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authorMelanie2012-10-12 19:05:06 +0100
committerMelanie2012-10-12 19:05:06 +0100
commit6ce93b22d1bc0f2a89c0d7a8d79bfe8c85a2d9b4 (patch)
treed81136f8cc2c602d5cc6b783e5cb3d23343a089e /bin/OpenSimDefaults.ini
parentMerge branch 'avination' into careminster (diff)
parentBulletSim: only use native sphere shape if it is a sphere. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini9
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f4d9021..6a67e77 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -840,6 +840,15 @@
840 ; When the avatar flies, it will be moved up by this amount off the ground (in meters) 840 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
841 minimum_ground_flight_offset = 3.0 841 minimum_ground_flight_offset = 3.0
842 842
843 ; Plant avatar. This reduces the effect of physical contacts with the avatar.
844 ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
845 ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
846 ; will lock the avatar in place
847 av_planted = false
848
849 ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
850 av_av_collisions_off = false
851
843 ; ## 852 ; ##
844 ; ## Object options 853 ; ## Object options
845 ; ## 854 ; ##