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authorAdam Frisby2009-08-16 21:21:38 +1000
committerAdam Frisby2009-08-16 21:21:38 +1000
commitaea4d7c63b64ee06e51725acb6d1e48c971b26d8 (patch)
treef2be39d773040ea117f194f2a341e1df0adc2c60 /bin
parent* [MRM] Implements permission checks on IObject implementations in SOPObject.... (diff)
parentAdd copyright headers. Formatting cleanup. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example118
1 files changed, 58 insertions, 60 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index ff8fa5f..db993b4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -4,7 +4,7 @@
4 save_crashes = false 4 save_crashes = false
5 5
6 ; Directory to save crashes to if above is enabled 6 ; Directory to save crashes to if above is enabled
7 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) 7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes" 8 crash_dir = "crashes"
9 9
10 ; Place to create a PID file 10 ; Place to create a PID file
@@ -14,16 +14,16 @@
14 ; Set HttpProxy to the URL for your proxy server if you would like 14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall 15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com" 16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for 17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers 18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';' 19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost" 20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21 21
22 ; Set this to true if you are connecting your OpenSimulator regions to a grid 22 ; Set this to true if you are connecting your regions to a grid
23 ; Set this to false if you are running OpenSimulator in standalone mode 23 ; Set this to false if you are running in standalone mode
24 gridmode = false 24 gridmode = false
25 25
26 ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality 26 ; Set this to true if you want Hypergrid functionality
27 hypergrid = false 27 hypergrid = false
28 28
29 startup_console_commands_file = "startup_commands.txt" 29 startup_console_commands_file = "startup_commands.txt"
@@ -39,7 +39,7 @@
39 ; Enables EventQueueGet Service. 39 ; Enables EventQueueGet Service.
40 EventQueue = true 40 EventQueue = true
41 41
42 ; Set this to the DLL containig the client stack to use. 42 ; Set this to the DLL containing the client stack to use.
43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" 43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
44 44
45 ; ## 45 ; ##
@@ -60,7 +60,7 @@
60 ; except that everything is also enclosed in a <Regions> tag. 60 ; except that everything is also enclosed in a <Regions> tag.
61 ; regionload_webserver_url = "http://example.com/regions.xml"; 61 ; regionload_webserver_url = "http://example.com/regions.xml";
62 62
63 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of 63 ; Draw objects on maptile. This step might take a long time if you've got a large number of
64 ; objects, so you can turn it off here if you'd like. 64 ; objects, so you can turn it off here if you'd like.
65 DrawPrimOnMapTile = true 65 DrawPrimOnMapTile = true
66 ; Use terrain texture for maptiles if true, use shaded green if false 66 ; Use terrain texture for maptiles if true, use shaded green if false
@@ -109,11 +109,11 @@
109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the 109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets 110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
111 ; locally. This will mean you won't be able to take items using your assets to other people's regions. 111 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
112 112
113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
114 ; prevent frequently changing objects from heavily loading the region data store. 114 ; prevent frequently changing objects from heavily loading the region data store.
115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. 115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
116 ; 116 ;
117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds 117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
118 MinimumTimeBeforePersistenceConsidered = 60 118 MinimumTimeBeforePersistenceConsidered = 60
119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
@@ -129,11 +129,11 @@
129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
130 physical_prim = true 130 physical_prim = true
131 131
132 ; Select a mesher here. ZeroMesher is save and fast. 132 ; Select a mesher here. ZeroMesher is safe and fast.
133 ; ZeroMesher also means that the physics engine models the physics of prims 133 ; ZeroMesher also means that the physics engine models the physics of prims
134 ; sticking to the basic shapes the engine does support. Usually this is only a box. 134 ; sticking to the basic shapes the engine does support. Usually this is only a box.
135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes. 135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
136 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way 136 ; Note that only ODE physics currently deals with meshed prims in a satisfactory way
137 ; 137 ;
138 meshing = ZeroMesher 138 meshing = ZeroMesher
139 ;meshing = Meshmerizer 139 ;meshing = Meshmerizer
@@ -165,20 +165,20 @@
165 165
166 ; Control user types that are allowed to create new scripts 166 ; Control user types that are allowed to create new scripts
167 ; Only enforced if serviceside_object_permissions is true 167 ; Only enforced if serviceside_object_permissions is true
168 ; 168 ;
169 ; Current possible values are 169 ; Current possible values are
170 ; all - anyone can create scripts (subject to normal permissions) 170 ; all - anyone can create scripts (subject to normal permissions)
171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true) 171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
172 ; Default value is all 172 ; Default value is all
173 ; allowed_script_creators = all 173 ; allowed_script_creators = all
174 174
175 ; Control user types that are allowed to edit (save) scripts 175 ; Control user types that are allowed to edit (save) scripts
176 ; Only enforced if serviceside_object_permissions is true 176 ; Only enforced if serviceside_object_permissions is true
177 ; 177 ;
178 ; Current possible values are 178 ; Current possible values are
179 ; all - anyone can edit scripts (subject to normal permissions) 179 ; all - anyone can edit scripts (subject to normal permissions)
180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) 180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
181 ; Default value is all 181 ; Default value is all
182 ; allowed_script_editors = all 182 ; allowed_script_editors = all
183 183
184 ; ## 184 ; ##
@@ -220,9 +220,9 @@
220 ; FLYSLOW, and the "always run" state will be the regular fly. 220 ; FLYSLOW, and the "always run" state will be the regular fly.
