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authorKevin Cozens2018-03-19 15:34:48 -0400
committerKevin Cozens2018-03-19 15:35:28 -0400
commit122d3a37682cb8c5c7234982ff9be3db08016bfe (patch)
treec0a0e82fdfde54e227483196642ae54dd8e77459 /bin/OpenSimDefaults.ini
parentRemoved trailing whitespace (diff)
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Removed trailing semi-colons from option settings
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini94
1 files changed, 47 insertions, 47 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index bda3cce..3ba32da 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -108,7 +108,7 @@
108 ; Determines the page from which regions xml is retrieved if you are loading these from the web 108 ; Determines the page from which regions xml is retrieved if you are loading these from the web
109 ; The XML here has the same format as it does on the filesystem (including the <Root> tag), 109 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
110 ; except that everything is also enclosed in a <Regions> tag. 110 ; except that everything is also enclosed in a <Regions> tag.
111 ; regionload_webserver_url = "http://example.com/regions.xml"; 111 ; regionload_webserver_url = "http://example.com/regions.xml"
112 112
113 ;; Allow the simulator to start up if there are no region configuration available 113 ;; Allow the simulator to start up if there are no region configuration available
114 ;; from the selected region_info_source. 114 ;; from the selected region_info_source.
@@ -122,7 +122,7 @@
122 ;; keep it true if you have many old objects with sits set by scripts. 122 ;; keep it true if you have many old objects with sits set by scripts.
123 ;; the offset in question is added to the SitTarget to find the sitting avatar position. 123 ;; the offset in question is added to the SitTarget to find the sitting avatar position.
124 ;; acording to its size, etc. 124 ;; acording to its size, etc.
125 ; LegacySitOffsets = true; 125 ; LegacySitOffsets = true
126 126
127 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos 127 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
128 ; Increasing this number will increase memory usage. 128 ; Increasing this number will increase memory usage.
@@ -137,7 +137,7 @@
137 137
138 ; Minimum size where a prim can be physical. This can be overridden in the region config file. 138 ; Minimum size where a prim can be physical. This can be overridden in the region config file.
139 ; PhysicalPrimMin = 0.01 139 ; PhysicalPrimMin = 0.01
140 140
141 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. 141 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
142 PhysicalPrimMax = 64 142 PhysicalPrimMax = 64
143 143
@@ -208,44 +208,44 @@
208 ; Less than 60% of FPS is amber by default, less then 40% is red. 208 ; Less than 60% of FPS is amber by default, less then 40% is red.
209 ; These values are advisory. Viewers may choose to not use them but it is 209 ; These values are advisory. Viewers may choose to not use them but it is
210 ; encouraged that they do. 210 ; encouraged that they do.
211 ; FrameTimeWarnPercent = 60; 211 ; FrameTimeWarnPercent = 60
212 ; FrameTimeCritPercent = 40; 212 ; FrameTimeCritPercent = 40
213 213
214 ; Send scheduled updates to objects in the scene 214 ; Send scheduled updates to objects in the scene
215 ; This must be a whole number 215 ; This must be a whole number
216 UpdateObjectsEveryNFrames = 1; 216 UpdateObjectsEveryNFrames = 1
217 217
218 ; Send position/velocity, etc. updates to agents in the scene 218 ; Send position/velocity, etc. updates to agents in the scene
219 ; This must be a whole number 219 ; This must be a whole number
220 UpdateAgentsEveryNFrames = 1; 220 UpdateAgentsEveryNFrames = 1
221 221
222 ; Apply pending forces from physics calculations to an entity. 222 ; Apply pending forces from physics calculations to an entity.
223 ; This must be a whole number 223 ; This must be a whole number
224 UpdateEntityMovementEveryNFrames = 1; 224 UpdateEntityMovementEveryNFrames = 1
225 225
226 ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. 226 ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
227 ; This must be a whole number 227 ; This must be a whole number
228 UpdateCoarseLocationsEveryNFrames = 50; 228 UpdateCoarseLocationsEveryNFrames = 50
229 229
230 ; Physics simulation execution or syncronization, acording to engine. Should be 1 230 ; Physics simulation execution or syncronization, acording to engine. Should be 1
231 ; This must be a whole number 231 ; This must be a whole number
232 UpdatePhysicsEveryNFrames = 1; 232 UpdatePhysicsEveryNFrames = 1
233 233
234 ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. 234 ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
235 ; This must be a whole number 235 ; This must be a whole number
236 UpdateEventsEveryNFrames = 1; 236 UpdateEventsEveryNFrames = 1
237 237
238 ; Send terrain updates to viewers 238 ; Send terrain updates to viewers
239 ; This must be a whole number 239 ; This must be a whole number
240 UpdateTerrainEveryNFrames = 50; 240 UpdateTerrainEveryNFrames = 50
241 241
242 ; Persitently store any objects which meet the PRIM STORAGE criteria 242 ; Persitently store any objects which meet the PRIM STORAGE criteria
243 ; This must be a whole number 243 ; This must be a whole number
244 UpdateStorageEveryNFrames = 200; 244 UpdateStorageEveryNFrames = 200
245 245
246 ; Clean up temp on rez objects. 246 ; Clean up temp on rez objects.
