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author | Robert Adams | 2013-05-28 09:19:08 -0700 |
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committer | Robert Adams | 2013-05-28 09:19:08 -0700 |
commit | ae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca (patch) | |
tree | 0cd5322c73edeb6f2b5df8bf503ebfd237470cb2 /bin/assets/TexturesAssetSet/8a515889-eac9-fb55-8eba-d2dc09eb32c8.j2c | |
parent | BulletSim: default using mesh asset hulls to 'true'. This means that, (diff) | |
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BulletSim: don't zero motion when changing vehicle type.
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
Diffstat (limited to 'bin/assets/TexturesAssetSet/8a515889-eac9-fb55-8eba-d2dc09eb32c8.j2c')
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