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authordahlia2015-05-12 22:54:53 -0700
committerdahlia2015-05-12 22:54:53 -0700
commit7566d22a1866402cf5a29cd70fabc0f834977d3a (patch)
treed4980674a5e4b12668509bc0fee2c17ea19b57f6 /bin/OpenMetaverseTypes.XML
parentPatch llCastRay fully simplified to V3. (diff)
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update libomv to 6b8afb2b61d3
Diffstat (limited to 'bin/OpenMetaverseTypes.XML')
-rw-r--r--bin/OpenMetaverseTypes.XML2664
1 files changed, 1332 insertions, 1332 deletions
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index 5280485..a0c9135 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -4,977 +4,476 @@
4 <name>OpenMetaverseTypes</name> 4 <name>OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 7 <member name="T:OpenMetaverse.BlockingQueue`1">
8 <summary>For thread safety</summary>
9 </member>
10 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
11 <summary>For thread safety</summary>
12 </member>
13 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
14 <summary> 8 <summary>
15 Purges expired objects from the cache. Called automatically by the purge timer. 9 Same as Queue except Dequeue function blocks until there is an object to return.
10 Note: This class does not need to be synchronized
16 </summary> 11 </summary>
17 </member> 12 </member>
18 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 13 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
19 <summary> 14 <summary>
20 Determines the appropriate events to set, leaves the locks, and sets the events. 15 Create new BlockingQueue.
21 </summary> 16 </summary>
17 <param name="col">The System.Collections.ICollection to copy elements from</param>
22 </member> 18 </member>
23 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 19 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
24 <summary> 20 <summary>
25 A routine for lazily creating a event outside the lock (so if errors 21 Create new BlockingQueue.
26 happen they are outside the lock and that we don't do much work
27 while holding a spin lock). If all goes well, reenter the lock and
28 set 'waitEvent'
29 </summary> 22 </summary>
23 <param name="capacity">The initial number of elements that the queue can contain</param>
30 </member> 24 </member>
31 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 25 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
32 <summary> 26 <summary>
33 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 27 Create new BlockingQueue.
34 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
35 </summary> 28 </summary>
36 </member> 29 </member>
37 <member name="F:OpenMetaverse.Quaternion.X"> 30 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
38 <summary>X value</summary>
39 </member>
40 <member name="F:OpenMetaverse.Quaternion.Y">
41 <summary>Y value</summary>
42 </member>
43 <member name="F:OpenMetaverse.Quaternion.Z">
44 <summary>Z value</summary>
45 </member>
46 <member name="F:OpenMetaverse.Quaternion.W">
47 <summary>W value</summary>
48 </member>
49 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
50 <summary> 31 <summary>
51 Build a quaternion from normalized float values 32 BlockingQueue Destructor (Close queue, resume any waiting thread).
52 </summary> 33 </summary>
53 <param name="x">X value from -1.0 to 1.0</param>
54 <param name="y">Y value from -1.0 to 1.0</param>
55 <param name="z">Z value from -1.0 to 1.0</param>
56 </member> 34 </member>
57 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)"> 35 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
58 <summary> 36 <summary>
59 Constructor, builds a quaternion object from a byte array 37 Remove all objects from the Queue.
60 </summary> 38 </summary>
61 <param name="byteArray">Byte array containing four four-byte floats</param>
62 <param name="pos">Offset in the byte array to start reading at</param>
63 <param name="normalized">Whether the source data is normalized or
64 not. If this is true 12 bytes will be read, otherwise 16 bytes will
65 be read.</param>
66 </member> 39 </member>
67 <member name="M:OpenMetaverse.Quaternion.Normalize"> 40 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
68 <summary> 41 <summary>
69 Normalizes the quaternion 42 Remove all objects from the Queue, resume all dequeue threads.
70 </summary> 43 </summary>
71 </member> 44 </member>
72 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)"> 45 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
73 <summary> 46 <summary>
74 Builds a quaternion object from a byte array 47 Removes and returns the object at the beginning of the Queue.
75 </summary> 48 </summary>
76 <param name="byteArray">The source byte array</param> 49 <returns>Object in queue.</returns>
77 <param name="pos">Offset in the byte array to start reading at</param>
78 <param name="normalized">Whether the source data is normalized or
79 not. If this is true 12 bytes will be read, otherwise 16 bytes will
80 be read.</param>
81 </member> 50 </member>
82 <member name="M:OpenMetaverse.Quaternion.GetBytes"> 51 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
83 <summary> 52 <summary>
84 Normalize this quaternion and serialize it to a byte array 53 Removes and returns the object at the beginning of the Queue.
85 </summary> 54 </summary>
86 <returns>A 12 byte array containing normalized X, Y, and Z floating 55 <param name="timeout">time to wait before returning</param>
87 point values in order using little endian byte ordering</returns> 56 <returns>Object in queue.</returns>
88 </member> 57 </member>
89 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)"> 58 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
90 <summary> 59 <summary>
91 Writes the raw bytes for this quaternion to a byte array 60 Removes and returns the object at the beginning of the Queue.
92 </summary> 61 </summary>
93 <param name="dest">Destination byte array</param> 62 <param name="timeout">time to wait before returning (in milliseconds)</param>
94 <param name="pos">Position in the destination array to start 63 <returns>Object in queue.</returns>
95 writing. Must be at least 12 bytes before the end of the array</param>
96 </member> 64 </member>
97 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 65 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
98 <summary> 66 <summary>
99 Convert this quaternion to euler angles 67 Adds an object to the end of the Queue
100 </summary> 68 </summary>
101 <param name="roll">X euler angle</param> 69 <param name="obj">Object to put in queue</param>
102 <param name="pitch">Y euler angle</param>
103 <param name="yaw">Z euler angle</param>
104 </member> 70 </member>
105 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)"> 71 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
106 <summary> 72 <summary>
107 Convert this quaternion to an angle around an axis 73 Open Queue.
108 </summary> 74 </summary>
109 <param name="axis">Unit vector describing the axis</param>
110 <param name="angle">Angle around the axis, in radians</param>
111 </member> 75 </member>
112 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)"> 76 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