247 ; This must be a whole number 247 ; This must be a whole number
248 UpdateTempCleaningEveryNSeconds = 180; 248 UpdateTempCleaningEveryNSeconds = 180
249 249
250 ; ## 250 ; ##
251 ; ## PRIM STORAGE 251 ; ## PRIM STORAGE
@@ -283,18 +283,18 @@
283 283
284 meshing = Meshmerizer 284 meshing = Meshmerizer
285 ;meshing = ZeroMesher 285 ;meshing = ZeroMesher
286 286
287 ; Path to decoded sculpty maps 287 ; Path to decoded sculpty maps
288 ; Defaults to "j2kDecodeCache 288 ; Defaults to "j2kDecodeCache
289 ;DecodedSculptMapPath = "j2kDecodeCache" 289 ;DecodedSculptMapPath = "j2kDecodeCache"
290 290
291 ; if you use Meshmerizer and want sculpt map collisions, setting this to 291 ; if you use Meshmerizer and want sculpt map collisions, setting this to
292 ; to true will store decoded sculpt maps in a special folder in your bin 292 ; to true will store decoded sculpt maps in a special folder in your bin
293 ; folder, which can reduce startup times by reducing asset requests. Some 293 ; folder, which can reduce startup times by reducing asset requests. Some
294 ; versions of mono dont work well when reading the cache files, so set this 294 ; versions of mono dont work well when reading the cache files, so set this
295 ; to false if you have compatibility problems. 295 ; to false if you have compatibility problems.
296 ;CacheSculptMaps = true 296 ;CacheSculptMaps = true
297 297
298 ;; BulletSim is the default physics engine. It provides the best performance and most functionality. 298 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
299 ;; BulletSim supports varregions. 299 ;; BulletSim supports varregions.
300 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. 300 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
@@ -324,14 +324,14 @@
324 ; For example, servers inside your firewall. 324 ; For example, servers inside your firewall.
325 ; Separate patterns with a ';' 325 ; Separate patterns with a ';'
326 ; HttpProxyExceptions = ".mydomain.com;localhost" 326 ; HttpProxyExceptions = ".mydomain.com;localhost"
327 327
328 ; ## 328 ; ##
329 ; ## EMAIL MODULE 329 ; ## EMAIL MODULE
330 ; ## 330 ; ##
331 ;; The email module requires some configuration. It needs an SMTP 331 ;; The email module requires some configuration. It needs an SMTP
332 ;; server to send mail through. 332 ;; server to send mail through.
333 ;emailmodule = DefaultEmailModule 333 ;emailmodule = DefaultEmailModule
334 334
335 ; ## 335 ; ##
336 ; ## ANIMATIONS 336 ; ## ANIMATIONS
337 ; ## 337 ; ##
@@ -343,11 +343,11 @@
343 ; PreJump is an additional animation state, but it probably 343 ; PreJump is an additional animation state, but it probably
344 ; won't look right until the physics engine supports it 344 ; won't look right until the physics engine supports it
345 ; (i.e delays takeoff for a moment) 345 ; (i.e delays takeoff for a moment)
346 346
347 ; # 347 ; #
348 ; # statistics 348 ; # statistics
349 ; # 349 ; #
350 350
351 ; Simulator statistics are output to the console periodically at debug level INFO. 351 ; Simulator statistics are output to the console periodically at debug level INFO.
352 ; Setting this to zero disables this output. 352 ; Setting this to zero disables this output.
353 ; LogShowStatsSeconds = 3600 353 ; LogShowStatsSeconds = 3600
@@ -402,7 +402,7 @@
402 ; default is false 402 ; default is false
403 ; TelehubAllowLandmark = false 403 ; TelehubAllowLandmark = false
404 404
405 405
406[Map] 406[Map]
407 ; Map tile options. 407 ; Map tile options.
408 ; If true, then maptiles are generated using the MapImageModule below. 408 ; If true, then maptiles are generated using the MapImageModule below.
