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author | Robert Adams | 2013-05-27 14:38:59 -0700 |
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committer | Robert Adams | 2013-05-27 14:38:59 -0700 |
commit | 7c3a46cceaf9dac694b1c387f37adc2c51c6ee40 (patch) | |
tree | ce5e81312cd96984b6fae8fdf55cc5684a1b6f22 /bin/assets/TexturesAssetSet/clear.jp2 | |
parent | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs (diff) | |
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BulletSim: default using mesh asset hulls to 'true'. This means that,
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
Diffstat (limited to 'bin/assets/TexturesAssetSet/clear.jp2')
0 files changed, 0 insertions, 0 deletions