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author | David Walter Seikel | 2016-11-07 17:14:53 +1000 |
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committer | David Walter Seikel | 2016-11-07 17:14:53 +1000 |
commit | f11b527463735085ed3063a0fd1627c8f479107a (patch) | |
tree | 97f30100722f086c59de0a1f3c153b53944e0593 /config/Regions | |
parent | XBakes directory. (diff) | |
download | opensim-SC-f11b527463735085ed3063a0fd1627c8f479107a.zip opensim-SC-f11b527463735085ed3063a0fd1627c8f479107a.tar.gz opensim-SC-f11b527463735085ed3063a0fd1627c8f479107a.tar.bz2 opensim-SC-f11b527463735085ed3063a0fd1627c8f479107a.tar.xz |
Adjust basic .ini files. See below for details.
Move more into defaults.
Arrange them into the same sort order.
Make some things more sane.
Space cleanups.
Misc cleanups.
Diffstat (limited to 'config/Regions')
-rw-r--r-- | config/Regions/Regions.ini.example | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example deleted file mode 100644 index e20fee6..0000000 --- a/config/Regions/Regions.ini.example +++ /dev/null | |||
@@ -1,98 +0,0 @@ | |||
1 | ; * This is an example region config file. | ||
2 | ; * | ||
3 | ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. | ||
4 | ; * So there is no need to change this file directly, it is only for reference. | ||
5 | ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. | ||
6 | ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. | ||
7 | ; * | ||
8 | ; * You can multiple regions into one file or make one file per region | ||
9 | ; * The section name is the region name | ||
10 | ; * | ||
11 | |||
12 | [Default Region] | ||
13 | |||
14 | ; * | ||
15 | ; * You MUST change this! It will NOT be done for you! | ||
16 | ; * | ||
17 | |||
18 | RegionUUID = 11111111-2222-3333-4444-555555555555 | ||
19 | |||
20 | Location = 1000,1000 | ||
21 | InternalAddress = 0.0.0.0 | ||
22 | InternalPort = 9000 | ||
23 | AllowAlternatePorts = False | ||
24 | ExternalHostName = SYSTEMIP | ||
25 | |||
26 | ; * | ||
27 | ; * Variable-sized regions allows the creation of large, borderless spaces. | ||
28 | ; * The default is 256 meters. For larger spaces, set these to multiples of 256. | ||
29 | ; * For the time being, X and Y need to be the same. | ||
30 | ; * | ||
31 | ; SizeX = 512 | ||
32 | ; SizeY = 512 | ||
33 | |||
34 | ; * | ||
35 | ; * Prim data | ||
36 | ; * This allows limiting the sizes of prims and the region prim count | ||
37 | ; * | ||
38 | |||
39 | ; NonPhysicalPrimMax = 256 | ||
40 | ; PhysicalPrimMax = 64 | ||
41 | ; ClampPrimSize = False | ||
42 | ; MaxPrims = 15000 | ||
43 | ; MaxAgents = 100 | ||
44 | |||
45 | ; * Max prims per user (per parcel). | ||
46 | ; * Negative values will disable the check. | ||
47 | ; MaxPrimsPerUser = -1 | ||
48 | |||
49 | ; * | ||
50 | ; * Multi-Tenancy. Only set if needed | ||
51 | ; * | ||
52 | |||
53 | ; ScopeID = "00000000-0000-0000-0000-000000000000" | ||
54 | |||
55 | ; * | ||
56 | ; * Product name (used in search from viewer 1.23 | ||
57 | ; * | ||
58 | |||
59 | ; RegionType = "Mainland" | ||
60 | |||
61 | ; * Region Specific Static Maptiles: | ||
62 | ; * Important: To use any kind of texture *assets* as a static maptile, the following | ||
63 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
64 | ; * | ||
65 | ; * MapImageModule = "MapImageModule" | ||
66 | ; * GenerateMaptiles = false | ||
67 | ; * | ||
68 | ; * Now, there is a setting in [Map] in OpenSim.ini called | ||
69 | ; * | ||
70 | ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
71 | ; * | ||
72 | ; * where, given the criteria above, lets you specify the UUID of a texture asset to use | ||
73 | ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for | ||
74 | ; * Simulators that run multiple regions: | ||
75 | |||
76 | ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
77 | |||
78 | |||
79 | ; * Region Specific Static Maptiles from file: | ||
80 | ; * It is also possible to create maptiles using external image files of the right size | ||
81 | ; * and supported formats (bmp,png,jpg in RGB 24bpp format) | ||
82 | ; * | ||
83 | ; * Important: To use any kind of texture *files* as a static maptile, the following | ||
84 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
85 | ; * | ||
86 | ; * MapImageModule = "MapImageModule" | ||
87 | ; * GenerateMaptiles = true | ||
88 | ; * | ||
89 | ; * The image must be the same size in pixels as the region or varregion is in meters. | ||
90 | ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion | ||
91 | ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path | ||
92 | ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" | ||
93 | ; * | ||
94 | ; * If this setting is used, then the base map is generated from this file instead of being | ||
95 | ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are | ||
96 | ; * still drawn on top of the static map by the World Map module. | ||
97 | |||
98 | ; MaptileStaticFile = "SomeFile.png" | ||