221 221
222 enableflyslow = false 222 enableflyslow = false
223 223
224 ; PreJump is an additional animation state, but it probably 224 ; PreJump is an additional animation state, but it probably
225 ; won't look right until the physics engine supports it 225 ; won't look right until the physics engine supports it
226 ; (i.e delays takeoff for a moment) 226 ; (i.e delays takeoff for a moment)
227 227
228 ; This is commented so it will come on automatically once it's 228 ; This is commented so it will come on automatically once it's
@@ -290,7 +290,7 @@
290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute 290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
291 ; Default is ./inventory/Libraries.xml 291 ; Default is ./inventory/Libraries.xml
292 LibrariesXMLFile="./inventory/Libraries.xml" 292 LibrariesXMLFile="./inventory/Libraries.xml"
293 293
294[Network] 294[Network]
295 http_listener_port = 9000 295 http_listener_port = 9000
296 default_location_x = 1000 296 default_location_x = 1000
@@ -337,10 +337,10 @@
337 337
338[ClientStack.LindenUDP] 338[ClientStack.LindenUDP]
339 ; This is the multiplier applied to all client throttles for outgoing UDP network data 339 ; This is the multiplier applied to all client throttles for outgoing UDP network data
340 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we 340 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
341 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we 341 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
342 ; will actually push down data at a maximum rate of 750 kilobits per second). 342 ; will actually push down data at a maximum rate of 750 kilobits per second).
343 ; 343 ;
344 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster 344 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
345 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim 345 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
346 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting 346 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
@@ -350,11 +350,11 @@
350 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly 350 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
351 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer 351 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
352 ; of textures at different levels of quality is improved. 352 ; of textures at different levels of quality is improved.
353 ; 353 ;
354 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter 354 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
355 ; unexpected difficulties 355 ; unexpected difficulties
356 client_throttle_multiplier = 2; 356 client_throttle_multiplier = 2;
357 357
358 ; the client socket receive buffer size determines how many 358 ; the client socket receive buffer size determines how many
359 ; incoming requests we can process; the default on .NET is 8192 359 ; incoming requests we can process; the default on .NET is 8192
360 ; which is about 2 4k-sized UDP datagrams. On mono this is 360 ; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -429,9 +429,8 @@
429 ; surface layer around geometries other geometries can sink into before generating a contact 429 ; surface layer around geometries other geometries can sink into before generating a contact
430 world_contact_surface_layer = 0.001 430 world_contact_surface_layer = 0.001
431 431
432 ; Filtering Collisions helps keep things stable physics wise, but sometimes 432 ; Filtering collisions helps keep things stable physics wise, but sometimes
433 ; it can be over zealous. If you notice bouncing, chances are it's being just 433 ; it can be overzealous. If you notice bouncing, chances are it's that.
434 ; that
435 filter_collisions = false 434 filter_collisions = false
436 435
437 ; Non Moving Terrain Contact (avatar isn't moving) 436 ; Non Moving Terrain Contact (avatar isn't moving)
@@ -551,15 +550,15 @@
551 ; ## Joint support 550 ; ## Joint support
552 ; ## 551 ; ##
553 552
554 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. 553 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
555 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) 554 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
556 ; default is false 555 ; default is false
557 ;use_NINJA_physics_joints = true 556 ;use_NINJA_physics_joints = true
558 557
559 ; ## 558 ; ##
560 ; ## additional meshing options 559 ; ## additional meshing options
561 ; ## 560 ; ##
562 561
563 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and 562 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
564 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to 563 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
565 ; true. Note that this will increase memory usage and region startup time. Default is false. 564 ; true. Note that this will increase memory usage and region startup time. Default is false.