113 <summary> 77 <summary>
114 Returns the conjugate (spatial inverse) of a quaternion 78 Gets flag indicating if queue has been closed.
115 </summary> 79 </summary>
116 </member> 80 </member>
117 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)"> 81 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
118 <summary> 82 <summary>
119 Build a quaternion from an axis and an angle of rotation around 83 Copy constructor
120 that axis
121 </summary> 84 </summary>
85 <param name="queue">Circular queue to copy</param>
122 </member> 86 </member>
123 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)"> 87 <member name="T:OpenMetaverse.Color4">
124 <summary> 88 <summary>
125 Build a quaternion from an axis and an angle of rotation around 89 An 8-bit color structure including an alpha channel
126 that axis
127 </summary> 90 </summary>
128 <param name="axis">Axis of rotation</param>
129 <param name="angle">Angle of rotation</param>
130 </member> 91 </member>
131 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)"> 92 <member name="F:OpenMetaverse.Color4.R">
132 <summary> 93 <summary>Red</summary>
133 Creates a quaternion from a vector containing roll, pitch, and yaw
134 in radians
135 </summary>
136 <param name="eulers">Vector representation of the euler angles in
137 radians</param>
138 <returns>Quaternion representation of the euler angles</returns>
139 </member> 94 </member>
140 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)"> 95 <member name="F:OpenMetaverse.Color4.G">
141 <summary> 96 <summary>Green</summary>
142 Creates a quaternion from roll, pitch, and yaw euler angles in
143 radians
144 </summary>
145 <param name="roll">X angle in radians</param>
146 <param name="pitch">Y angle in radians</param>
147 <param name="yaw">Z angle in radians</param>
148 <returns>Quaternion representation of the euler angles</returns>
149 </member> 97 </member>
150 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)"> 98 <member name="F:OpenMetaverse.Color4.B">
151 <summary> 99 <summary>Blue</summary>
152 Conjugates and renormalizes a vector
153 </summary>
154 </member> 100 </member>
155 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)"> 101 <member name="F:OpenMetaverse.Color4.A">
156 <summary> 102 <summary>Alpha</summary>
157 Spherical linear interpolation between two quaternions
158 </summary>
159 </member> 103 </member>
160 <member name="M:OpenMetaverse.Quaternion.ToRawString"> 104 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
161 <summary> 105 <summary>
162 Get a string representation of the quaternion elements with up to three 106
163 decimal digits and separated by spaces only
164 </summary> 107 </summary>
165 <returns>Raw string representation of the quaternion</returns> 108 <param name="r"></param>
166 </member> 109 <param name="g"></param>
167 <member name="F:OpenMetaverse.Quaternion.Identity"> 110 <param name="b"></param>
168 <summary>A quaternion with a value of 0,0,0,1</summary> 111 <param name="a"></param>
169 </member> 112 </member>
170 <member name="T:OpenMetaverse.Vector3d"> 113 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
171 <summary> 114 <summary>
172 A three-dimensional vector with doubleing-point values 115 Builds a color from a byte array
173 </summary> 116 </summary>
117 <param name="byteArray">Byte array containing a 16 byte color</param>
118 <param name="pos">Beginning position in the byte array</param>
119 <param name="inverted">True if the byte array stores inverted values,
120 otherwise false. For example the color black (fully opaque) inverted
121 would be 0xFF 0xFF 0xFF 0x00</param>
174 </member> 122 </member>
175 <member name="F:OpenMetaverse.Vector3d.X"> 123 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
176 <summary>X value</summary>
177 </member>
178 <member name="F:OpenMetaverse.Vector3d.Y">
179 <summary>Y value</summary>
180 </member>
181 <member name="F:OpenMetaverse.Vector3d.Z">
182 <summary>Z value</summary>
183 </member>
184 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
185 <summary> 124 <summary>
186 Constructor, builds a vector from a byte array 125 Returns the raw bytes for this vector
187 </summary> 126 </summary>
188 <param name="byteArray">Byte array containing three eight-byte doubles</param> 127 <param name="byteArray">Byte array containing a 16 byte color</param>
189 <param name="pos">Beginning position in the byte array</param> 128 <param name="pos">Beginning position in the byte array</param>
129 <param name="inverted">True if the byte array stores inverted values,
130 otherwise false. For example the color black (fully opaque) inverted
131 would be 0xFF 0xFF 0xFF 0x00</param>
132 <param name="alphaInverted">True if the alpha value is inverted in
133 addition to whatever the inverted parameter is. Setting inverted true
134 and alphaInverted true will flip the alpha value back to non-inverted,
135 but keep the other color bytes inverted</param>
136 <returns>A 16 byte array containing R, G, B, and A</returns>
190 </member> 137 </member>
191 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 138 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
192 <summary> 139 <summary>
193 Test if this vector is equal to another vector, within a given 140 Copy constructor
194 tolerance range
195 </summary> 141 </summary>
196 <param name="vec">Vector to test against</param> 142 <param name="color">Color to copy</param>
197 <param name="tolerance">The acceptable magnitude of difference
198 between the two vectors</param>
199 <returns>True if the magnitude of difference between the two vectors
200 is less than the given tolerance, otherwise false</returns>
201 </member> 143 </member>
202 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 144 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
203 <summary> 145 <summary>
204 IComparable.CompareTo implementation 146 IComparable.CompareTo implementation
205 </summary> 147 </summary>
148 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
149 Alpha is only used when the colors are otherwise equivalent</remarks>
206 </member> 150 </member>
207 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 151 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
208 <summary>
209 Test if this vector is composed of all finite numbers
210 </summary>
211 </member>
212 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
213 <summary> 152 <summary>
214 Builds a vector from a byte array 153 Builds a color from a byte array
215 </summary> 154 </summary>
216 <param name="byteArray">Byte array containing a 24 byte vector</param> 155 <param name="byteArray">Byte array containing a 16 byte color</param>
217 <param name="pos">Beginning position in the byte array</param> 156 <param name="pos">Beginning position in the byte array</param>
157 <param name="inverted">True if the byte array stores inverted values,
158 otherwise false. For example the color black (fully opaque) inverted
159 would be 0xFF 0xFF 0xFF 0x00</param>
160 <param name="alphaInverted">True if the alpha value is inverted in
161 addition to whatever the inverted parameter is. Setting inverted true
162 and alphaInverted true will flip the alpha value back to non-inverted,
163 but keep the other color bytes inverted</param>
218 </member> 164 </member>
219 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 165 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
220 <summary>
221 Returns the raw bytes for this vector
222 </summary>
223 <returns>A 24 byte array containing X, Y, and Z</returns>
224 </member>
225 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
226 <summary> 166 <summary>
227 Writes the raw bytes for this vector to a byte array 167 Writes the raw bytes for this color to a byte array
228 </summary> 168 </summary>
229 <param name="dest">Destination byte array</param> 169 <param name="dest">Destination byte array</param>
230 <param name="pos">Position in the destination array to start 170 <param name="pos">Position in the destination array to start
231 writing. Must be at least 24 bytes before the end of the array</param> 171 writing. Must be at least 16 bytes before the end of the array</param>
232 </member>
233 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
234 <summary>
235 Parse a vector from a string
236 </summary>
237 <param name="val">A string representation of a 3D vector, enclosed
238 in arrow brackets and separated by commas</param>
239 </member>
240 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
241 <summary>
242 Interpolates between two vectors using a cubic equation
243 </summary>
244 </member>
245 <member name="M:OpenMetaverse.Vector3d.ToString">
246 <summary>
247 Get a formatted string representation of the vector
248 </summary>
249 <returns>A string representation of the vector</returns>
250 </member>
251 <member name="M:OpenMetaverse.Vector3d.ToRawString">
252 <summary>
253 Get a string representation of the vector elements with up to three
254 decimal digits and separated by spaces only
255 </summary>
256 <returns>Raw string representation of the vector</returns>
257 </member>
258 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
259 <summary>
260 Cross product between two vectors
261 </summary>
262 </member>
263 <member name="M:OpenMetaverse.Vector3d.op_Implicit(OpenMetaverse.Vector3)~OpenMetaverse.Vector3d">
264 <summary>
265 Implicit casting for Vector3 > Vector3d
266 </summary>
267 <param name="value"></param>
268 <returns></returns>
269 </member>
270 <member name="F:OpenMetaverse.Vector3d.Zero">
271 <summary>A vector with a value of 0,0,0</summary>
272 </member>
273 <member name="F:OpenMetaverse.Vector3d.One">
274 <summary>A vector with a value of 1,1,1</summary>
275 </member>
276 <member name="F:OpenMetaverse.Vector3d.UnitX">
277 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
278 </member>
279 <member name="F:OpenMetaverse.Vector3d.UnitY">
280 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
281 </member>
