diff options
author | Adam Frisby | 2009-08-16 21:21:38 +1000 |
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committer | Adam Frisby | 2009-08-16 21:21:38 +1000 |
commit | aea4d7c63b64ee06e51725acb6d1e48c971b26d8 (patch) | |
tree | f2be39d773040ea117f194f2a341e1df0adc2c60 /bin | |
parent | * [MRM] Implements permission checks on IObject implementations in SOPObject.... (diff) | |
parent | Add copyright headers. Formatting cleanup. (diff) | |
download | opensim-SC-aea4d7c63b64ee06e51725acb6d1e48c971b26d8.zip opensim-SC-aea4d7c63b64ee06e51725acb6d1e48c971b26d8.tar.gz opensim-SC-aea4d7c63b64ee06e51725acb6d1e48c971b26d8.tar.bz2 opensim-SC-aea4d7c63b64ee06e51725acb6d1e48c971b26d8.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 118 |
1 files changed, 58 insertions, 60 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ff8fa5f..db993b4 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -4,7 +4,7 @@ | |||
4 | save_crashes = false | 4 | save_crashes = false |
5 | 5 | ||
6 | ; Directory to save crashes to if above is enabled | 6 | ; Directory to save crashes to if above is enabled |
7 | ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | 7 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
8 | crash_dir = "crashes" | 8 | crash_dir = "crashes" |
9 | 9 | ||
10 | ; Place to create a PID file | 10 | ; Place to create a PID file |
@@ -14,16 +14,16 @@ | |||
14 | ; Set HttpProxy to the URL for your proxy server if you would like | 14 | ; Set HttpProxy to the URL for your proxy server if you would like |
15 | ; to proxy llHTTPRequests through a firewall | 15 | ; to proxy llHTTPRequests through a firewall |
16 | ; HttpProxy = "http://proxy.com" | 16 | ; HttpProxy = "http://proxy.com" |
17 | ; Set HttpProxyExceptions to a list of regular expressions for | 17 | ; Set HttpProxyExceptions to a list of regular expressions for |
18 | ; URLs that you don't want going through the proxy such as servers | 18 | ; URLs that you don't want going through the proxy such as servers |
19 | ; inside your firewall, separate patterns with a ';' | 19 | ; inside your firewall, separate patterns with a ';' |
20 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 20 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
21 | 21 | ||
22 | ; Set this to true if you are connecting your OpenSimulator regions to a grid | 22 | ; Set this to true if you are connecting your regions to a grid |
23 | ; Set this to false if you are running OpenSimulator in standalone mode | 23 | ; Set this to false if you are running in standalone mode |
24 | gridmode = false | 24 | gridmode = false |
25 | 25 | ||
26 | ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality | 26 | ; Set this to true if you want Hypergrid functionality |
27 | hypergrid = false | 27 | hypergrid = false |
28 | 28 | ||
29 | startup_console_commands_file = "startup_commands.txt" | 29 | startup_console_commands_file = "startup_commands.txt" |
@@ -39,7 +39,7 @@ | |||
39 | ; Enables EventQueueGet Service. | 39 | ; Enables EventQueueGet Service. |
40 | EventQueue = true | 40 | EventQueue = true |
41 | 41 | ||
42 | ; Set this to the DLL containig the client stack to use. | 42 | ; Set this to the DLL containing the client stack to use. |
43 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | 43 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" |
44 | 44 | ||
45 | ; ## | 45 | ; ## |
@@ -60,7 +60,7 @@ | |||
60 | ; except that everything is also enclosed in a <Regions> tag. | 60 | ; except that everything is also enclosed in a <Regions> tag. |
61 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 61 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
62 | 62 | ||
63 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of | 63 | ; Draw objects on maptile. This step might take a long time if you've got a large number of |
64 | ; objects, so you can turn it off here if you'd like. | 64 | ; objects, so you can turn it off here if you'd like. |
65 | DrawPrimOnMapTile = true | 65 | DrawPrimOnMapTile = true |
66 | ; Use terrain texture for maptiles if true, use shaded green if false | 66 | ; Use terrain texture for maptiles if true, use shaded green if false |
@@ -109,11 +109,11 @@ | |||
109 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | 109 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the |
110 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | 110 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets |
111 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | 111 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. |
112 | 112 | ||
113 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | 113 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
114 | ; prevent frequently changing objects from heavily loading the region data store. | 114 | ; prevent frequently changing objects from heavily loading the region data store. |
