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author | Robert Adams | 2011-08-26 15:51:21 -0700 |
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committer | Mic Bowman | 2011-08-26 15:51:21 -0700 |
commit | 21708b832b1d6679d5f6de27eb3bd0b920ef0fa7 (patch) | |
tree | dba3bb4565adfdd1aaad9720c002f1f1ca3ce990 /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' into bulletsim (diff) | |
download | opensim-SC-21708b832b1d6679d5f6de27eb3bd0b920ef0fa7.zip opensim-SC-21708b832b1d6679d5f6de27eb3bd0b920ef0fa7.tar.gz opensim-SC-21708b832b1d6679d5f6de27eb3bd0b920ef0fa7.tar.bz2 opensim-SC-21708b832b1d6679d5f6de27eb3bd0b920ef0fa7.tar.xz |
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e38c0ea..f1c0aab 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -766,8 +766,10 @@ | |||
766 | ; If 'true', force simple prims (box and sphere) to be meshed | 766 | ; If 'true', force simple prims (box and sphere) to be meshed |
767 | ForceSimplePrimMeshing = false | 767 | ForceSimplePrimMeshing = false |
768 | 768 | ||
769 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | ||
770 | MeshLevelOfDetail = 8 | ||
769 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 771 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
770 | MeshLevelOfDetail = 32 | 772 | SculptLevelOfDetail = 32 |
771 | 773 | ||
772 | ; Bullet step parameters | 774 | ; Bullet step parameters |
773 | MaxSubSteps = 10; | 775 | MaxSubSteps = 10; |