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author | Melanie | 2012-10-17 00:03:02 +0100 |
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committer | Melanie | 2012-10-17 00:03:02 +0100 |
commit | ad60a29c9303e68717ccc057988a36da0990b0ae (patch) | |
tree | a4e965250d291476b1449bd0e949e5e204cf0446 /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Add optional pool for the UDPPacketBuffer objects that handle all incoming UD... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6a67e77..7d321a7 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1598,10 +1598,14 @@ | |||
1598 | 1598 | ||
1599 | 1599 | ||
1600 | [PacketPool] | 1600 | [PacketPool] |
1601 | ; Enables the experimental packet pool. Yes, we've been here before. | ||
1602 | ;RecyclePackets = true; | 1601 | ;RecyclePackets = true; |
1603 | ;RecycleDataBlocks = true; | 1602 | ;RecycleDataBlocks = true; |
1604 | 1603 | ||
1604 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | ||
1605 | ; This reduces data churn | ||
1606 | ; This setting is currently experimental and defaults to false. | ||
1607 | RecycleBaseUDPPackets = false; | ||
1608 | |||
1605 | 1609 | ||
1606 | [InterestManagement] | 1610 | [InterestManagement] |
1607 | ; This section controls how state updates are prioritized for each client | 1611 | ; This section controls how state updates are prioritized for each client |