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authorMelanie2013-02-26 13:34:20 +0000
committerMelanie2013-02-26 13:34:20 +0000
commit54ee95dd8e6649723d92ac893e1699d34822cd80 (patch)
treed1d15e17c0a04bef247bfe8e6e0cffd3f8460ff1 /bin/OpenSimDefaults.ini
parentMake sure state machine is reset if crossing is aborted (diff)
parentBulletSim: tweeks to make avatar jump work better. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini50
1 files changed, 24 insertions, 26 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e2d952a..0a66523 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -281,32 +281,6 @@
281 DefaultScriptEngine = "XEngine" 281 DefaultScriptEngine = "XEngine"
282 282
283 ; ## 283 ; ##
284 ; ## WORLD MAP
285 ; ##
286
287 ;WorldMapModule = "WorldMap"
288 ;MapImageModule = "MapImageModule"
289
290 ; World map blacklist timeout in seconds
291 ;BlacklistTimeout = 600
292
293 ; Set to false to not generate any maptiles
294 ;GenerateMaptiles = true
295
296 ; Refresh (in seconds) the map tile periodically
297 ;MaptileRefresh = 0
298
299 ; If not generating maptiles, use this static texture asset ID
300 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
301
302 ; Draw objects on maptile. This step might take a long time if you've got a large number of
303 ; objects, so you can turn it off here if you'd like.
304 DrawPrimOnMapTile = true
305
306 ; Use terrain texture for maptiles if true, use shaded green if false
307 TextureOnMapTile = true
308
309 ; ##
310 ; ## EMAIL MODULE 284 ; ## EMAIL MODULE
311 ; ## 285 ; ##
312 286
@@ -343,6 +317,30 @@
343 UseTrashOnDelete = True 317 UseTrashOnDelete = True
344 318
345 319
320[Map]
321 ;WorldMapModule = "WorldMap"
322 ;MapImageModule = "MapImageModule"
323
324 ; World map blacklist timeout in seconds
325 ;BlacklistTimeout = 600
326
327 ; Set to false to not generate any maptiles
328 ;GenerateMaptiles = true
329
330 ; Refresh (in seconds) the map tile periodically
331 ;MaptileRefresh = 0
332
333 ; If not generating maptiles, use this static texture asset ID
334 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
335
336 ; Draw objects on maptile. This step might take a long time if you've got a large number of
337 ; objects, so you can turn it off here if you'd like.
338 DrawPrimOnMapTile = true
339
340 ; Use terrain texture for maptiles if true, use shaded green if false
341 TextureOnMapTile = true
342
343
346[RegionReady] 344[RegionReady]
347 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled 345 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
348 enabled = true 346 enabled = true