From 9d9fcac0386ba6adc7a1f6c08f82bd5c0b6cd1d2 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 14 Aug 2009 17:16:41 +0900 Subject: Misc cleanup. --- bin/OpenSim.ini.example | 118 ++++++++++++++++++++++++------------------------ 1 file changed, 58 insertions(+), 60 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ff8fa5f..db993b4 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -4,7 +4,7 @@ save_crashes = false ; Directory to save crashes to if above is enabled - ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) + ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) crash_dir = "crashes" ; Place to create a PID file @@ -14,16 +14,16 @@ ; Set HttpProxy to the URL for your proxy server if you would like ; to proxy llHTTPRequests through a firewall ; HttpProxy = "http://proxy.com" - ; Set HttpProxyExceptions to a list of regular expressions for + ; Set HttpProxyExceptions to a list of regular expressions for ; URLs that you don't want going through the proxy such as servers ; inside your firewall, separate patterns with a ';' ; HttpProxyExceptions = ".mydomain.com;localhost" - ; Set this to true if you are connecting your OpenSimulator regions to a grid - ; Set this to false if you are running OpenSimulator in standalone mode + ; Set this to true if you are connecting your regions to a grid + ; Set this to false if you are running in standalone mode gridmode = false - - ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality + + ; Set this to true if you want Hypergrid functionality hypergrid = false startup_console_commands_file = "startup_commands.txt" @@ -39,7 +39,7 @@ ; Enables EventQueueGet Service. EventQueue = true - ; Set this to the DLL containig the client stack to use. + ; Set this to the DLL containing the client stack to use. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" ; ## @@ -60,7 +60,7 @@ ; except that everything is also enclosed in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; - ; Draw objects on maptile. This step might take a long time if you've got a huge amount of + ; Draw objects on maptile. This step might take a long time if you've got a large number of ; objects, so you can turn it off here if you'd like. DrawPrimOnMapTile = true ; Use terrain texture for maptiles if true, use shaded green if false @@ -109,11 +109,11 @@ ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets ; locally. This will mean you won't be able to take items using your assets to other people's regions. - + ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to ; prevent frequently changing objects from heavily loading the region data store. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; + ; ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds MinimumTimeBeforePersistenceConsidered = 60 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago @@ -129,11 +129,11 @@ ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. physical_prim = true - ; Select a mesher here. ZeroMesher is save and fast. + ; Select a mesher here. ZeroMesher is safe and fast. ; ZeroMesher also means that the physics engine models the physics of prims ; sticking to the basic shapes the engine does support. Usually this is only a box. ; Meshmerizer gives a better handling of complex prims by using triangle meshes. - ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way + ; Note that only ODE physics currently deals with meshed prims in a satisfactory way ; meshing = ZeroMesher ;meshing = Meshmerizer @@ -165,20 +165,20 @@ ; Control user types that are allowed to create new scripts ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are + ; + ; Current possible values are ; all - anyone can create scripts (subject to normal permissions) ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all + ; Default value is all ; allowed_script_creators = all ; Control user types that are allowed to edit (save) scripts ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are + ; + ; Current possible values are ; all - anyone can edit scripts (subject to normal permissions) ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all + ; Default value is all ; allowed_script_editors = all ; ## @@ -220,9 +220,9 @@ ; FLYSLOW, and the "always run" state will be the regular fly. enableflyslow = false - + ; PreJump is an additional animation state, but it probably - ; won't look right until the physics engine supports it + ; won't look right until the physics engine supports it ; (i.e delays takeoff for a moment) ; This is commented so it will come on automatically once it's @@ -290,7 +290,7 @@ ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute ; Default is ./inventory/Libraries.xml LibrariesXMLFile="./inventory/Libraries.xml" - + [Network] http_listener_port = 9000 default_location_x = 1000 @@ -337,10 +337,10 @@ [ClientStack.LindenUDP] ; This is the multiplier applied to all client throttles for outgoing UDP network data - ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we + ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we ; will actually push down data at a maximum rate of 750 kilobits per second). - ; + ; ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting @@ -350,11 +350,11 @@ ; Currently this setting is 2 by default because we currently send much more texture data than is strictly ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer ; of textures at different levels of quality is improved. - ; + ; ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter ; unexpected difficulties client_throttle_multiplier = 2; - + ; the client socket receive buffer size determines how many ; incoming requests we can process; the default on .NET is 8192 ; which is about 2 4k-sized UDP datagrams. On mono this is @@ -429,9 +429,8 @@ ; surface layer around geometries other geometries can sink into before generating a contact world_contact_surface_layer = 0.001 - ; Filtering Collisions helps keep things stable physics wise, but sometimes - ; it can be over zealous. If you notice bouncing, chances are it's being just - ; that + ; Filtering collisions helps keep things stable physics wise, but sometimes + ; it can be overzealous. If you notice bouncing, chances are it's that. filter_collisions = false ; Non Moving Terrain Contact (avatar isn't moving) @@ -551,15 +550,15 @@ ; ## Joint support ; ## - ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. + ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) ; default is false ;use_NINJA_physics_joints = true - + ; ## ; ## additional meshing options ; ## - + ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to ; true. Note that this will increase memory usage and region startup time. Default is false. @@ -602,10 +601,10 @@ ;region_limit = 0 ; enable only those methods you deem to be appropriate using a | delimited whitelist - ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml + ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml ; if this parameter is not specified but enabled = true, all methods will be available enabled_methods = all - + [RestPlugins] ; Change this to true to enable REST Plugins. This must be true if you wish to use @@ -739,7 +738,7 @@ ; Density of cloud cover 0.0 to 1.0 Defult 0.5 density = 0.5 - ; update interval for the cloud cover data returned by llCloud(). + ; update interval for the cloud cover data returned by llCloud(). ; default is 1000 cloud_update_rate = 1000 @@ -914,7 +913,7 @@ ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. snapshot_cache_directory = "DataSnapshot" - ; This semicolon-separated string serves to notify specific data services about the existence + ; This semicolon-separated string serves to notify specific data services about the existence ; of this sim. Uncomment if you want to index your data with this and/or other search providers. ;data_services="http://metaverseink.com/cgi-bin/register.py" @@ -997,7 +996,7 @@ DefaultCompileLanguage = lsl ; List of allowed languages (lsl,vb,js,cs) - ; AllowedCompilers=lsl,cs,js,vb. + ; AllowedCompilers=lsl,cs,js,vb. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. AllowedCompilers=lsl @@ -1050,13 +1049,13 @@ ; Comma separated list of UUIDS allows the function for that list of UUIDS ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb - ; Allow for llCreateLink and llBreakLink to work without asking for permission + ; Allow for llCreateLink and llBreakLink to work without asking for permission ; only enable this in a trusted environment otherwise you may be subject to hijacking ; AutomaticLinkPermission = false ; Disable underground movement of prims (default true); set to ; false to allow script controlled underground positioning of - ; prims + ; prims ; DisableUndergroundMovement = true @@ -1164,7 +1163,7 @@ [MRM] ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. ; default is false - Enabled = false + Enabled = false [Hypergrid] @@ -1176,7 +1175,7 @@ ; The VivoxVoice module will allow you to provide voice on your ; region(s). It uses the same voice technology as the LL grid and ; works with recent LL clients (we have tested 1.22.9.110075, so - ; anything later ought to be fine as well). + ; anything later ought to be fine as well). ; ; For this to work you need to obtain an admin account from Vivox ; that allows you to create voice accounts and region channels. @@ -1234,14 +1233,14 @@ ; In order for this to work you need a functioning freeswitch pbx set ; up. Configuration for that will be posted in the wiki soon. enabled = false - ;FreeSwitch server is going to contact us and ask us all - ;sorts of things. - freeswitch_server_user = freeswitch - freeswitch_server_pass = password - freeswitch_api_prefix = /api - ; this is the IP of your sim + ;FreeSwitch server is going to contact us and ask us all + ;sorts of things. + freeswitch_server_user = freeswitch + freeswitch_server_pass = password + freeswitch_api_prefix = /api + ; this is the IP of your sim freeswitch_service_server = ip.address.of.your.sim - ;freeswitch_service_port = 80 + ;freeswitch_service_port = 80 ; this should be the same port the region listens on freeswitch_service_port = 9000 freeswitch_realm = ip.address.of.freeswitch.server @@ -1251,15 +1250,15 @@ freeswitch_echo_server = ip.address.of.freeswitch.server freeswitch_echo_port = 50505 freeswitch_well_known_ip = ip.address.of.freeswitch.server - + ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname ;This is used by client for account verification. By default, it's the same as the freeswitch service server. - + ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed freeswitch_default_timeout = 5000 freeswitch_subscribe_retry = 120 - ; freeswitch_password_reset_url = + ; freeswitch_password_reset_url = [Groups] @@ -1268,19 +1267,19 @@ ; This is the current groups stub in Region.CoreModules.Avatar.Groups Module = Default - ; The PHP code for the server is available from the Flotsam project for you to deploy + ; The PHP code for the server is available from the Flotsam project for you to deploy ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ ; ;Module = GroupsModule - + ; Enable Group Notices - ;NoticesEnabled = true + ;NoticesEnabled = true ; This makes the Groups modules very chatty on the console. ;DebugEnabled = true - ; Specify which messaging module to use for groups messaging and if it's enabled - ;MessagingModule = GroupsMessagingModule + ; Specify which messaging module to use for groups messaging and if it's enabled + ;MessagingModule = GroupsMessagingModule ;MessagingEnabled = true ; Service connector to Groups Service [Select One] @@ -1290,9 +1289,9 @@ ;XmlRpcServiceReadKey = 1234 ;XmlRpcServiceWriteKey = 1234 - ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, - ; this is a work around fora problem discovered on some Windows based region servers. - ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: + ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, + ; this is a work around fora problem discovered on some Windows based region servers. + ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: ; System.Net.WebException: The request was aborted: The request was canceled. ; ; XmlRpcDisableKeepAlive = false @@ -1321,7 +1320,7 @@ ;FullUpdateRate=14 ;PacketMTU = 1400 - + ; TextureUpdateRate (mS) determines how many times per second ; texture send processing will occur. The default is 100mS. ; @@ -1371,7 +1370,6 @@ ; to customize your data - ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; The below pulls in optional module config files ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -- cgit v1.1