From 1b1649791fbfdd57173c16f0bf2353898ceb8852 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 29 Dec 2007 19:01:55 +0000 Subject: Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow. --- bin/assets/AssetSets.xml | 13 +++++++++++++ bin/assets/README.txt | 12 ++++++++++++ 2 files changed, 25 insertions(+) create mode 100644 bin/assets/AssetSets.xml create mode 100644 bin/assets/README.txt (limited to 'bin') diff --git a/bin/assets/AssetSets.xml b/bin/assets/AssetSets.xml new file mode 100644 index 0000000..b827e59 --- /dev/null +++ b/bin/assets/AssetSets.xml @@ -0,0 +1,13 @@ + + +
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diff --git a/bin/assets/README.txt b/bin/assets/README.txt new file mode 100644 index 0000000..02cc78f --- /dev/null +++ b/bin/assets/README.txt @@ -0,0 +1,12 @@ +README + +OpenSim comes with a default asset set contained in the OpenSimAssetSet +directory. You can also load up your own asset set to OpenSim on startup by +making a file entry in AssetSets.xml. This file should point towards an XML +file which details the assets in your asset set. The +OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information +required. + +If you want your assets to show up in the standard inventory library for an +avatar, you will also need to add separate entries to the xml files in the +bin/inventory configuration directory. -- cgit v1.1