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author | UbitUmarov | 2015-10-11 23:04:22 +0100 |
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committer | UbitUmarov | 2015-10-11 23:04:22 +0100 |
commit | af5ea18f33a8e259e2a2912c505ad5189d131fc7 (patch) | |
tree | 1325dc90d1301d67f5e5c58c4cac08a27f9cb8bb /bin/assets/CollisionSoundsAssetSet | |
parent | display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer... (diff) | |
download | opensim-SC-af5ea18f33a8e259e2a2912c505ad5189d131fc7.zip opensim-SC-af5ea18f33a8e259e2a2912c505ad5189d131fc7.tar.gz opensim-SC-af5ea18f33a8e259e2a2912c505ad5189d131fc7.tar.bz2 opensim-SC-af5ea18f33a8e259e2a2912c505ad5189d131fc7.tar.xz |
use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
Diffstat (limited to 'bin/assets/CollisionSoundsAssetSet')
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