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author | dan miller | 2007-10-21 08:36:32 +0000 |
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committer | dan miller | 2007-10-21 08:36:32 +0000 |
commit | 2f8d7092bc2c9609fa98d6888106b96f38b22828 (patch) | |
tree | da6c37579258cc965b52a75aee6135fe44237698 /libraries/ode-0.9/OPCODE/Ice/IcePlane.h | |
parent | * Committing new PolicyManager based on an ACL system. (diff) | |
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libraries moved to opensim-libs, a new repository
Diffstat (limited to 'libraries/ode-0.9/OPCODE/Ice/IcePlane.h')
-rw-r--r-- | libraries/ode-0.9/OPCODE/Ice/IcePlane.h | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/libraries/ode-0.9/OPCODE/Ice/IcePlane.h b/libraries/ode-0.9/OPCODE/Ice/IcePlane.h deleted file mode 100644 index 4d47081..0000000 --- a/libraries/ode-0.9/OPCODE/Ice/IcePlane.h +++ /dev/null | |||
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1 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
2 | /** | ||
3 | * Contains code for planes. | ||
4 | * \file IcePlane.h | ||
5 | * \author Pierre Terdiman | ||
6 | * \date April, 4, 2000 | ||
7 | */ | ||
8 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
9 | |||
10 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
11 | // Include Guard | ||
12 | #ifndef __ICEPLANE_H__ | ||
13 | #define __ICEPLANE_H__ | ||
14 | |||
15 | #define PLANE_EPSILON (1.0e-7f) | ||
16 | |||
17 | class ICEMATHS_API Plane | ||
18 | { | ||
19 | public: | ||
20 | //! Constructor | ||
21 | inline_ Plane() { } | ||
22 | //! Constructor from a normal and a distance | ||
23 | inline_ Plane(float nx, float ny, float nz, float d) { Set(nx, ny, nz, d); } | ||
24 | //! Constructor from a point on the plane and a normal | ||
25 | inline_ Plane(const Point& p, const Point& n) { Set(p, n); } | ||
26 | //! Constructor from three points | ||
27 | inline_ Plane(const Point& p0, const Point& p1, const Point& p2) { Set(p0, p1, p2); } | ||
28 | //! Constructor from a normal and a distance | ||
29 | inline_ Plane(const Point& _n, float _d) { n = _n; d = _d; } | ||
30 | //! Copy constructor | ||
31 | inline_ Plane(const Plane& plane) : n(plane.n), d(plane.d) { } | ||
32 | //! Destructor | ||
33 | inline_ ~Plane() { } | ||
34 | |||
35 | inline_ Plane& Zero() { n.Zero(); d = 0.0f; return *this; } | ||
36 | inline_ Plane& Set(float nx, float ny, float nz, float _d) { n.Set(nx, ny, nz); d = _d; return *this; } | ||
37 | inline_ Plane& Set(const Point& p, const Point& _n) { n = _n; d = - p | _n; return *this; } | ||
38 | Plane& Set(const Point& p0, const Point& p1, const Point& p2); | ||
39 | |||
40 | inline_ float Distance(const Point& p) const { return (p | n) + d; } | ||
41 | inline_ bool Belongs(const Point& p) const { return fabsf(Distance(p)) < PLANE_EPSILON; } | ||
42 | |||
43 | inline_ void Normalize() | ||
44 | { | ||
45 | float Denom = 1.0f / n.Magnitude(); | ||
46 | n.x *= Denom; | ||
47 | n.y *= Denom; | ||
48 | n.z *= Denom; | ||
49 | d *= Denom; | ||
50 | } | ||
51 | public: | ||
52 | // Members | ||
53 | Point n; //!< The normal to the plane | ||
54 | float d; //!< The distance from the origin | ||
55 | |||
56 | // Cast operators | ||
57 | inline_ operator Point() const { return n; } | ||
58 | inline_ operator HPoint() const { return HPoint(n, d); } | ||
59 | |||
60 | // Arithmetic operators | ||
61 | inline_ Plane operator*(const Matrix4x4& m) const | ||
62 | { | ||
63 | // Old code from Irion. Kept for reference. | ||
64 | Plane Ret(*this); | ||
65 | return Ret *= m; | ||
66 | } | ||
67 | |||
68 | inline_ Plane& operator*=(const Matrix4x4& m) | ||
69 | { | ||
70 | // Old code from Irion. Kept for reference. | ||
71 | Point n2 = HPoint(n, 0.0f) * m; | ||
72 | d = -((Point) (HPoint( -d*n, 1.0f ) * m) | n2); | ||
73 | n = n2; | ||
74 | return *this; | ||
75 | } | ||
76 | }; | ||
77 | |||
78 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
79 | /** | ||
80 | * Transforms a plane by a 4x4 matrix. Same as Plane * Matrix4x4 operator, but faster. | ||
81 | * \param transformed [out] transformed plane | ||
82 | * \param plane [in] source plane | ||
83 | * \param transform [in] transform matrix | ||
84 | * \warning the plane normal must be unit-length | ||
85 | */ | ||
86 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
87 | inline_ void TransformPlane(Plane& transformed, const Plane& plane, const Matrix4x4& transform) | ||
88 | { | ||
89 | // Rotate the normal using the rotation part of the 4x4 matrix | ||
90 | transformed.n = plane.n * Matrix3x3(transform); | ||
91 | |||
92 | // Compute new d | ||
93 | transformed.d = plane.d - (Point(transform.GetTrans())|transformed.n); | ||
94 | } | ||
95 | |||
96 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
97 | /** | ||
98 | * Transforms a plane by a 4x4 matrix. Same as Plane * Matrix4x4 operator, but faster. | ||
99 | * \param plane [in/out] source plane (transformed on return) | ||
100 | * \param transform [in] transform matrix | ||
101 | * \warning the plane normal must be unit-length | ||
102 | */ | ||
103 | /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
104 | inline_ void TransformPlane(Plane& plane, const Matrix4x4& transform) | ||
105 | { | ||
106 | // Rotate the normal using the rotation part of the 4x4 matrix | ||
107 | plane.n *= Matrix3x3(transform); | ||
108 | |||
109 | // Compute new d | ||
110 | plane.d -= Point(transform.GetTrans())|plane.n; | ||
111 | } | ||
112 | |||
113 | #endif // __ICEPLANE_H__ | ||