282 <member name="F:OpenMetaverse.Vector3d.UnitZ">
283 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
284 </member>
285 <member name="T:OpenMetaverse.LocklessQueue`1">
286 <summary>
287 A thread-safe lockless queue that supports multiple readers and
288 multiple writers
289 </summary>
290 </member>
291 <member name="F:OpenMetaverse.LocklessQueue`1.head">
292 <summary>Queue head</summary>
293 </member>
294 <member name="F:OpenMetaverse.LocklessQueue`1.tail">
295 <summary>Queue tail</summary>
296 </member>
297 <member name="F:OpenMetaverse.LocklessQueue`1.count">
298 <summary>Queue item count</summary>
299 </member>
300 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
301 <summary>
302 Constructor
303 </summary>
304 </member>
305 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
306 <summary>
307 Enqueue an item
308 </summary>
309 <param name="item">Item to enqeue</param>
310 </member>
311 <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
312 <summary>
313 Try to dequeue an item
314 </summary>
315 <param name="item">Dequeued item if the dequeue was successful</param>
316 <returns>True if an item was successfully deqeued, otherwise false</returns>
317 </member>
318 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
319 <summary>Gets the current number of items in the queue. Since this
320 is a lockless collection this value should be treated as a close
321 estimate</summary>
322 </member>
323 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
324 <summary>
325 Provides a node container for data in a singly linked list
326 </summary>
327 </member>
328 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
329 <summary>Pointer to the next node in list</summary>
330 </member>
331 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
332 <summary>The data contained by the node</summary>
333 </member>
334 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
335 <summary>
336 Constructor
337 </summary>
338 </member> 172 </member>
339 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> 173 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
340 <summary> 174 <summary>
341 Constructor 175 Serializes this color into four bytes in a byte array
342 </summary> 176 </summary>
177 <param name="dest">Destination byte array</param>
178 <param name="pos">Position in the destination array to start
179 writing. Must be at least 4 bytes before the end of the array</param>
180 <param name="inverted">True to invert the output (1.0 becomes 0
181 instead of 255)</param>
343 </member> 182 </member>
344 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 183 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
345 <summary> 184 <summary>
346 Convert this matrix to euler rotations 185 Writes the raw bytes for this color to a byte array
347 </summary> 186 </summary>
348 <param name="roll">X euler angle</param> 187 <param name="dest">Destination byte array</param>
349 <param name="pitch">Y euler angle</param> 188 <param name="pos">Position in the destination array to start
350 <param name="yaw">Z euler angle</param> 189 writing. Must be at least 16 bytes before the end of the array</param>
351 </member> 190 </member>
352 <member name="M:OpenMetaverse.Matrix4.GetQuaternion"> 191 <member name="M:OpenMetaverse.Color4.ClampValues">
353 <summary> 192 <summary>
354 Convert this matrix to a quaternion rotation 193 Ensures that values are in range 0-1
355 </summary> 194 </summary>
356 <returns>A quaternion representation of this rotation matrix</returns>
357 </member> 195 </member>
358 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)"> 196 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
359 <summary> 197 <summary>
360 Construct a matrix from euler rotation values in radians 198 Create an RGB color from a hue, saturation, value combination
361 </summary> 199 </summary>
362 <param name="roll">X euler angle in radians</param> 200 <param name="hue">Hue</param>
363 <param name="pitch">Y euler angle in radians</param> 201 <param name="saturation">Saturation</param>
364 <param name="yaw">Z euler angle in radians</param> 202 <param name="value">Value</param>
203 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
365 </member> 204 </member>
366 <member name="M:OpenMetaverse.Matrix4.ToString"> 205 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
367 <summary> 206 <summary>
368 Get a formatted string representation of the vector 207 Performs linear interpolation between two colors
369 </summary> 208 </summary>
370 <returns>A string representation of the vector</returns> 209 <param name="value1">Color to start at</param>
371 </member> 210 <param name="value2">Color to end at</param>
372 <member name="F:OpenMetaverse.Matrix4.Zero"> 211 <param name="amount">Amount to interpolate</param>
373 <summary>A 4x4 matrix containing all zeroes</summary> 212 <returns>The interpolated color</returns>
374 </member>
375 <member name="F:OpenMetaverse.Matrix4.Identity">
376 <summary>A 4x4 identity matrix</summary>
377 </member>
378 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
379 <summary>Used for converting degrees to radians</summary>
380 </member>
381 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
382 <summary>Used for converting radians to degrees</summary>
383 </member> 213 </member>
384 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])"> 214 <member name="F:OpenMetaverse.Color4.Black">
385 <summary> 215 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
386 Convert the first two bytes starting in the byte array in
387 little endian ordering to a signed short integer
388 </summary>
389 <param name="bytes">An array two bytes or longer</param>
390 <returns>A signed short integer, will be zero if a short can't be
391 read at the given position</returns>
392 </member> 216 </member>
393 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)"> 217 <member name="F:OpenMetaverse.Color4.White">
394 <summary> 218 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
395 Convert the first two bytes starting at the given position in
396 little endian ordering to a signed short integer
397 </summary>
398 <param name="bytes">An array two bytes or longer</param>
399 <param name="pos">Position in the array to start reading</param>
400 <returns>A signed short integer, will be zero if a short can't be
401 read at the given position</returns>
402 </member> 219 </member>
403 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)"> 220 <member name="T:OpenMetaverse.EnumInfoAttribute">
404 <summary> 221 <summary>
405 Convert the first four bytes starting at the given position in 222 Attribute class that allows extra attributes to be attached to ENUMs
406 little endian ordering to a signed integer
407 </summary> 223 </summary>
408 <param name="bytes">An array four bytes or longer</param>
409 <param name="pos">Position to start reading the int from</param>
410 <returns>A signed integer, will be zero if an int can't be read
411 at the given position</returns>
412 </member> 224 </member>
413 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])"> 225 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
414 <summary> 226 <summary>Text used when presenting ENUM to user</summary>
415 Convert the first four bytes of the given array in little endian
416 ordering to a signed integer
417 </summary>
418 <param name="bytes">An array four bytes or longer</param>
419 <returns>A signed integer, will be zero if the array contains
420 less than four bytes</returns>
421 </member> 227 </member>
422 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])"> 228 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
423 <summary> 229 <summary>Default initializer</summary>
424 Convert the first eight bytes of the given array in little endian
425 ordering to a signed long integer
426 </summary>
427 <param name="bytes">An array eight bytes or longer</param>
428 <returns>A signed long integer, will be zero if the array contains
429 less than eight bytes</returns>
430 </member> 230 </member>
431 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)"> 231 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
432 <summary> 232 <summary>Text used when presenting ENUM to user</summary>
433 Convert the first eight bytes starting at the given position in
434 little endian ordering to a signed long integer
435 </summary>
436 <param name="bytes">An array eight bytes or longer</param>
437 <param name="pos">Position to start reading the long from</param>
438 <returns>A signed long integer, will be zero if a long can't be read
439 at the given position</returns>
440 </member> 233 </member>
441 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)"> 234 <member name="T:OpenMetaverse.AssetType">
442 <summary> 235 <summary>
443 Convert the first two bytes starting at the given position in 236 The different types of grid assets
444 little endian ordering to an unsigned short
445 </summary> 237 </summary>
446 <param name="bytes">Byte array containing the ushort</param>
447 <param name="pos">Position to start reading the ushort from</param>
448 <returns>An unsigned short, will be zero if a ushort can't be read
449 at the given position</returns>
450 </member> 238 </member>
451 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])"> 239 <member name="F:OpenMetaverse.AssetType.Unknown">
452 <summary> 240 <summary>Unknown asset type</summary>
453 Convert two bytes in little endian ordering to an unsigned short
454 </summary>
455 <param name="bytes">Byte array containing the ushort</param>
456 <returns>An unsigned short, will be zero if a ushort can't be
457 read</returns>
458 </member> 241 </member>
459 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)"> 242 <member name="F:OpenMetaverse.AssetType.Texture">
460 <summary> 243 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
461 Convert the first four bytes starting at the given position in
462 little endian ordering to an unsigned integer
463 </summary>
