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author | Justin Clark-Casey (justincc) | 2012-03-15 00:06:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-15 00:06:52 +0000 |
commit | 12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7 (patch) | |
tree | 2d1b84505fadf96df72eddd5a76e0348fe0579ad /bin/assets/TexturesAssetSet/street2.jp2 | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7.zip opensim-SC-12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7.tar.gz opensim-SC-12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7.tar.bz2 opensim-SC-12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7.tar.xz |
Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
Diffstat (limited to 'bin/assets/TexturesAssetSet/street2.jp2')
0 files changed, 0 insertions, 0 deletions