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author | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
commit | f61e54892f2284b6f89bacf3069467c05b2eea11 (patch) | |
tree | 87cb0933707a8e02f920910c7669273232021470 /bin/http_404.html.example | |
parent | Simplify Scene.AddNewClient() (diff) | |
download | opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.zip opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.gz opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.bz2 opensim-SC-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.xz |
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to 'bin/http_404.html.example')
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