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authorUbitUmarov2012-07-10 05:37:41 +0100
committerUbitUmarov2012-07-10 05:37:41 +0100
commitacec9da95c2faa861ee37cc5e820118fc4649c80 (patch)
tree64102cdf14f97e77518ef29f63a4309819f38892 /bin/assets/CollisionSoundsAssetSet/snd_StoneStone.ogg
parentmore work on llSetAngularVelocity() (diff)
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let SOP AngularVelocity set physics actor angular velocity if it's
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
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