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authorUbitUmarov2015-10-11 23:04:22 +0100
committerUbitUmarov2015-10-11 23:04:22 +0100
commitaf5ea18f33a8e259e2a2912c505ad5189d131fc7 (patch)
tree1325dc90d1301d67f5e5c58c4cac08a27f9cb8bb /bin/assets/CollisionSoundsAssetSet
parent display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer... (diff)
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use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
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