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authorUbitUmarov2012-12-13 02:55:36 +0000
committerUbitUmarov2012-12-13 02:55:36 +0000
commit20773dcfccc04d8af14e27f87746711bfaba07b1 (patch)
treeb1428733102b796e1fd87e204da4d24b9f66b670 /bin/Warp3D.dll
parentmake ubitODE ignore X and Y rotation components on avatar rotations (diff)
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add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
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