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authorJustin Clarke Casey2007-12-29 19:01:55 +0000
committerJustin Clarke Casey2007-12-29 19:01:55 +0000
commit1b1649791fbfdd57173c16f0bf2353898ceb8852 (patch)
tree3d9062f9241cb13783044b44d0b1d59acc84126c /bin
parentSet svn:eol-style. (diff)
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Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
Diffstat (limited to 'bin')
-rw-r--r--bin/assets/AssetSets.xml13
-rw-r--r--bin/assets/README.txt12
2 files changed, 25 insertions, 0 deletions
diff --git a/bin/assets/AssetSets.xml b/bin/assets/AssetSets.xml
new file mode 100644
index 0000000..b827e59
--- /dev/null
+++ b/bin/assets/AssetSets.xml
@@ -0,0 +1,13 @@
1<Nini>
2 <!-- You probably don't want to remove the OpenSim asset set
3 since it contains various default assets which are currently hardcoded -->
4 <Section Name="OpenSim Asset Set">
5 <Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/>
6 </Section>
7 <!-- New asset sets can be added as shown below -->
8 <!--
9 <Section Name="My Asset Set">
10 <Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/>
11 </Section>
12 -->
13</Nini>
diff --git a/bin/assets/README.txt b/bin/assets/README.txt
new file mode 100644
index 0000000..02cc78f
--- /dev/null
+++ b/bin/assets/README.txt
@@ -0,0 +1,12 @@
1README
2
3OpenSim comes with a default asset set contained in the OpenSimAssetSet
4directory. You can also load up your own asset set to OpenSim on startup by
5making a file entry in AssetSets.xml. This file should point towards an XML
6file which details the assets in your asset set. The
7OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
8required.
9
10If you want your assets to show up in the standard inventory library for an
11avatar, you will also need to add separate entries to the xml files in the
12bin/inventory configuration directory.