@@ -602,10 +601,10 @@
602 ;region_limit = 0 601 ;region_limit = 0
603 602
604 ; enable only those methods you deem to be appropriate using a | delimited whitelist 603 ; enable only those methods you deem to be appropriate using a | delimited whitelist
605 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml 604 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
606 ; if this parameter is not specified but enabled = true, all methods will be available 605 ; if this parameter is not specified but enabled = true, all methods will be available
607 enabled_methods = all 606 enabled_methods = all
608 607
609 608
610[RestPlugins] 609[RestPlugins]
611 ; Change this to true to enable REST Plugins. This must be true if you wish to use 610 ; Change this to true to enable REST Plugins. This must be true if you wish to use
@@ -739,7 +738,7 @@
739 ; Density of cloud cover 0.0 to 1.0 Defult 0.5 738 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
740 density = 0.5 739 density = 0.5
741 740
742 ; update interval for the cloud cover data returned by llCloud(). 741 ; update interval for the cloud cover data returned by llCloud().
743 ; default is 1000 742 ; default is 1000
744 cloud_update_rate = 1000 743 cloud_update_rate = 1000
745 744
@@ -914,7 +913,7 @@
914 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. 913 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
915 snapshot_cache_directory = "DataSnapshot" 914 snapshot_cache_directory = "DataSnapshot"
916 915
917 ; This semicolon-separated string serves to notify specific data services about the existence 916 ; This semicolon-separated string serves to notify specific data services about the existence
918 ; of this sim. Uncomment if you want to index your data with this and/or other search providers. 917 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
919 ;data_services="http://metaverseink.com/cgi-bin/register.py" 918 ;data_services="http://metaverseink.com/cgi-bin/register.py"
920 919
@@ -997,7 +996,7 @@
997 DefaultCompileLanguage = lsl 996 DefaultCompileLanguage = lsl
998 997
999 ; List of allowed languages (lsl,vb,js,cs) 998 ; List of allowed languages (lsl,vb,js,cs)
1000 ; AllowedCompilers=lsl,cs,js,vb. 999 ; AllowedCompilers=lsl,cs,js,vb.
1001 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. 1000 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
1002 AllowedCompilers=lsl 1001 AllowedCompilers=lsl
1003 1002
@@ -1050,13 +1049,13 @@
1050 ; Comma separated list of UUIDS allows the function for that list of UUIDS 1049 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1051 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb 1050 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1052 1051
1053 ; Allow for llCreateLink and llBreakLink to work without asking for permission 1052 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1054 ; only enable this in a trusted environment otherwise you may be subject to hijacking 1053 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1055 ; AutomaticLinkPermission = false 1054 ; AutomaticLinkPermission = false
1056 1055
1057 ; Disable underground movement of prims (default true); set to 1056 ; Disable underground movement of prims (default true); set to
1058 ; false to allow script controlled underground positioning of 1057 ; false to allow script controlled underground positioning of
1059 ; prims 1058 ; prims
1060 ; DisableUndergroundMovement = true 1059 ; DisableUndergroundMovement = true
1061 1060
1062 1061
@@ -1164,7 +1163,7 @@
1164[MRM] 1163[MRM]
1165 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. 1164 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
1166 ; default is false 1165 ; default is false
1167 Enabled = false 1166 Enabled = false
1168 1167
1169 1168
1170[Hypergrid] 1169[Hypergrid]
@@ -1176,7 +1175,7 @@
1176 ; The VivoxVoice module will allow you to provide voice on your 1175 ; The VivoxVoice module will allow you to provide voice on your
1177 ; region(s). It uses the same voice technology as the LL grid and 1176 ; region(s). It uses the same voice technology as the LL grid and
1178 ; works with recent LL clients (we have tested 1.22.9.110075, so 1177 ; works with recent LL clients (we have tested 1.22.9.110075, so
1179 ; anything later ought to be fine as well). 1178 ; anything later ought to be fine as well).
1180 ; 1179 ;
1181 ; For this to work you need to obtain an admin account from Vivox 1180 ; For this to work you need to obtain an admin account from Vivox
1182 ; that allows you to create voice accounts and region channels. 1181 ; that allows you to create voice accounts and region channels.
@@ -1234,14 +1233,14 @@
1234 ; In order for this to work you need a functioning freeswitch pbx set 1233 ; In order for this to work you need a functioning freeswitch pbx set
1235 ; up. Configuration for that will be posted in the wiki soon. 1234 ; up. Configuration for that will be posted in the wiki soon.
1236 enabled = false 1235 enabled = false
1237 ;FreeSwitch server is going to contact us and ask us all 1236 ;FreeSwitch server is going to contact us and ask us all
1238 ;sorts of things. 1237 ;sorts of things.
