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author | Charles Krinke | 2008-07-17 19:11:56 +0000 |
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committer | Charles Krinke | 2008-07-17 19:11:56 +0000 |
commit | 26fd0595d7ebd150df798c63c8bcfd6b7cf3425c (patch) | |
tree | c4f252a94a0cd0db46d28426c0cd96123af1417e /bin/inventory/BodyPartsLibrary/BodyPartsLibraryFolders.xml | |
parent | Revert "git merge" (diff) | |
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Mantis#1598. Thank you kindly, Matth for a patch that addresses:
The previous implementation of llEuler2Rot was not mathematically
incorrect, but it was an awkward way of posing the problem that
led to a few degenerate cases which were not handled correctly -
for example, PI rotations around X and Z axes were wrong. I put
some comments in the source about how I arrived at the current
implementation, which I think is easier to read, and gives
results that match SL.
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