464 <param name="bytes">Byte array containing the uint</param>
465 <param name="pos">Position to start reading the uint from</param>
466 <returns>An unsigned integer, will be zero if a uint can't be read
467 at the given position</returns>
468 </member> 244 </member>
469 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])"> 245 <member name="F:OpenMetaverse.AssetType.Sound">
470 <summary> 246 <summary>Sound asset</summary>
471 Convert the first four bytes of the given array in little endian
472 ordering to an unsigned integer
473 </summary>
474 <param name="bytes">An array four bytes or longer</param>
475 <returns>An unsigned integer, will be zero if the array contains
476 less than four bytes</returns>
477 </member> 247 </member>
478 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])"> 248 <member name="F:OpenMetaverse.AssetType.CallingCard">
479 <summary> 249 <summary>Calling card for another avatar</summary>
480 Convert the first eight bytes of the given array in little endian
481 ordering to an unsigned 64-bit integer
482 </summary>
483 <param name="bytes">An array eight bytes or longer</param>
484 <returns>An unsigned 64-bit integer, will be zero if the array
485 contains less than eight bytes</returns>
486 </member> 250 </member>
487 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)"> 251 <member name="F:OpenMetaverse.AssetType.Landmark">
488 <summary> 252 <summary>Link to a location in world</summary>
489 Convert four bytes in little endian ordering to a floating point
490 value
491 </summary>
492 <param name="bytes">Byte array containing a little ending floating
493 point value</param>
494 <param name="pos">Starting position of the floating point value in
495 the byte array</param>
496 <returns>Single precision value</returns>
497 </member> 253 </member>
498 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)"> 254 <member name="F:OpenMetaverse.AssetType.Clothing">
499 <summary> 255 <summary>Collection of textures and parameters that can be
500 Convert an integer to a byte array in little endian format 256 worn by an avatar</summary>
501 </summary>
502 <param name="value">The integer to convert</param>
503 <returns>A four byte little endian array</returns>
504 </member> 257 </member>
505 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)"> 258 <member name="F:OpenMetaverse.AssetType.Object">
506 <summary> 259 <summary>Primitive that can contain textures, sounds,
507 Convert an integer to a byte array in big endian format 260 scripts and more</summary>
508 </summary>
509 <param name="value">The integer to convert</param>
510 <returns>A four byte big endian array</returns>
511 </member> 261 </member>
512 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)"> 262 <member name="F:OpenMetaverse.AssetType.Notecard">
513 <summary> 263 <summary>Notecard asset</summary>
514 Convert a 64-bit integer to a byte array in little endian format
515 </summary>
516 <param name="value">The value to convert</param>
517 <returns>An 8 byte little endian array</returns>
518 </member> 264 </member>
519 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)"> 265 <member name="F:OpenMetaverse.AssetType.Folder">
520 <summary> 266 <summary>Holds a collection of inventory items</summary>
521 Convert a 64-bit unsigned integer to a byte array in little endian
522 format
523 </summary>
524 <param name="value">The value to convert</param>
525 <returns>An 8 byte little endian array</returns>
526 </member> 267 </member>
527 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)"> 268 <member name="F:OpenMetaverse.AssetType.RootFolder">
528 <summary> 269 <summary>Root inventory folder</summary>
529 Convert a floating point value to four bytes in little endian
530 ordering
531 </summary>
532 <param name="value">A floating point value</param>
533 <returns>A four byte array containing the value in little endian
534 ordering</returns>
535 </member> 270 </member>
536 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)"> 271 <member name="F:OpenMetaverse.AssetType.LSLText">
537 <summary> 272 <summary>Linden scripting language script</summary>
538 Converts an unsigned integer to a hexadecimal string
539 </summary>
540 <param name="i">An unsigned integer to convert to a string</param>
541 <returns>A hexadecimal string 10 characters long</returns>
542 <example>0x7fffffff</example>
543 </member> 273 </member>
544 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])"> 274 <member name="F:OpenMetaverse.AssetType.LSLBytecode">
545 <summary> 275 <summary>LSO bytecode for a script</summary>
546 Convert a variable length UTF8 byte array to a string
547 </summary>
548 <param name="bytes">The UTF8 encoded byte array to convert</param>
549 <returns>The decoded string</returns>
550 </member> 276 </member>
551 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)"> 277 <member name="F:OpenMetaverse.AssetType.TextureTGA">
552 <summary> 278 <summary>Uncompressed TGA texture</summary>
553 Converts a byte array to a string containing hexadecimal characters
554 </summary>
555 <param name="bytes">The byte array to convert to a string</param>
556 <param name="fieldName">The name of the field to prepend to each
557 line of the string</param>
558 <returns>A string containing hexadecimal characters on multiple
559 lines. Each line is prepended with the field name</returns>
560 </member> 279 </member>
561 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)"> 280 <member name="F:OpenMetaverse.AssetType.Bodypart">
562 <summary> 281 <summary>Collection of textures and shape parameters that can
563 Converts a byte array to a string containing hexadecimal characters 282 be worn</summary>
564 </summary>
565 <param name="bytes">The byte array to convert to a string</param>
566 <param name="length">Number of bytes in the array to parse</param>
567 <param name="fieldName">A string to prepend to each line of the hex
568 dump</param>
569 <returns>A string containing hexadecimal characters on multiple
570 lines. Each line is prepended with the field name</returns>
571 </member> 283 </member>
572 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)"> 284 <member name="F:OpenMetaverse.AssetType.TrashFolder">
573 <summary> 285 <summary>Trash folder</summary>
574 Convert a string to a UTF8 encoded byte array
575 </summary>
576 <param name="str">The string to convert</param>
577 <returns>A null-terminated UTF8 byte array</returns>
578 </member> 286 </member>
579 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)"> 287 <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
580 <summary> 288 <summary>Snapshot folder</summary>
581 Converts a string containing hexadecimal characters to a byte array
582 </summary>
583 <param name="hexString">String containing hexadecimal characters</param>
584 <param name="handleDirty">If true, gracefully handles null, empty and
585 uneven strings as well as stripping unconvertable characters</param>
586 <returns>The converted byte array</returns>
587 </member> 289 </member>
588 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)"> 290 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
589 <summary> 291 <summary>Lost and found folder</summary>
590 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
591 </summary>
592 <param name="c">Character to test</param>
593 <returns>true if hex digit, false if not</returns>
594 </member> 292 </member>
595 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)"> 293 <member name="F:OpenMetaverse.AssetType.SoundWAV">
596 <summary> 294 <summary>Uncompressed sound</summary>
597 Converts 1 or 2 character string into equivalant byte value
598 </summary>
599 <param name="hex">1 or 2 character string</param>
600 <returns>byte</returns>
601 </member> 295 </member>
602 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)"> 296 <member name="F:OpenMetaverse.AssetType.ImageTGA">
603 <summary> 297 <summary>Uncompressed TGA non-square image, not to be used as a
604 Convert a float value to a byte given a minimum and maximum range 298 texture</summary>
605 </summary>
606 <param name="val">Value to convert to a byte</param>
607 <param name="lower">Minimum value range</param>
608 <param name="upper">Maximum value range</param>
609 <returns>A single byte representing the original float value</returns>
610 </member> 299 </member>
611 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)"> 300 <member name="F:OpenMetaverse.AssetType.ImageJPEG">
612 <summary> 301 <summary>Compressed JPEG non-square image, not to be used as a
613 Convert a byte to a float value given a minimum and maximum range 302 texture</summary>
614 </summary>
615 <param name="bytes">Byte array to get the byte from</param>
616 <param name="pos">Position in the byte array the desired byte is at</param>
617 <param name="lower">Minimum value range</param>
618 <param name="upper">Maximum value range</param>
619 <returns>A float value inclusively between lower and upper</returns>
620 </member> 303 </member>
621 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)"> 304 <member name="F:OpenMetaverse.AssetType.Animation">
622 <summary> 305 <summary>Animation</summary>
623 Convert a byte to a float value given a minimum and maximum range
624 </summary>
625 <param name="val">Byte to convert to a float value</param>
626 <param name="lower">Minimum value range</param>
627 <param name="upper">Maximum value range</param>
628 <returns>A float value inclusively between lower and upper</returns>
629 </member> 306 </member>
630 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)"> 307 <member name="F:OpenMetaverse.AssetType.Gesture">
631 <summary> 308 <summary>Sequence of animations, sounds, chat, and pauses</summary>
632 Attempts to parse a floating point value from a string, using an
633 EN-US number format
634 </summary>
635 <param name="s">String to parse</param>
636 <param name="result">Resulting floating point number</param>
637 <returns>True if the parse was successful, otherwise false</returns>
