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authorMelanie2010-10-18 19:08:55 +0100
committerMelanie2010-10-18 19:08:55 +0100
commite48ac9380312057af261b10e4a313917410d00f4 (patch)
tree8f26340e30109351bec6e2d59c67c783c733cc75 /bin
parentBump migration version on LastSeen field so it is actually run (diff)
parentremove some cruft from last commit (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSimDefaults.ini6
-rw-r--r--bin/zlib.net.dllbin0 -> 65536 bytes
2 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll
new file mode 100644
index 0000000..9d15654
--- /dev/null
+++ b/bin/zlib.net.dll
Binary files differ