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author | Melanie | 2012-06-08 00:09:30 +0200 |
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committer | Melanie | 2012-06-08 00:09:30 +0200 |
commit | 038acc39bef922b823964ac43083b24c129fca81 (patch) | |
tree | abe6c927f77879a63244eab88acc296580b42705 /bin/OpenMetaverseTypes.dll | |
parent | Further limit the amount of avatar collisions that will actually trigger (diff) | |
download | opensim-SC-038acc39bef922b823964ac43083b24c129fca81.zip opensim-SC-038acc39bef922b823964ac43083b24c129fca81.tar.gz opensim-SC-038acc39bef922b823964ac43083b24c129fca81.tar.bz2 opensim-SC-038acc39bef922b823964ac43083b24c129fca81.tar.xz |
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
Diffstat (limited to 'bin/OpenMetaverseTypes.dll')
0 files changed, 0 insertions, 0 deletions