638 </member> 309 </member>
639 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)"> 310 <member name="F:OpenMetaverse.AssetType.Simstate">
640 <summary> 311 <summary>Simstate file</summary>
641 Attempts to parse a floating point value from a string, using an
642 EN-US number format
643 </summary>
644 <param name="s">String to parse</param>
645 <param name="result">Resulting floating point number</param>
646 <returns>True if the parse was successful, otherwise false</returns>
647 </member> 312 </member>
648 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)"> 313 <member name="F:OpenMetaverse.AssetType.FavoriteFolder">
649 <summary> 314 <summary>Contains landmarks for favorites</summary>
650 Tries to parse an unsigned 32-bit integer from a hexadecimal string
651 </summary>
652 <param name="s">String to parse</param>
653 <param name="result">Resulting integer</param>
654 <returns>True if the parse was successful, otherwise false</returns>
655 </member> 315 </member>
656 <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)"> 316 <member name="F:OpenMetaverse.AssetType.Link">
657 <summary> 317 <summary>Asset is a link to another inventory item</summary>
658 Returns text specified in EnumInfo attribute of the enumerator
659 To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
660 of enum values
661 </summary>
662 <param name="value">Enum value</param>
663 <returns>Text representation of the enum</returns>
664 </member> 318 </member>
665 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)"> 319 <member name="F:OpenMetaverse.AssetType.LinkFolder">
666 <summary> 320 <summary>Asset is a link to another inventory folder</summary>
667 Takes an AssetType and returns the string representation
668 </summary>
669 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
670 <returns>The string version of the AssetType</returns>
671 </member> 321 </member>
672 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 322 <member name="F:OpenMetaverse.AssetType.EnsembleStart">
673 <summary> 323 <summary>Beginning of the range reserved for ensembles</summary>
674 Translate a string name of an AssetType into the proper Type
675 </summary>
676 <param name="type">A string containing the AssetType name</param>
677 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
678 </member> 324 </member>
679 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)"> 325 <member name="F:OpenMetaverse.AssetType.EnsembleEnd">
680 <summary> 326 <summary>End of the range reserved for ensembles</summary>
681 Convert an InventoryType to a string
682 </summary>
683 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
684 <returns>A string representation of the source</returns>
685 </member> 327 </member>
686 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 328 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
687 <summary> 329 <summary>Folder containing inventory links to wearables and attachments
688 Convert a string into a valid InventoryType 330 that are part of the current outfit</summary>
689 </summary>
690 <param name="type">A string representation of the InventoryType to convert</param>
691 <returns>A InventoryType object which matched the type</returns>
692 </member> 331 </member>
693 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)"> 332 <member name="F:OpenMetaverse.AssetType.OutfitFolder">
694 <summary> 333 <summary>Folder containing inventory items or links to
695 Convert a SaleType to a string 334 inventory items of wearables and attachments
696 </summary> 335 together make a full outfit</summary>
697 <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
698 <returns>A string representation of the source</returns>
699 </member> 336 </member>
700 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 337 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
701 <summary> 338 <summary>Root folder for the folders of type OutfitFolder</summary>
702 Convert a string into a valid SaleType
703 </summary>
704 <param name="value">A string representation of the SaleType to convert</param>
705 <returns>A SaleType object which matched the type</returns>
706 </member> 339 </member>
707 <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)"> 340 <member name="F:OpenMetaverse.AssetType.Mesh">
708 <summary> 341 <summary>Linden mesh format</summary>
709 Converts a string used in LLSD to AttachmentPoint type
710 </summary>
711 <param name="value">String representation of AttachmentPoint to convert</param>
712 <returns>AttachmentPoint enum</returns>
713 </member> 342 </member>
714 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])"> 343 <member name="F:OpenMetaverse.AssetType.Inbox">
715 <summary> 344 <summary>Marketplace direct delivery inbox ("Received Items")</summary>
716 Copy a byte array
717 </summary>
718 <param name="bytes">Byte array to copy</param>
719 <returns>A copy of the given byte array</returns>
720 </member> 345 </member>
721 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)"> 346 <member name="F:OpenMetaverse.AssetType.Outbox">
722 <summary> 347 <summary>Marketplace direct delivery outbox</summary>
723 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
724 </summary>
725 <param name="a">The left-hand (or X) value</param>
726 <param name="b">The right-hand (or Y) value</param>
727 <returns>A 64-bit integer containing the two 32-bit input values</returns>
728 </member> 348 </member>
729 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)"> 349 <member name="F:OpenMetaverse.AssetType.BasicRoot">
730 <summary> 350 <summary></summary>
731 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
732 </summary>
733 <param name="a">The 64-bit input integer</param>
734 <param name="b">The left-hand (or X) output value</param>
735 <param name="c">The right-hand (or Y) output value</param>
736 </member> 351 </member>
737 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)"> 352 <member name="T:OpenMetaverse.InventoryType">
738 <summary> 353 <summary>
739 Convert an IP address object to an unsigned 32-bit integer 354 Inventory Item Types, eg Script, Notecard, Folder, etc
740 </summary> 355 </summary>
741 <param name="address">IP address to convert</param>
742 <returns>32-bit unsigned integer holding the IP address bits</returns>
743 </member> 356 </member>
744 <member name="M:OpenMetaverse.Utils.GetUnixTime"> 357 <member name="F:OpenMetaverse.InventoryType.Unknown">
745 <summary> 358 <summary>Unknown</summary>
746 Gets a unix timestamp for the current time
747 </summary>
748 <returns>An unsigned integer representing a unix timestamp for now</returns>
749 </member> 359 </member>
750 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)"> 360 <member name="F:OpenMetaverse.InventoryType.Texture">
751 <summary> 361 <summary>Texture</summary>
752 Convert a UNIX timestamp to a native DateTime object
753 </summary>
754 <param name="timestamp">An unsigned integer representing a UNIX
755 timestamp</param>
756 <returns>A DateTime object containing the same time specified in
757 the given timestamp</returns>
758 </member> 362 </member>
759 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)"> 363 <member name="F:OpenMetaverse.InventoryType.Sound">
760 <summary> 364 <summary>Sound</summary>
761 Convert a UNIX timestamp to a native DateTime object
762 </summary>
763 <param name="timestamp">A signed integer representing a UNIX
764 timestamp</param>
765 <returns>A DateTime object containing the same time specified in
766 the given timestamp</returns>
767 </member> 365 </member>
768 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)"> 366 <member name="F:OpenMetaverse.InventoryType.CallingCard">
769 <summary> 367 <summary>Calling Card</summary>
770 Convert a native DateTime object to a UNIX timestamp
771 </summary>
772 <param name="time">A DateTime object you want to convert to a
773 timestamp</param>
774 <returns>An unsigned integer representing a UNIX timestamp</returns>
775 </member> 368 </member>
776 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)"> 369 <member name="F:OpenMetaverse.InventoryType.Landmark">
777 <summary> 370 <summary>Landmark</summary>
778 Swap two values
779 </summary>
780 <typeparam name="T">Type of the values to swap</typeparam>
781 <param name="lhs">First value</param>
782 <param name="rhs">Second value</param>
783 </member> 371 </member>
784 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)"> 372 <member name="F:OpenMetaverse.InventoryType.Notecard">
785 <summary> 373 <summary>Notecard</summary>
786 Try to parse an enumeration value from a string
787 </summary>
788 <typeparam name="T">Enumeration type</typeparam>
789 <param name="strType">String value to parse</param>
790 <param name="result">Enumeration value on success</param>
791 <returns>True if the parsing succeeded, otherwise false</returns>
792 </member> 374 </member>
793 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)"> 375 <member name="F:OpenMetaverse.InventoryType.Category">
794 <summary> 376 <summary></summary>
795 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
796 </summary>
797 <param name="value">Byte to swap the words in</param>
798 <returns>Byte value with the words swapped</returns>
799 </member> 377 </member>
800 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 378 <member name="F:OpenMetaverse.InventoryType.Folder">
801 <summary> 379 <summary>Folder</summary>
802 Attempts to convert a string representation of a hostname or IP
803 address to a <seealso cref="T:System.Net.IPAddress"/>
804 </summary>
805 <param name="hostname">Hostname to convert to an IPAddress</param>
806 <returns>Converted IP address object, or null if the conversion
807 failed</returns>
808 </member> 380 </member>
809 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 381 <member name="F:OpenMetaverse.InventoryType.RootCategory">
810 <summary>Provide a single instance of the CultureInfo class to 382 <summary></summary>
