aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/assets/TexturesAssetSet/poplar.jp2
diff options
context:
space:
mode:
authorRobert Adams2013-05-26 17:35:12 -0700
committerRobert Adams2013-05-26 17:35:12 -0700
commit0c35d28933ddb2cae7b4f095b35ed4e386a1b71b (patch)
tree4a3515b5f974af89e69f038a57933a42c54b78f1 /bin/assets/TexturesAssetSet/poplar.jp2
parentUpdate the money framework to allow sending the new style linden "serverside ... (diff)
downloadopensim-SC-0c35d28933ddb2cae7b4f095b35ed4e386a1b71b.zip
opensim-SC-0c35d28933ddb2cae7b4f095b35ed4e386a1b71b.tar.gz
opensim-SC-0c35d28933ddb2cae7b4f095b35ed4e386a1b71b.tar.bz2
opensim-SC-0c35d28933ddb2cae7b4f095b35ed4e386a1b71b.tar.xz
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
Diffstat (limited to 'bin/assets/TexturesAssetSet/poplar.jp2')
0 files changed, 0 insertions, 0 deletions