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author | Melanie Thielker | 2016-04-15 15:58:46 +0200 |
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committer | Melanie Thielker | 2016-04-15 15:58:46 +0200 |
commit | 6f13d1e3df444b8c1ec132c7578b09e2c02d2885 (patch) | |
tree | e20081a62f19041246d20b0b3098457b1b454f13 /bin/OpenSimDefaults.ini | |
parent | CR safari. Remove gratuitious CRs in some files (diff) | |
download | opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.zip opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.gz opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.bz2 opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.xz |
Remove "f" (float) type markers that may have crept in through copypasta.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3cdd1a7..fbe4379 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1127,12 +1127,12 @@ | |||
1127 | ; Avatar walk-up-stairs parameters | 1127 | ; Avatar walk-up-stairs parameters |
1128 | ; If an avatar collides with an object 'close to its feet', the avatar will be | 1128 | ; If an avatar collides with an object 'close to its feet', the avatar will be |
1129 | ; moved/pushed up do simulate stepping up. | 1129 | ; moved/pushed up do simulate stepping up. |
1130 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | 1130 | ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. |
1131 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | 1131 | ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step |
1132 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | 1132 | ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. |
1133 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | 1133 | ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen |
1134 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | 1134 | ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor |
1135 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | 1135 | ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor |
1136 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | 1136 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied |
1137 | 1137 | ||
1138 | ; Terminal velocity of a falling avatar | 1138 | ; Terminal velocity of a falling avatar |