811 help parsing in situations where the grid assumes an en-us
812 culture</summary>
813 </member> 383 </member>
814 <member name="F:OpenMetaverse.Utils.Epoch"> 384 <member name="F:OpenMetaverse.InventoryType.LSL">
815 <summary>UNIX epoch in DateTime format</summary> 385 <summary>an LSL Script</summary>
816 </member> 386 </member>
817 <member name="F:OpenMetaverse.Utils.MD5Builder"> 387 <member name="F:OpenMetaverse.InventoryType.Snapshot">
818 <summary>Provide a single instance of the MD5 class to avoid making 388 <summary></summary>
819 duplicate copies and handle thread safety</summary>
820 </member> 389 </member>
821 <member name="F:OpenMetaverse.Utils.SHA1Builder"> 390 <member name="F:OpenMetaverse.InventoryType.Attachment">
822 <summary>Provide a single instance of the SHA-1 class to avoid 391 <summary></summary>
823 making duplicate copies and handle thread safety</summary>
824 </member> 392 </member>
825 <member name="F:OpenMetaverse.Utils.RNG"> 393 <member name="F:OpenMetaverse.InventoryType.Wearable">
826 <summary>Provide a single instance of a random number generator 394 <summary></summary>
827 to avoid making duplicate copies and handle thread safety</summary>
828 </member> 395 </member>
829 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)"> 396 <member name="F:OpenMetaverse.InventoryType.Animation">
830 <summary> 397 <summary></summary>
831 Clamp a given value between a range
832 </summary>
833 <param name="value">Value to clamp</param>
834 <param name="min">Minimum allowable value</param>
835 <param name="max">Maximum allowable value</param>
836 <returns>A value inclusively between lower and upper</returns>
837 </member> 398 </member>
838 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)"> 399 <member name="F:OpenMetaverse.InventoryType.Gesture">
839 <summary> 400 <summary></summary>
840 Clamp a given value between a range
841 </summary>
842 <param name="value">Value to clamp</param>
843 <param name="min">Minimum allowable value</param>
844 <param name="max">Maximum allowable value</param>
845 <returns>A value inclusively between lower and upper</returns>
846 </member> 401 </member>
847 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)"> 402 <member name="F:OpenMetaverse.InventoryType.Mesh">
848 <summary> 403 <summary></summary>
849 Clamp a given value between a range
850 </summary>
851 <param name="value">Value to clamp</param>
852 <param name="min">Minimum allowable value</param>
853 <param name="max">Maximum allowable value</param>
854 <returns>A value inclusively between lower and upper</returns>
855 </member> 404 </member>
856 <member name="M:OpenMetaverse.Utils.Round(System.Single)"> 405 <member name="T:OpenMetaverse.SaleType">
857 <summary> 406 <summary>
858 Round a floating-point value to the nearest integer 407 Item Sale Status
859 </summary> 408 </summary>
860 <param name="val">Floating point number to round</param>
861 <returns>Integer</returns>
862 </member> 409 </member>
863 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)"> 410 <member name="F:OpenMetaverse.SaleType.Not">
864 <summary> 411 <summary>Not for sale</summary>
865 Test if a single precision float is a finite number
866 </summary>
867 </member> 412 </member>
868 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)"> 413 <member name="F:OpenMetaverse.SaleType.Original">
869 <summary> 414 <summary>The original is for sale</summary>
870 Test if a double precision float is a finite number
871 </summary>
872 </member> 415 </member>
873 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)"> 416 <member name="F:OpenMetaverse.SaleType.Copy">
874 <summary> 417 <summary>Copies are for sale</summary>
875 Get the distance between two floating-point values
876 </summary>
877 <param name="value1">First value</param>
878 <param name="value2">Second value</param>
879 <returns>The distance between the two values</returns>
880 </member> 418 </member>
881 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])"> 419 <member name="F:OpenMetaverse.SaleType.Contents">
882 <summary> 420 <summary>The contents of the object are for sale</summary>
883 Compute the MD5 hash for a byte array
884 </summary>
885 <param name="data">Byte array to compute the hash for</param>
886 <returns>MD5 hash of the input data</returns>
887 </member> 421 </member>
888 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])"> 422 <member name="T:OpenMetaverse.WearableType">
889 <summary> 423 <summary>
890 Compute the SHA1 hash for a byte array 424 Types of wearable assets
891 </summary> 425 </summary>
892 <param name="data">Byte array to compute the hash for</param>
893 <returns>SHA1 hash of the input data</returns>
894 </member> 426 </member>
895 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)"> 427 <member name="F:OpenMetaverse.WearableType.Shape">
896 <summary> 428 <summary>Body shape</summary>
897 Calculate the SHA1 hash of a given string
898 </summary>
899 <param name="value">The string to hash</param>
900 <returns>The SHA1 hash as a string</returns>
901 </member> 429 </member>
902 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])"> 430 <member name="F:OpenMetaverse.WearableType.Skin">
903 <summary> 431 <summary>Skin textures and attributes</summary>
904 Compute the SHA256 hash for a byte array
905 </summary>
906 <param name="data">Byte array to compute the hash for</param>
907 <returns>SHA256 hash of the input data</returns>
908 </member> 432 </member>
909 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)"> 433 <member name="F:OpenMetaverse.WearableType.Hair">
910 <summary> 434 <summary>Hair</summary>
911 Calculate the SHA256 hash of a given string
912 </summary>
913 <param name="value">The string to hash</param>
914 <returns>The SHA256 hash as a string</returns>
915 </member> 435 </member>
916 <member name="M:OpenMetaverse.Utils.MD5(System.String)"> 436 <member name="F:OpenMetaverse.WearableType.Eyes">
917 <summary> 437 <summary>Eyes</summary>
918 Calculate the MD5 hash of a given string
919 </summary>
920 <param name="password">The password to hash</param>
921 <returns>An MD5 hash in string format, with $1$ prepended</returns>
922 </member> 438 </member>
923 <member name="M:OpenMetaverse.Utils.MD5String(System.String)"> 439 <member name="F:OpenMetaverse.WearableType.Shirt">
924 <summary> 440 <summary>Shirt</summary>
925 Calculate the MD5 hash of a given string
926 </summary>
927 <param name="value">The string to hash</param>
928 <returns>The MD5 hash as a string</returns>
929 </member> 441 </member>
930 <member name="M:OpenMetaverse.Utils.RandomDouble"> 442 <member name="F:OpenMetaverse.WearableType.Pants">
931 <summary> 443 <summary>Pants</summary>
932 Generate a random double precision floating point value
933 </summary>
934 <returns>Random value of type double</returns>
935 </member> 444 </member>
936 <member name="M:OpenMetaverse.Utils.GetRunningPlatform"> 445 <member name="F:OpenMetaverse.WearableType.Shoes">
937 <summary> 446 <summary>Shoes</summary>
938 Get the current running platform
939 </summary>
940 <returns>Enumeration of the current platform we are running on</returns>
941 </member> 447 </member>
942 <member name="M:OpenMetaverse.Utils.GetRunningRuntime"> 448 <member name="F:OpenMetaverse.WearableType.Socks">
943 <summary> 449 <summary>Socks</summary>
944 Get the current running runtime
945 </summary>
946 <returns>Enumeration of the current runtime we are running on</returns>
947 </member> 450 </member>
948 <member name="T:OpenMetaverse.Utils.Platform"> 451 <member name="F:OpenMetaverse.WearableType.Jacket">
949 <summary> 452 <summary>Jacket</summary>
950 Operating system
951 </summary>
952 </member> 453 </member>
953 <member name="F:OpenMetaverse.Utils.Platform.Unknown"> 454 <member name="F:OpenMetaverse.WearableType.Gloves">
954 <summary>Unknown</summary> 455 <summary>Gloves</summary>
955 </member> 456 </member>
956 <member name="F:OpenMetaverse.Utils.Platform.Windows"> 457 <member name="F:OpenMetaverse.WearableType.Undershirt">
957 <summary>Microsoft Windows</summary> 458 <summary>Undershirt</summary>
958 </member> 459 </member>
959 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE"> 460 <member name="F:OpenMetaverse.WearableType.Underpants">
960 <summary>Microsoft Windows CE</summary> 461 <summary>Underpants</summary>
961 </member> 462 </member>
962 <member name="F:OpenMetaverse.Utils.Platform.Linux"> 463 <member name="F:OpenMetaverse.WearableType.Skirt">
963 <summary>Linux</summary> 464 <summary>Skirt</summary>
964 </member> 465 </member>
965 <member name="F:OpenMetaverse.Utils.Platform.OSX"> 466 <member name="F:OpenMetaverse.WearableType.Alpha">
966 <summary>Apple OSX</summary> 467 <summary>Alpha mask to hide parts of the avatar</summary>
967 </member> 468 </member>
968 <member name="T:OpenMetaverse.Utils.Runtime"> 469 <member name="F:OpenMetaverse.WearableType.Tattoo">
969 <summary> 470 <summary>Tattoo</summary>
970 Runtime platform
971 </summary>
972 </member> 471 </member>
973 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 472 <member name="F:OpenMetaverse.WearableType.Physics">
974 <summary>.NET runtime</summary> 473 <summary>Physics</summary>
975 </member> 474 </member>
976 <member name="F:OpenMetaverse.Utils.Runtime.Mono"> 475 <member name="F:OpenMetaverse.WearableType.Invalid">
977 <summary>Mono runtime: http://www.mono-project.com/</summary> 476 <summary>Invalid wearable asset</summary>
978 </member> 477 </member>
979 <member name="T:OpenMetaverse.PCode"> 478 <member name="T:OpenMetaverse.PCode">
980 <summary> 479 <summary>
@@ -1555,352 +1054,954 @@
1555 <member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull"> 1054 <member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull">
1556 <summary>Use convex hull represantion of this prim</summary> 1055 <summary>Use convex hull represantion of this prim</summary>
1557 </member> 1056 </member>
1558 <member name="F:OpenMetaverse.Vector4.X"> 1057 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