115 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | 115 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
116 | ; | 116 | ; |
117 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds | 117 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds |
118 | MinimumTimeBeforePersistenceConsidered = 60 | 118 | MinimumTimeBeforePersistenceConsidered = 60 |
119 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | 119 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
@@ -129,11 +129,11 @@ | |||
129 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | 129 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. |
130 | physical_prim = true | 130 | physical_prim = true |
131 | 131 | ||
132 | ; Select a mesher here. ZeroMesher is save and fast. | 132 | ; Select a mesher here. ZeroMesher is safe and fast. |
133 | ; ZeroMesher also means that the physics engine models the physics of prims | 133 | ; ZeroMesher also means that the physics engine models the physics of prims |
134 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | 134 | ; sticking to the basic shapes the engine does support. Usually this is only a box. |
135 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | 135 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. |
136 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way | 136 | ; Note that only ODE physics currently deals with meshed prims in a satisfactory way |
137 | ; | 137 | ; |
138 | meshing = ZeroMesher | 138 | meshing = ZeroMesher |
139 | ;meshing = Meshmerizer | 139 | ;meshing = Meshmerizer |
@@ -165,20 +165,20 @@ | |||
165 | 165 | ||
166 | ; Control user types that are allowed to create new scripts | 166 | ; Control user types that are allowed to create new scripts |
167 | ; Only enforced if serviceside_object_permissions is true | 167 | ; Only enforced if serviceside_object_permissions is true |
168 | ; | 168 | ; |
169 | ; Current possible values are | 169 | ; Current possible values are |
170 | ; all - anyone can create scripts (subject to normal permissions) | 170 | ; all - anyone can create scripts (subject to normal permissions) |
171 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) | 171 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) |
172 | ; Default value is all | 172 | ; Default value is all |
173 | ; allowed_script_creators = all | 173 | ; allowed_script_creators = all |
174 | 174 | ||
175 | ; Control user types that are allowed to edit (save) scripts | 175 | ; Control user types that are allowed to edit (save) scripts |
176 | ; Only enforced if serviceside_object_permissions is true | 176 | ; Only enforced if serviceside_object_permissions is true |
177 | ; | 177 | ; |
178 | ; Current possible values are | 178 | ; Current possible values are |
179 | ; all - anyone can edit scripts (subject to normal permissions) | 179 | ; all - anyone can edit scripts (subject to normal permissions) |
180 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) | 180 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) |
181 | ; Default value is all | 181 | ; Default value is all |
182 | ; allowed_script_editors = all | 182 | ; allowed_script_editors = all |
183 | 183 | ||
184 | ; ## | 184 | ; ## |
@@ -220,9 +220,9 @@ | |||
220 | ; FLYSLOW, and the "always run" state will be the regular fly. | 220 | ; FLYSLOW, and the "always run" state will be the regular fly. |
221 | 221 | ||
222 | enableflyslow = false | 222 | enableflyslow = false |
223 | 223 | ||
224 | ; PreJump is an additional animation state, but it probably | 224 | ; PreJump is an additional animation state, but it probably |
225 | ; won't look right until the physics engine supports it | 225 | ; won't look right until the physics engine supports it |
226 | ; (i.e delays takeoff for a moment) | 226 | ; (i.e delays takeoff for a moment) |
227 | 227 | ||
228 | ; This is commented so it will come on automatically once it's | 228 | ; This is commented so it will come on automatically once it's |
@@ -290,7 +290,7 @@ | |||
290 | ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute | 290 | ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute |
291 | ; Default is ./inventory/Libraries.xml | 291 | ; Default is ./inventory/Libraries.xml |
292 | LibrariesXMLFile="./inventory/Libraries.xml" | 292 | LibrariesXMLFile="./inventory/Libraries.xml" |
293 | 293 | ||
294 | [Network] | 294 | [Network] |
295 | http_listener_port = 9000 | 295 | http_listener_port = 9000 |
296 | default_location_x = 1000 | 296 | default_location_x = 1000 |
@@ -337,10 +337,10 @@ | |||
337 | 337 | ||
338 | [ClientStack.LindenUDP] | 338 | [ClientStack.LindenUDP] |
339 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | 339 | ; This is the multiplier applied to all client throttles for outgoing UDP network data |
340 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | 340 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we |
