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author | UbitUmarov | 2012-07-10 05:37:41 +0100 |
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committer | UbitUmarov | 2012-07-10 05:37:41 +0100 |
commit | acec9da95c2faa861ee37cc5e820118fc4649c80 (patch) | |
tree | 64102cdf14f97e77518ef29f63a4309819f38892 /bin/assets/CollisionSoundsAssetSet/snd_TerrainStone.ogg | |
parent | more work on llSetAngularVelocity() (diff) | |
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let SOP AngularVelocity set physics actor angular velocity if it's
physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently
Diffstat (limited to 'bin/assets/CollisionSoundsAssetSet/snd_TerrainStone.ogg')
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