1058 <summary>For thread safety</summary>
1059 </member>
1060 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
1061 <summary>For thread safety</summary>
1062 </member>
1063 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
1064 <summary>
1065 Purges expired objects from the cache. Called automatically by the purge timer.
1066 </summary>
1067 </member>
1068 <member name="T:OpenMetaverse.LocklessQueue`1">
1069 <summary>
1070 A thread-safe lockless queue that supports multiple readers and
1071 multiple writers
1072 </summary>
1073 </member>
1074 <member name="F:OpenMetaverse.LocklessQueue`1.head">
1075 <summary>Queue head</summary>
1076 </member>
1077 <member name="F:OpenMetaverse.LocklessQueue`1.tail">
1078 <summary>Queue tail</summary>
1079 </member>
1080 <member name="F:OpenMetaverse.LocklessQueue`1.count">
1081 <summary>Queue item count</summary>
1082 </member>
1083 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
1084 <summary>
1085 Constructor
1086 </summary>
1087 </member>
1088 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
1089 <summary>
1090 Enqueue an item
1091 </summary>
1092 <param name="item">Item to enqeue</param>
1093 </member>
1094 <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
1095 <summary>
1096 Try to dequeue an item
1097 </summary>
1098 <param name="item">Dequeued item if the dequeue was successful</param>
1099 <returns>True if an item was successfully deqeued, otherwise false</returns>
1100 </member>
1101 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
1102 <summary>Gets the current number of items in the queue. Since this
1103 is a lockless collection this value should be treated as a close
1104 estimate</summary>
1105 </member>
1106 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
1107 <summary>
1108 Provides a node container for data in a singly linked list
1109 </summary>
1110 </member>
1111 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
1112 <summary>Pointer to the next node in list</summary>
1113 </member>
1114 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
1115 <summary>The data contained by the node</summary>
1116 </member>
1117 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
1118 <summary>
1119 Constructor
1120 </summary>
1121 </member>
1122 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
1123 <summary>
1124 Constructor
1125 </summary>
1126 </member>
1127 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1128 <summary>
1129 Convert this matrix to euler rotations
1130 </summary>
1131 <param name="roll">X euler angle</param>
1132 <param name="pitch">Y euler angle</param>
1133 <param name="yaw">Z euler angle</param>
1134 </member>
1135 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
1136 <summary>
1137 Convert this matrix to a quaternion rotation
1138 </summary>
1139 <returns>A quaternion representation of this rotation matrix</returns>
1140 </member>
1141 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
1142 <summary>
1143 Construct a matrix from euler rotation values in radians
1144 </summary>
1145 <param name="roll">X euler angle in radians</param>
1146 <param name="pitch">Y euler angle in radians</param>
1147 <param name="yaw">Z euler angle in radians</param>
1148 </member>
1149 <member name="M:OpenMetaverse.Matrix4.ToString">
1150 <summary>
1151 Get a formatted string representation of the vector
1152 </summary>
1153 <returns>A string representation of the vector</returns>
1154 </member>
1155 <member name="F:OpenMetaverse.Matrix4.Zero">
1156 <summary>A 4x4 matrix containing all zeroes</summary>
1157 </member>
1158 <member name="F:OpenMetaverse.Matrix4.Identity">
1159 <summary>A 4x4 identity matrix</summary>
1160 </member>
1161 <member name="F:OpenMetaverse.Quaternion.X">
1559 <summary>X value</summary> 1162 <summary>X value</summary>
1560 </member> 1163 </member>
1561 <member name="F:OpenMetaverse.Vector4.Y"> 1164 <member name="F:OpenMetaverse.Quaternion.Y">
1562 <summary>Y value</summary> 1165 <summary>Y value</summary>
1563 </member> 1166 </member>
1564 <member name="F:OpenMetaverse.Vector4.Z"> 1167 <member name="F:OpenMetaverse.Quaternion.Z">
1565 <summary>Z value</summary> 1168 <summary>Z value</summary>
1566 </member> 1169 </member>
1567 <member name="F:OpenMetaverse.Vector4.W"> 1170 <member name="F:OpenMetaverse.Quaternion.W">
1568 <summary>W value</summary> 1171 <summary>W value</summary>
1569 </member> 1172 </member>
1570 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 1173 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
1571 <summary> 1174 <summary>
1572 Constructor, builds a vector from a byte array 1175 Build a quaternion from normalized float values
1176 </summary>
1177 <param name="x">X value from -1.0 to 1.0</param>
1178 <param name="y">Y value from -1.0 to 1.0</param>
1179 <param name="z">Z value from -1.0 to 1.0</param>
1180 </member>
1181 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
1182 <summary>
1183 Constructor, builds a quaternion object from a byte array
1573 </summary> 1184 </summary>
1574 <param name="byteArray">Byte array containing four four-byte floats</param> 1185 <param name="byteArray">Byte array containing four four-byte floats</param>
1575 <param name="pos">Beginning position in the byte array</param> 1186 <param name="pos">Offset in the byte array to start reading at</param>
1187 <param name="normalized">Whether the source data is normalized or
1188 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1189 be read.</param>
1576 </member> 1190 </member>
1577 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 1191 <member name="M:OpenMetaverse.Quaternion.Normalize">
1578 <summary> 1192 <summary>
1579 Test if this vector is equal to another vector, within a given 1193 Normalizes the quaternion
1580 tolerance range
1581 </summary> 1194 </summary>
1582 <param name="vec">Vector to test against</param>
1583 <param name="tolerance">The acceptable magnitude of difference
1584 between the two vectors</param>
1585 <returns>True if the magnitude of difference between the two vectors
1586 is less than the given tolerance, otherwise false</returns>
1587 </member> 1195 </member>
1588 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 1196 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
1589 <summary> 1197 <summary>
1590 IComparable.CompareTo implementation 1198 Builds a quaternion object from a byte array
1591 </summary> 1199 </summary>
1200 <param name="byteArray">The source byte array</param>
1201 <param name="pos">Offset in the byte array to start reading at</param>
1202 <param name="normalized">Whether the source data is normalized or
1203 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1204 be read.</param>
1592 </member> 1205 </member>
1593 <member name="M:OpenMetaverse.Vector4.IsFinite"> 1206 <member name="M:OpenMetaverse.Quaternion.GetBytes">
1594 <summary> 1207 <summary>
1595 Test if this vector is composed of all finite numbers 1208 Normalize this quaternion and serialize it to a byte array
1596 </summary> 1209 </summary>
1210 <returns>A 12 byte array containing normalized X, Y, and Z floating
1211 point values in order using little endian byte ordering</returns>
1597 </member> 1212 </member>
1598 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 1213 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
1599 <summary> 1214 <summary>
1600 Builds a vector from a byte array 1215 Writes the raw bytes for this quaternion to a byte array
1601 </summary> 1216 </summary>
1602 <param name="byteArray">Byte array containing a 16 byte vector</param> 1217 <param name="dest">Destination byte array</param>
1603 <param name="pos">Beginning position in the byte array</param> 1218 <param name="pos">Position in the destination array to start
1219 writing. Must be at least 12 bytes before the end of the array</param>
1604 </member> 1220 </member>
1605 <member name="M:OpenMetaverse.Vector4.GetBytes"> 1221 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1606 <summary> 1222 <summary>
1607 Returns the raw bytes for this vector 1223 Convert this quaternion to euler angles
1608 </summary> 1224 </summary>
1609 <returns>A 16 byte array containing X, Y, Z, and W</returns> 1225 <param name="roll">X euler angle</param>
1226 <param name="pitch">Y euler angle</param>
1227 <param name="yaw">Z euler angle</param>
1610 </member> 1228 </member>
1611 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 1229 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
1612 <summary> 1230 <summary>
1613 Writes the raw bytes for this vector to a byte array 1231 Convert this quaternion to an angle around an axis
1614 </summary> 1232 </summary>
1615 <param name="dest">Destination byte array</param> 1233 <param name="axis">Unit vector describing the axis</param>
1616 <param name="pos">Position in the destination array to start 1234 <param name="angle">Angle around the axis, in radians</param>
1617 writing. Must be at least 16 bytes before the end of the array</param>
1618 </member> 1235 </member>
1619 <member name="M:OpenMetaverse.Vector4.ToRawString"> 1236 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
1620 <summary> 1237 <summary>
1621 Get a string representation of the vector elements with up to three 1238 Returns the conjugate (spatial inverse) of a quaternion
1239 </summary>
1240 </member>
1241 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
1242 <summary>
1243 Build a quaternion from an axis and an angle of rotation around
1244 that axis
1245 </summary>
1246 </member>
1247 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
1248 <summary>
1249 Build a quaternion from an axis and an angle of rotation around
1250 that axis
1251 </summary>
1252 <param name="axis">Axis of rotation</param>
1253 <param name="angle">Angle of rotation</param>
1254 </member>
1255 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
1256 <summary>
1257 Creates a quaternion from a vector containing roll, pitch, and yaw
1258 in radians
1259 </summary>
1260 <param name="eulers">Vector representation of the euler angles in
1261 radians</param>
1262 <returns>Quaternion representation of the euler angles</returns>
1263 </member>
1264 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
1265 <summary>
1266 Creates a quaternion from roll, pitch, and yaw euler angles in
1267 radians
1268 </summary>
1269 <param name="roll">X angle in radians</param>
1270 <param name="pitch">Y angle in radians</param>
1271 <param name="yaw">Z angle in radians</param>
1272 <returns>Quaternion representation of the euler angles</returns>
1273 </member>
1274 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1275 <summary>
1276 Conjugates and renormalizes a vector
1277 </summary>
1278 </member>
1279 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1280 <summary>
1281 Spherical linear interpolation between two quaternions
1282 </summary>
1283 </member>
1284 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1285 <summary>
1286 Get a string representation of the quaternion elements with up to three
1622 decimal digits and separated by spaces only 1287 decimal digits and separated by spaces only
1623 </summary> 1288 </summary>
1624 <returns>Raw string representation of the vector</returns> 1289 <returns>Raw string representation of the quaternion</returns>
1625 </member> 1290 </member>
1626 <member name="F:OpenMetaverse.Vector4.Zero"> 1291 <member name="F:OpenMetaverse.Quaternion.Identity">
1627 <summary>A vector with a value of 0,0,0,0</summary> 1292 <summary>A quaternion with a value of 0,0,0,1</summary>
1628 </member> 1293 </member>
1629 <member name="F:OpenMetaverse.Vector4.One"> 1294 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
