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authorSean Dague2008-05-07 18:10:18 +0000
committerSean Dague2008-05-07 18:10:18 +0000
commitedd6577f84cb4714c8d1c0b156ffbddfe3b1f87e (patch)
treef60c038e6df6b67e38e73dbacff2090286446e40 /bin/assets/TexturesAssetSet/moon.jp2
parent*Fixed Missing SceneExternalChecks.cs (diff)
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while I'm not convinced this is causing my current run away
loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
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