341 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we | 341 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we |
342 | ; will actually push down data at a maximum rate of 750 kilobits per second). | 342 | ; will actually push down data at a maximum rate of 750 kilobits per second). |
343 | ; | 343 | ; |
344 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster | 344 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster |
345 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim | 345 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim |
346 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting | 346 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting |
@@ -350,11 +350,11 @@ | |||
350 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly | 350 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly |
351 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer | 351 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer |
352 | ; of textures at different levels of quality is improved. | 352 | ; of textures at different levels of quality is improved. |
353 | ; | 353 | ; |
354 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | 354 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter |
355 | ; unexpected difficulties | 355 | ; unexpected difficulties |
356 | client_throttle_multiplier = 2; | 356 | client_throttle_multiplier = 2; |
357 | 357 | ||
358 | ; the client socket receive buffer size determines how many | 358 | ; the client socket receive buffer size determines how many |
359 | ; incoming requests we can process; the default on .NET is 8192 | 359 | ; incoming requests we can process; the default on .NET is 8192 |
360 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 360 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
@@ -429,9 +429,8 @@ | |||
429 | ; surface layer around geometries other geometries can sink into before generating a contact | 429 | ; surface layer around geometries other geometries can sink into before generating a contact |
430 | world_contact_surface_layer = 0.001 | 430 | world_contact_surface_layer = 0.001 |
431 | 431 | ||
432 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | 432 | ; Filtering collisions helps keep things stable physics wise, but sometimes |
433 | ; it can be over zealous. If you notice bouncing, chances are it's being just | 433 | ; it can be overzealous. If you notice bouncing, chances are it's that. |
434 | ; that | ||
435 | filter_collisions = false | 434 | filter_collisions = false |
436 | 435 | ||
437 | ; Non Moving Terrain Contact (avatar isn't moving) | 436 | ; Non Moving Terrain Contact (avatar isn't moving) |
@@ -551,15 +550,15 @@ | |||
551 | ; ## Joint support | 550 | ; ## Joint support |
552 | ; ## | 551 | ; ## |
553 | 552 | ||
554 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. | 553 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. |
555 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | 554 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
556 | ; default is false | 555 | ; default is false |
557 | ;use_NINJA_physics_joints = true | 556 | ;use_NINJA_physics_joints = true |
558 | 557 | ||
559 | ; ## | 558 | ; ## |
560 | ; ## additional meshing options | 559 | ; ## additional meshing options |
561 | ; ## | 560 | ; ## |
562 | 561 | ||
563 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and | 562 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and |
564 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to | 563 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to |
565 | ; true. Note that this will increase memory usage and region startup time. Default is false. | 564 | ; true. Note that this will increase memory usage and region startup time. Default is false. |
@@ -602,10 +601,10 @@ | |||
602 | ;region_limit = 0 | 601 | ;region_limit = 0 |
603 | 602 | ||
604 | ; enable only those methods you deem to be appropriate using a | delimited whitelist | 603 | ; enable only those methods you deem to be appropriate using a | delimited whitelist |
605 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml | 604 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml |
606 | ; if this parameter is not specified but enabled = true, all methods will be available | 605 | ; if this parameter is not specified but enabled = true, all methods will be available |
607 | enabled_methods = all | 606 | enabled_methods = all |
608 | 607 | ||
609 | 608 | ||
610 | [RestPlugins] | 609 | [RestPlugins] |
611 | ; Change this to true to enable REST Plugins. This must be true if you wish to use | 610 | ; Change this to true to enable REST Plugins. This must be true if you wish to use |
@@ -739,7 +738,7 @@ | |||
739 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | 738 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
740 | density = 0.5 | 739 | density = 0.5 |
741 | 740 | ||
