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authorMW2007-06-17 19:25:04 +0000
committerMW2007-06-17 19:25:04 +0000
commit99a308007c6c13dc13a2184eb34014de94d75ea8 (patch)
treeb696f870406953b7465313e9eda4210c94f85a38 /bin/TerrainDatafiles/Alien/HOWTO.txt
parentEach Region will now generate a texture image of their terrain and this will ... (diff)
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Fixed inverted map texture problem.
Added(from trunk) the loading of terrain files defined in the region.xml files.
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1Use the "terrain load" command to import these datafiles.
2They are stored as Float-32 arrays, use the F32 import type.
3
4These files are formatted on a scale of 0 to 1, they are designed for a range of 0..58.81
5use the 'multiply' command to multiply them by 58.81 to achieve correct height values.
6
7Example ------------------
8Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
9Region# : terrain multiply 58.81
10
11
12
13 <AdamZaius> 0,0 - 1,0 - 2,0
14 <AdamZaius> 0,1 - 1,1 - 2,1
15 <AdamZaius> 0,2 - 1,2, 2,2
16
17
18for a 3x3 area on the grid
19