@@ -441,7 +441,7 @@
441 TexturePrimSize = 48 441 TexturePrimSize = 48
442 442
443 ; Attempt to render meshes and sculpties on the map 443 ; Attempt to render meshes and sculpties on the map
444 RenderMeshes = false; 444 RenderMeshes = false
445 445
446[Permissions] 446[Permissions]
447 ; ## 447 ; ##
@@ -458,14 +458,14 @@
458 ; Default is true 458 ; Default is true
459 serverside_object_permissions = true 459 serverside_object_permissions = true
460 460
461 461
462 ; This allows some control over permissions 462 ; This allows some control over permissions
463 ; please note that this still doesn't duplicate SL, and is not intended to 463 ; please note that this still doesn't duplicate SL, and is not intended to
464 464
465 ; This allows grid users with a UserLevel of 200 or more to assume god 465 ; This allows grid users with a UserLevel of 200 or more to assume god
466 ; powers in the regions in this simulator. 466 ; powers in the regions in this simulator.
467 allow_grid_gods = false 467 allow_grid_gods = false
468 468
469 ; Allow region owners to assume god powers in their regions 469 ; Allow region owners to assume god powers in their regions
470 ;region_owner_is_god = true 470 ;region_owner_is_god = true
471 471
@@ -833,10 +833,10 @@
833 ; Capability for searching for people 833 ; Capability for searching for people
834 Cap_AvatarPickerSearch = "localhost" 834 Cap_AvatarPickerSearch = "localhost"
835 835
836 836
837[Chat] 837[Chat]
838 ; Controls whether the chat module is enabled. Default is true. 838 ; Controls whether the chat module is enabled. Default is true.
839 enabled = true; 839 enabled = true
840 840
841 ; Distance in meters that whispers should travel. Default is 10m 841 ; Distance in meters that whispers should travel. Default is 10m
842 whisper_distance = 10 842 whisper_distance = 10
@@ -931,7 +931,7 @@
931 ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit 931 ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
932 ; or when multiple avatars with medium level attachments login/change outfit simultaneously. 932 ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
933 ; If 0 then no throttling is performed. 933 ; If 0 then no throttling is performed.
934 ThrottlePer100PrimsRezzed = 0; 934 ThrottlePer100PrimsRezzed = 0
935 935
936 936
937[Mesh] 937[Mesh]
@@ -949,20 +949,20 @@
949 ;support convex shape type on normal prims 949 ;support convex shape type on normal prims
950 ; (ubOde only) 950 ; (ubOde only)
951 ;ConvexPrims = true 951 ;ConvexPrims = true
952 952
953 ;support convex shape type on sculpts 953 ;support convex shape type on sculpts
954 ; (ubOde only) 954 ; (ubOde only)
955 ;ConvexSculpts = true 955 ;ConvexSculpts = true
956 956
957 ; mesh cache settings: 957 ; mesh cache settings:
958 ; (ubOde only) 958 ; (ubOde only)
959 ; do cache (keep true) 959 ; do cache (keep true)
960 ;MeshFileCache = true 960 ;MeshFileCache = true
961 ; cache folder name relative to bin/ or absolute path 961 ; cache folder name relative to bin/ or absolute path
962 ;MeshFileCachePath = MeshCache 962 ;MeshFileCachePath = MeshCache
963 ;MeshFileCacheDoExpire = true; 963 ;MeshFileCacheDoExpire = true
964 ;MeshFileCacheExpireHours = 48 964 ;MeshFileCacheExpireHours = 48
965 965
966 966
967 967
968[Textures] 968[Textures]
@@ -1074,7 +1074,7 @@
1074 ; See http://en.wikipedia.org/wiki/PID_controller 1074 ; See http://en.wikipedia.org/wiki/PID_controller
1075 1075
1076 av_pid_derivative = 2200.0 1076 av_pid_derivative = 2200.0
1077 av_pid_proportional = 900.0; 1077 av_pid_proportional = 900.0
1078 1078
1079 ;girth of the avatar. Adds radius to the height also 1079 ;girth of the avatar. Adds radius to the height also
1080 av_capsule_radius = 0.37 1080 av_capsule_radius = 0.37
@@ -1160,7 +1160,7 @@
1160 1160
1161 ; Physics needs to create internal meshs (or convert the object meshs or scultps) 1161 ; Physics needs to create internal meshs (or convert the object meshs or scultps)
1162 ; for all prims except simple boxes and spheres. 1162 ; for all prims except simple boxes and spheres.
1163 1163
1164 ; collisions of small objects againts larger ones can have a increased CPU load cost 1164 ; collisions of small objects againts larger ones can have a increased CPU load cost
1165 ; so this are represented by a simple BOX 1165 ; so this are represented by a simple BOX
1166 ; if all their scale dimensions are lower or equal to this option. Default is 0.1m 1166 ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
@@ -1249,7 +1249,7 @@
1249 PhysicsLoggingEnabled = False 1249 PhysicsLoggingEnabled = False
1250 PhysicsLoggingDir = "." 1250 PhysicsLoggingDir = "."
1251 VehicleLoggingEnabled = False 1251 VehicleLoggingEnabled = False
1252 1252
1253 1253
1254[RemoteAdmin] 1254[RemoteAdmin]
1255 enabled = false 1255 enabled = false
@@ -1471,7 +1471,7 @@
1471[Trees] 1471[Trees]
1472 ; enable the trees module. default true 1472 ; enable the trees module. default true
1473 enabled = true 1473 enabled = true
1474 1474
1475 ; active_trees allows module to change its trees in time. 1475 ; active_trees allows module to change its trees in time.
1476 ; some will be deleted, others created and rest may grow 1476 ; some will be deleted, others created and rest may grow
1477 ; default is false. You can change it with console command tree active true | false later 1477 ; default is false. You can change it with console command tree active true | false later
@@ -1709,7 +1709,7 @@
1709 ; data service 1709 ; data service
1710 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" 1710 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
1711 1711
1712 1712
1713[Economy] 1713[Economy]
1714 ; the economy module in use 1714 ; the economy module in use
1715 ; default is the provided BetaGridLikeMoneyModule 1715 ; default is the provided BetaGridLikeMoneyModule
@@ -1796,7 +1796,7 @@
1796 ; But this costs a lot of time, so region load will take a lot longer. 1796 ; But this costs a lot of time, so region load will take a lot longer.
1797 ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) 1797 ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
1798 ; CompactMemOnLoad = false 1798 ; CompactMemOnLoad = false
1799 1799
1800 ; Controls whether scripts are stopped by aborting their threads externally (abort) 1800 ; Controls whether scripts are stopped by aborting their threads externally (abort)
1801 ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). 1801 ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
1802 ; co-op will be more stable as aborting threads can cause instability. 1802 ; co-op will be more stable as aborting threads can cause instability.
@@ -1823,7 +1823,7 @@
1823 1823
1824 ; Allow the use of os* functions (some are dangerous) 1824 ; Allow the use of os* functions (some are dangerous)
1825 AllowOSFunctions = false 1825 AllowOSFunctions = false
1826 1826
1827 ; Allow the user of LightShare functions 1827 ; Allow the user of LightShare functions
1828 AllowLightShareFunctions = false 1828 AllowLightShareFunctions = false
1829 1829
@@ -1842,7 +1842,7 @@
1842 1842
1843 ; Comma separated list of UUIDS allows the function for that list of UUIDS 1843 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1844 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb 1844 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1845 1845
1846 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are 1846 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
1847 ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel 1847 ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
1848 ; - PARCEL_OWNER: allow if the objectowner is parcelowner 1848 ; - PARCEL_OWNER: allow if the objectowner is parcelowner
@@ -1870,7 +1870,7 @@
1870 1870
1871 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested 1871 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1872 ; before aborting the thread (such as when an object containing scripts is taken into inventory). 1872 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1873 WaitForEventCompletionOnScriptStop = 1000; 1873 WaitForEventCompletionOnScriptStop = 1000
1874 1874
1875 ; Sets the multiplier for the scripting delays 1875 ; Sets the multiplier for the scripting delays
1876 ScriptDelayFactor = 1.0 1876 ScriptDelayFactor = 1.0
@@ -2082,8 +2082,8 @@
2082 2082
2083 2083
2084[PacketPool] 2084[PacketPool]
2085 ;RecyclePackets = true; 2085 ;RecyclePackets = true
2086 ;RecycleDataBlocks = true; 2086 ;RecycleDataBlocks = true
2087 2087
2088 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. 2088 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
2089 ; This reduces data churn 2089 ; This reduces data churn
@@ -2112,7 +2112,7 @@
2112 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region 2112 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
2113 ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. 2113 ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
2114 ChildTerseUpdatePeriod = 0 2114 ChildTerseUpdatePeriod = 0
2115 2115
2116 ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance 2116 ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
2117 RootPositionUpdateTolerance = 0.05 2117 RootPositionUpdateTolerance = 0.05
2118 2118
@@ -2145,7 +2145,7 @@
2145 2145
2146[MediaOnAPrim] 2146[MediaOnAPrim]
2147 ; Enable media on a prim facilities 2147 ; Enable media on a prim facilities
2148 Enabled = true; 2148 Enabled = true
2149 2149
2150 2150
2151[NPC] 2151[NPC]