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authorRobert Adams2011-08-26 15:51:21 -0700
committerMic Bowman2011-08-26 15:51:21 -0700
commit21708b832b1d6679d5f6de27eb3bd0b920ef0fa7 (patch)
treedba3bb4565adfdd1aaad9720c002f1f1ca3ce990 /bin/OpenSimDefaults.ini
parentMerge branch 'master' into bulletsim (diff)
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BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini4
1 files changed, 3 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e38c0ea..f1c0aab 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -766,8 +766,10 @@
766 ; If 'true', force simple prims (box and sphere) to be meshed 766 ; If 'true', force simple prims (box and sphere) to be meshed
767 ForceSimplePrimMeshing = false 767 ForceSimplePrimMeshing = false
768 768
769 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
770 MeshLevelOfDetail = 8
769 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies 771 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
770 MeshLevelOfDetail = 32 772 SculptLevelOfDetail = 32
771 773
772 ; Bullet step parameters 774 ; Bullet step parameters
773 MaxSubSteps = 10; 775 MaxSubSteps = 10;