742 | ; update interval for the cloud cover data returned by llCloud(). | 741 | ; update interval for the cloud cover data returned by llCloud(). |
743 | ; default is 1000 | 742 | ; default is 1000 |
744 | cloud_update_rate = 1000 | 743 | cloud_update_rate = 1000 |
745 | 744 | ||
@@ -914,7 +913,7 @@ | |||
914 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | 913 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
915 | snapshot_cache_directory = "DataSnapshot" | 914 | snapshot_cache_directory = "DataSnapshot" |
916 | 915 | ||
917 | ; This semicolon-separated string serves to notify specific data services about the existence | 916 | ; This semicolon-separated string serves to notify specific data services about the existence |
918 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. | 917 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
919 | ;data_services="http://metaverseink.com/cgi-bin/register.py" | 918 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
920 | 919 | ||
@@ -997,7 +996,7 @@ | |||
997 | DefaultCompileLanguage = lsl | 996 | DefaultCompileLanguage = lsl |
998 | 997 | ||
999 | ; List of allowed languages (lsl,vb,js,cs) | 998 | ; List of allowed languages (lsl,vb,js,cs) |
1000 | ; AllowedCompilers=lsl,cs,js,vb. | 999 | ; AllowedCompilers=lsl,cs,js,vb. |
1001 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | 1000 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
1002 | AllowedCompilers=lsl | 1001 | AllowedCompilers=lsl |
1003 | 1002 | ||
@@ -1050,13 +1049,13 @@ | |||
1050 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | 1049 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
1051 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 1050 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
1052 | 1051 | ||
1053 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | 1052 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
1054 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | 1053 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
1055 | ; AutomaticLinkPermission = false | 1054 | ; AutomaticLinkPermission = false |
1056 | 1055 | ||
1057 | ; Disable underground movement of prims (default true); set to | 1056 | ; Disable underground movement of prims (default true); set to |
1058 | ; false to allow script controlled underground positioning of | 1057 | ; false to allow script controlled underground positioning of |
1059 | ; prims | 1058 | ; prims |
1060 | ; DisableUndergroundMovement = true | 1059 | ; DisableUndergroundMovement = true |
1061 | 1060 | ||
1062 | 1061 | ||
@@ -1164,7 +1163,7 @@ | |||
1164 | [MRM] | 1163 | [MRM] |
1165 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. | 1164 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. |
1166 | ; default is false | 1165 | ; default is false |
1167 | Enabled = false | 1166 | Enabled = false |
1168 | 1167 | ||
1169 | 1168 | ||
1170 | [Hypergrid] | 1169 | [Hypergrid] |
@@ -1176,7 +1175,7 @@ | |||
1176 | ; The VivoxVoice module will allow you to provide voice on your | 1175 | ; The VivoxVoice module will allow you to provide voice on your |
1177 | ; region(s). It uses the same voice technology as the LL grid and | 1176 | ; region(s). It uses the same voice technology as the LL grid and |
1178 | ; works with recent LL clients (we have tested 1.22.9.110075, so | 1177 | ; works with recent LL clients (we have tested 1.22.9.110075, so |
1179 | ; anything later ought to be fine as well). | 1178 | ; anything later ought to be fine as well). |
1180 | ; | 1179 | ; |
1181 | ; For this to work you need to obtain an admin account from Vivox | 1180 | ; For this to work you need to obtain an admin account from Vivox |
1182 | ; that allows you to create voice accounts and region channels. | 1181 | ; that allows you to create voice accounts and region channels. |
@@ -1234,14 +1233,14 @@ | |||
1234 | ; In order for this to work you need a functioning freeswitch pbx set | 1233 | ; In order for this to work you need a functioning freeswitch pbx set |
1235 | ; up. Configuration for that will be posted in the wiki soon. | 1234 | ; up. Configuration for that will be posted in the wiki soon. |
1236 | enabled = false | 1235 | enabled = false |
1237 | ;FreeSwitch server is going to contact us and ask us all | 1236 | ;FreeSwitch server is going to contact us and ask us all |
1238 | ;sorts of things. | 1237 | ;sorts of things. |
1239 | freeswitch_server_user = freeswitch | 1238 | freeswitch_server_user = freeswitch |
1240 | freeswitch_server_pass = password | 1239 | freeswitch_server_pass = password |
1241 | freeswitch_api_prefix = /api | 1240 | freeswitch_api_prefix = /api |
1242 | ; this is the IP of your sim | 1241 | ; this is the IP of your sim |
1243 | freeswitch_service_server = ip.address.of.your.sim | 1242 | freeswitch_service_server = ip.address.of.your.sim |
1244 | ;freeswitch_service_port = 80 | 1243 | ;freeswitch_service_port = 80 |
