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authorMelanie2013-11-03 21:34:36 +0000
committerMelanie2013-11-03 21:34:36 +0000
commitba203ed94fb9fb27e4da2663dad6cac21d5892e3 (patch)
treec03981fa7b9070af3cec331234b78762c49a8a06 /bin/OpenSimDefaults.ini
parentMerge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... (diff)
parentAdd current .NET windows framework requirement to README. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini11
1 files changed, 5 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 0cd411e..c73d104 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -229,14 +229,13 @@
229 ;CacheSculptMaps = true 229 ;CacheSculptMaps = true
230 230
231 ; Choose one of the physics engines below. 231 ; Choose one of the physics engines below.
232 ; OpenDynamicsEngine is by some distance the most developed physics engine. 232 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
233 ; BulletSim is a high performance, up-and-coming physics engine. 233 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
234 ; basicphysics effectively does not model physics at all, making all objects phantom. 234 physics = BulletSim
235 physics = OpenDynamicsEngine 235 ;physics = modified_BulletX
236 ;physics = OpenDynamicsEngine
236 ;physics = basicphysics 237 ;physics = basicphysics
237 ;physics = POS 238 ;physics = POS
238 ;physics = modified_BulletX
239 ;physics = BulletSim
240 239
241 ; ## 240 ; ##
242 ; ## SCRIPT ENGINE 241 ; ## SCRIPT ENGINE