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author | Tedd Hansen | 2008-02-02 00:09:55 +0000 |
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committer | Tedd Hansen | 2008-02-02 00:09:55 +0000 |
commit | 34d21ac94b227e0ab7c089000751e746ccf004a8 (patch) | |
tree | 29ce90cb406c1bc31fe017ad880e32d7172501cb /bin | |
parent | Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath. (diff) | |
download | opensim-SC-34d21ac94b227e0ab7c089000751e746ccf004a8.zip opensim-SC-34d21ac94b227e0ab7c089000751e746ccf004a8.tar.gz opensim-SC-34d21ac94b227e0ab7c089000751e746ccf004a8.tar.bz2 opensim-SC-34d21ac94b227e0ab7c089000751e746ccf004a8.tar.xz |
Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 94bacd1..a403855 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -51,11 +51,6 @@ asset_database = "sqlite" | |||
51 | 51 | ||
52 | verbose = true | 52 | verbose = true |
53 | 53 | ||
54 | ; ScriptEngine | ||
55 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
56 | ;Experimental remote ScriptServer plugin: | ||
57 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
58 | |||
59 | 54 | ||
60 | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. | 55 | ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. |
61 | physical_prim = true | 56 | physical_prim = true |
@@ -115,7 +110,29 @@ shout_distance = 100 | |||
115 | ; make for smoother sun transition at the cost of network | 110 | ; make for smoother sun transition at the cost of network |
116 | ;frame_rate = 100 | 111 | ;frame_rate = 100 |
117 | 112 | ||
113 | |||
114 | ; ## | ||
115 | ; ## ScriptEngine | ||
116 | ; ## | ||
117 | ; These are region modules loaded into each region to provide script support | ||
118 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | ||
119 | ; You can load multiple modules by separating them with ;. | ||
120 | ; | ||
121 | ; Example: | ||
122 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll;OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
123 | ; | ||
124 | ; This is the current and most stable ScriptEngine: | ||
125 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
126 | |||
127 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
128 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
129 | |||
130 | |||
118 | [ScriptEngine.DotNetEngine] | 131 | [ScriptEngine.DotNetEngine] |
132 | ; | ||
133 | ; These settings are specific to DotNetEngine script engine | ||
134 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | ||
135 | ; | ||
119 | 136 | ||
120 | ; When a script receives an event the event is queued. | 137 | ; When a script receives an event the event is queued. |
121 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. | 138 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. |