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authorRobert Adams2013-05-27 14:38:59 -0700
committerRobert Adams2013-05-27 14:38:59 -0700
commit7c3a46cceaf9dac694b1c387f37adc2c51c6ee40 (patch)
treece5e81312cd96984b6fae8fdf55cc5684a1b6f22 /bin/assets/TexturesAssetSet/clear.jp2
parentBulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs (diff)
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BulletSim: default using mesh asset hulls to 'true'. This means that,
if the mesh asset specifies physics hulls, BulletSim will fetch and use same rather than approximating the hulls. If physics hulls are not specified, the representation will fall back to the regular physics mesh.
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