1239 freeswitch_server_user = freeswitch 1238 freeswitch_server_user = freeswitch
1240 freeswitch_server_pass = password 1239 freeswitch_server_pass = password
1241 freeswitch_api_prefix = /api 1240 freeswitch_api_prefix = /api
1242 ; this is the IP of your sim 1241 ; this is the IP of your sim
1243 freeswitch_service_server = ip.address.of.your.sim 1242 freeswitch_service_server = ip.address.of.your.sim
1244 ;freeswitch_service_port = 80 1243 ;freeswitch_service_port = 80
1245 ; this should be the same port the region listens on 1244 ; this should be the same port the region listens on
1246 freeswitch_service_port = 9000 1245 freeswitch_service_port = 9000
1247 freeswitch_realm = ip.address.of.freeswitch.server 1246 freeswitch_realm = ip.address.of.freeswitch.server
@@ -1251,15 +1250,15 @@
1251 freeswitch_echo_server = ip.address.of.freeswitch.server 1250 freeswitch_echo_server = ip.address.of.freeswitch.server
1252 freeswitch_echo_port = 50505 1251 freeswitch_echo_port = 50505
1253 freeswitch_well_known_ip = ip.address.of.freeswitch.server 1252 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1254 1253
1255 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname 1254 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1256 ;This is used by client for account verification. By default, it's the same as the freeswitch service server. 1255 ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
1257 1256
1258 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed 1257 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
1259 1258
1260 freeswitch_default_timeout = 5000 1259 freeswitch_default_timeout = 5000
1261 freeswitch_subscribe_retry = 120 1260 freeswitch_subscribe_retry = 120
1262 ; freeswitch_password_reset_url = 1261 ; freeswitch_password_reset_url =
1263 1262
1264 1263
1265[Groups] 1264[Groups]
@@ -1268,19 +1267,19 @@
1268 ; This is the current groups stub in Region.CoreModules.Avatar.Groups 1267 ; This is the current groups stub in Region.CoreModules.Avatar.Groups
1269 Module = Default 1268 Module = Default
1270 1269
1271 ; The PHP code for the server is available from the Flotsam project for you to deploy 1270 ; The PHP code for the server is available from the Flotsam project for you to deploy
1272 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ 1271 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
1273 ; 1272 ;
1274 ;Module = GroupsModule 1273 ;Module = GroupsModule
1275 1274
1276 ; Enable Group Notices 1275 ; Enable Group Notices
1277 ;NoticesEnabled = true 1276 ;NoticesEnabled = true
1278 1277
1279 ; This makes the Groups modules very chatty on the console. 1278 ; This makes the Groups modules very chatty on the console.
1280 ;DebugEnabled = true 1279 ;DebugEnabled = true
1281 1280
1282 ; Specify which messaging module to use for groups messaging and if it's enabled 1281 ; Specify which messaging module to use for groups messaging and if it's enabled
1283 ;MessagingModule = GroupsMessagingModule 1282 ;MessagingModule = GroupsMessagingModule
1284 ;MessagingEnabled = true 1283 ;MessagingEnabled = true
1285 1284
1286 ; Service connector to Groups Service [Select One] 1285 ; Service connector to Groups Service [Select One]
@@ -1290,9 +1289,9 @@
1290 ;XmlRpcServiceReadKey = 1234 1289 ;XmlRpcServiceReadKey = 1234
1291 ;XmlRpcServiceWriteKey = 1234 1290 ;XmlRpcServiceWriteKey = 1234
1292 1291
1293 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, 1292 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1294 ; this is a work around fora problem discovered on some Windows based region servers. 1293 ; this is a work around fora problem discovered on some Windows based region servers.
1295 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: 1294 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1296 ; System.Net.WebException: The request was aborted: The request was canceled. 1295 ; System.Net.WebException: The request was aborted: The request was canceled.
1297 ; 1296 ;
1298 ; XmlRpcDisableKeepAlive = false 1297 ; XmlRpcDisableKeepAlive = false
@@ -1321,7 +1320,7 @@
1321 ;FullUpdateRate=14 1320 ;FullUpdateRate=14
1322 1321
1323 ;PacketMTU = 1400 1322 ;PacketMTU = 1400
1324 1323
1325 ; TextureUpdateRate (mS) determines how many times per second 1324 ; TextureUpdateRate (mS) determines how many times per second
1326 ; texture send processing will occur. The default is 100mS. 1325 ; texture send processing will occur. The default is 100mS.
1327 ; 1326 ;
@@ -1371,7 +1370,6 @@
1371 ; to customize your data 1370 ; to customize your data
1372 1371
1373 1372
1374
1375 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1373 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1376 ;; The below pulls in optional module config files 1374 ;; The below pulls in optional module config files
1377 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1375 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;