aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSimDefaults.ini
diff options
context:
space:
mode:
authorMelanie Thielker2016-04-15 15:58:46 +0200
committerMelanie Thielker2016-04-15 15:58:46 +0200
commit6f13d1e3df444b8c1ec132c7578b09e2c02d2885 (patch)
treee20081a62f19041246d20b0b3098457b1b454f13 /bin/OpenSimDefaults.ini
parentCR safari. Remove gratuitious CRs in some files (diff)
downloadopensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.zip
opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.gz
opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.bz2
opensim-SC-6f13d1e3df444b8c1ec132c7578b09e2c02d2885.tar.xz
Remove "f" (float) type markers that may have crept in through copypasta.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini12
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3cdd1a7..fbe4379 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1127,12 +1127,12 @@
1127 ; Avatar walk-up-stairs parameters 1127 ; Avatar walk-up-stairs parameters
1128 ; If an avatar collides with an object 'close to its feet', the avatar will be 1128 ; If an avatar collides with an object 'close to its feet', the avatar will be
1129 ; moved/pushed up do simulate stepping up. 1129 ; moved/pushed up do simulate stepping up.
1130 ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. 1130 ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
1131 ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step 1131 ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
1132 ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. 1132 ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
1133 ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen 1133 ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
1134 ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor 1134 ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
1135 ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor 1135 ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
1136 ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied 1136 ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
1137 1137
1138 ; Terminal velocity of a falling avatar 1138 ; Terminal velocity of a falling avatar