1245 | ; this should be the same port the region listens on | 1244 | ; this should be the same port the region listens on |
1246 | freeswitch_service_port = 9000 | 1245 | freeswitch_service_port = 9000 |
1247 | freeswitch_realm = ip.address.of.freeswitch.server | 1246 | freeswitch_realm = ip.address.of.freeswitch.server |
@@ -1251,15 +1250,15 @@ | |||
1251 | freeswitch_echo_server = ip.address.of.freeswitch.server | 1250 | freeswitch_echo_server = ip.address.of.freeswitch.server |
1252 | freeswitch_echo_port = 50505 | 1251 | freeswitch_echo_port = 50505 |
1253 | freeswitch_well_known_ip = ip.address.of.freeswitch.server | 1252 | freeswitch_well_known_ip = ip.address.of.freeswitch.server |
1254 | 1253 | ||
1255 | ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname | 1254 | ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname |
1256 | ;This is used by client for account verification. By default, it's the same as the freeswitch service server. | 1255 | ;This is used by client for account verification. By default, it's the same as the freeswitch service server. |
1257 | 1256 | ||
1258 | ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed | 1257 | ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed |
1259 | 1258 | ||
1260 | freeswitch_default_timeout = 5000 | 1259 | freeswitch_default_timeout = 5000 |
1261 | freeswitch_subscribe_retry = 120 | 1260 | freeswitch_subscribe_retry = 120 |
1262 | ; freeswitch_password_reset_url = | 1261 | ; freeswitch_password_reset_url = |
1263 | 1262 | ||
1264 | 1263 | ||
1265 | [Groups] | 1264 | [Groups] |
@@ -1268,19 +1267,19 @@ | |||
1268 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups | 1267 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups |
1269 | Module = Default | 1268 | Module = Default |
1270 | 1269 | ||
1271 | ; The PHP code for the server is available from the Flotsam project for you to deploy | 1270 | ; The PHP code for the server is available from the Flotsam project for you to deploy |
1272 | ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ | 1271 | ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ |
1273 | ; | 1272 | ; |
1274 | ;Module = GroupsModule | 1273 | ;Module = GroupsModule |
1275 | 1274 | ||
1276 | ; Enable Group Notices | 1275 | ; Enable Group Notices |
1277 | ;NoticesEnabled = true | 1276 | ;NoticesEnabled = true |
1278 | 1277 | ||
1279 | ; This makes the Groups modules very chatty on the console. | 1278 | ; This makes the Groups modules very chatty on the console. |
1280 | ;DebugEnabled = true | 1279 | ;DebugEnabled = true |
1281 | 1280 | ||
1282 | ; Specify which messaging module to use for groups messaging and if it's enabled | 1281 | ; Specify which messaging module to use for groups messaging and if it's enabled |
1283 | ;MessagingModule = GroupsMessagingModule | 1282 | ;MessagingModule = GroupsMessagingModule |
1284 | ;MessagingEnabled = true | 1283 | ;MessagingEnabled = true |
1285 | 1284 | ||
1286 | ; Service connector to Groups Service [Select One] | 1285 | ; Service connector to Groups Service [Select One] |
@@ -1290,9 +1289,9 @@ | |||
1290 | ;XmlRpcServiceReadKey = 1234 | 1289 | ;XmlRpcServiceReadKey = 1234 |
1291 | ;XmlRpcServiceWriteKey = 1234 | 1290 | ;XmlRpcServiceWriteKey = 1234 |
1292 | 1291 | ||
1293 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | 1292 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
1294 | ; this is a work around fora problem discovered on some Windows based region servers. | 1293 | ; this is a work around fora problem discovered on some Windows based region servers. |
1295 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | 1294 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
1296 | ; System.Net.WebException: The request was aborted: The request was canceled. | 1295 | ; System.Net.WebException: The request was aborted: The request was canceled. |
1297 | ; | 1296 | ; |
1298 | ; XmlRpcDisableKeepAlive = false | 1297 | ; XmlRpcDisableKeepAlive = false |
@@ -1321,7 +1320,7 @@ | |||
1321 | ;FullUpdateRate=14 | 1320 | ;FullUpdateRate=14 |
1322 | 1321 | ||
1323 | ;PacketMTU = 1400 | 1322 | ;PacketMTU = 1400 |
1324 | 1323 | ||
1325 | ; TextureUpdateRate (mS) determines how many times per second | 1324 | ; TextureUpdateRate (mS) determines how many times per second |
1326 | ; texture send processing will occur. The default is 100mS. | 1325 | ; texture send processing will occur. The default is 100mS. |
1327 | ; | 1326 | ; |
@@ -1371,7 +1370,6 @@ | |||
1371 | ; to customize your data | 1370 | ; to customize your data |
1372 | 1371 | ||
1373 | 1372 | ||
1374 | |||
1375 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1373 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
1376 | ;; The below pulls in optional module config files | 1374 | ;; The below pulls in optional module config files |
1377 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1375 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |