to 'libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h')
-rw-r--r--libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h b/libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h
new file mode 100644
index 0000000..3f9b39f
--- /dev/null
+++ b/libraries/ode-0.9/OPCODE/OPC_PlanesTriOverlap.h
@@ -0,0 +1,40 @@
1///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2/**
3 * Planes-triangle overlap test.
4 * \param in_clip_mask [in] bitmask for active planes
5 * \return TRUE if triangle overlap planes
6 * \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not!
7 */
8///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
9inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask)
10{
11 // Stats
12 mNbVolumePrimTests++;
13
14 const Plane* p = mPlanes;
15 udword Mask = 1;
16
17 while(Mask<=in_clip_mask)
18 {
19 if(in_clip_mask & Mask)
20 {
21 float d0 = p->Distance(*mVP.Vertex[0]);
22 float d1 = p->Distance(*mVP.Vertex[1]);
23 float d2 = p->Distance(*mVP.Vertex[2]);
24 if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE;
25// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE;
26 }
27 Mask+=Mask;
28 p++;
29 }
30/*
31 for(udword i=0;i<6;i++)
32 {
33 float d0 = p[i].Distance(mLeafVerts[0]);
34 float d1 = p[i].Distance(mLeafVerts[1]);
35 float d2 = p[i].Distance(mLeafVerts[2]);
36 if(d0>0.0f && d1>0.0f && d2>0.0f) return false;
37 }
38*/
39 return TRUE;
40}