1630 <summary>A vector with a value of 1,1,1,1</summary> 1295 <summary>
1296 Determines the appropriate events to set, leaves the locks, and sets the events.
1297 </summary>
1631 </member> 1298 </member>
1632 <member name="F:OpenMetaverse.Vector4.UnitX"> 1299 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
1633 <summary>A vector with a value of 1,0,0,0</summary> 1300 <summary>
1301 A routine for lazily creating a event outside the lock (so if errors
1302 happen they are outside the lock and that we don't do much work
1303 while holding a spin lock). If all goes well, reenter the lock and
1304 set 'waitEvent'
1305 </summary>
1634 </member> 1306 </member>
1635 <member name="F:OpenMetaverse.Vector4.UnitY"> 1307 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
1636 <summary>A vector with a value of 0,1,0,0</summary> 1308 <summary>
1309 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
1310 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
1311 </summary>
1637 </member> 1312 </member>
1638 <member name="F:OpenMetaverse.Vector4.UnitZ"> 1313 <member name="T:OpenMetaverse.TokenBucket">
1639 <summary>A vector with a value of 0,0,1,0</summary> 1314 <summary>
1315 A hierarchical token bucket for bandwidth throttling. See
1316 http://en.wikipedia.org/wiki/Token_bucket for more information
1317 </summary>
1640 </member> 1318 </member>
1641 <member name="F:OpenMetaverse.Vector4.UnitW"> 1319 <member name="F:OpenMetaverse.TokenBucket.parent">
1642 <summary>A vector with a value of 0,0,0,1</summary> 1320 <summary>Parent bucket to this bucket, or null if this is a root
1321 bucket</summary>
1643 </member> 1322 </member>
1644 <member name="T:OpenMetaverse.Color4"> 1323 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
1324 <summary>Size of the bucket in bytes. If zero, the bucket has
1325 infinite capacity</summary>
1326 </member>
1327 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
1328 <summary>Rate that the bucket fills, in bytes per millisecond. If
1329 zero, the bucket always remains full</summary>
1330 </member>
1331 <member name="F:OpenMetaverse.TokenBucket.content">
1332 <summary>Number of tokens currently in the bucket</summary>
1333 </member>
1334 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
1335 <summary>Time of the last drip, in system ticks</summary>
1336 </member>
1337 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
1645 <summary> 1338 <summary>
1646 An 8-bit color structure including an alpha channel 1339 Default constructor
1647 </summary> 1340 </summary>
1341 <param name="parent">Parent bucket if this is a child bucket, or
1342 null if this is a root bucket</param>
1343 <param name="maxBurst">Maximum size of the bucket in bytes, or
1344 zero if this bucket has no maximum capacity</param>
1345 <param name="dripRate">Rate that the bucket fills, in bytes per
1346 second. If zero, the bucket always remains full</param>
1648 </member> 1347 </member>
1649 <member name="F:OpenMetaverse.Color4.R"> 1348 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
1650 <summary>Red</summary> 1349 <summary>
1350 Remove a given number of tokens from the bucket
1351 </summary>
1352 <param name="amount">Number of tokens to remove from the bucket</param>
1353 <returns>True if the requested number of tokens were removed from
1354 the bucket, otherwise false</returns>
1651 </member> 1355 </member>
1652 <member name="F:OpenMetaverse.Color4.G"> 1356 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
1653 <summary>Green</summary> 1357 <summary>
1358 Remove a given number of tokens from the bucket
1359 </summary>
1360 <param name="amount">Number of tokens to remove from the bucket</param>
1361 <param name="dripSucceeded">True if tokens were added to the bucket
1362 during this call, otherwise false</param>
1363 <returns>True if the requested number of tokens were removed from
1364 the bucket, otherwise false</returns>
1654 </member> 1365 </member>
1655 <member name="F:OpenMetaverse.Color4.B"> 1366 <member name="M:OpenMetaverse.TokenBucket.Drip">
1656 <summary>Blue</summary> 1367 <summary>
1368 Add tokens to the bucket over time. The number of tokens added each
1369 call depends on the length of time that has passed since the last
1370 call to Drip
1371 </summary>
1372 <returns>True if tokens were added to the bucket, otherwise false</returns>
1657 </member> 1373 </member>
1658 <member name="F:OpenMetaverse.Color4.A"> 1374 <member name="P:OpenMetaverse.TokenBucket.Parent">
1659 <summary>Alpha</summary> 1375 <summary>
1376 The parent bucket of this bucket, or null if this bucket has no
1377 parent. The parent bucket will limit the aggregate bandwidth of all
1378 of its children buckets
1379 </summary>
1660 </member> 1380 </member>
1661 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1381 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
1662 <summary> 1382 <summary>
1663 1383 Maximum burst rate in bytes per second. This is the maximum number
1384 of tokens that can accumulate in the bucket at any one time
1664 </summary> 1385 </summary>
1665 <param name="r"></param>
1666 <param name="g"></param>
1667 <param name="b"></param>
1668 <param name="a"></param>
1669 </member> 1386 </member>
1670 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1387 <member name="P:OpenMetaverse.TokenBucket.DripRate">
1671 <summary> 1388 <summary>
1672 Builds a color from a byte array 1389 The speed limit of this bucket in bytes per second. This is the
1390 number of tokens that are added to the bucket per second
1673 </summary> 1391 </summary>
1674 <param name="byteArray">Byte array containing a 16 byte color</param> 1392 <remarks>Tokens are added to the bucket any time
1675 <param name="pos">Beginning position in the byte array</param> 1393 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
1676 <param name="inverted">True if the byte array stores inverted values, 1394 the system tick interval (typically around 15-22ms)</remarks>
1677 otherwise false. For example the color black (fully opaque) inverted
1678 would be 0xFF 0xFF 0xFF 0x00</param>
1679 </member> 1395 </member>
1680 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1396 <member name="P:OpenMetaverse.TokenBucket.Content">
1681 <summary> 1397 <summary>
1682 Returns the raw bytes for this vector 1398 The number of bytes that can be sent at this moment. This is the
1399 current number of tokens in the bucket
1400 <remarks>If this bucket has a parent bucket that does not have
1401 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
1402 return false regardless of the content of this bucket</remarks>
1683 </summary> 1403 </summary>
1684 <param name="byteArray">Byte array containing a 16 byte color</param>
1685 <param name="pos">Beginning position in the byte array</param>
1686 <param name="inverted">True if the byte array stores inverted values,
1687 otherwise false. For example the color black (fully opaque) inverted
1688 would be 0xFF 0xFF 0xFF 0x00</param>
1689 <param name="alphaInverted">True if the alpha value is inverted in
1690 addition to whatever the inverted parameter is. Setting inverted true
1691 and alphaInverted true will flip the alpha value back to non-inverted,
1692 but keep the other color bytes inverted</param>
1693 <returns>A 16 byte array containing R, G, B, and A</returns>
1694 </member> 1404 </member>
1695 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1405 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
1406 <summary>Used for converting degrees to radians</summary>
1407 </member>
1408 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
1409 <summary>Used for converting radians to degrees</summary>
1410 </member>
1411 <member name="F:OpenMetaverse.Utils.EnUsCulture">
1412 <summary>Provide a single instance of the CultureInfo class to
1413 help parsing in situations where the grid assumes an en-us
1414 culture</summary>
1415 </member>
1416 <member name="F:OpenMetaverse.Utils.Epoch">
1417 <summary>UNIX epoch in DateTime format</summary>
1418 </member>
1419 <member name="F:OpenMetaverse.Utils.MD5Builder">
1420 <summary>Provide a single instance of the MD5 class to avoid making
1421 duplicate copies and handle thread safety</summary>
1422 </member>
1423 <member name="F:OpenMetaverse.Utils.SHA1Builder">
1424 <summary>Provide a single instance of the SHA-1 class to avoid
1425 making duplicate copies and handle thread safety</summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Utils.RNG">
1428 <summary>Provide a single instance of a random number generator
1429 to avoid making duplicate copies and handle thread safety</summary>
1430 </member>
1431 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
1696 <summary> 1432 <summary>
1697 Copy constructor 1433 Clamp a given value between a range
1698 </summary> 1434 </summary>
1699 <param name="color">Color to copy</param> 1435 <param name="value">Value to clamp</param>
1436 <param name="min">Minimum allowable value</param>
1437 <param name="max">Maximum allowable value</param>
1438 <returns>A value inclusively between lower and upper</returns>
1700 </member> 1439 </member>
1701 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1440 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
1702 <summary> 1441 <summary>
1703 IComparable.CompareTo implementation 1442 Clamp a given value between a range
1704 </summary> 1443 </summary>
1705 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1444 <param name="value">Value to clamp</param>
1706 Alpha is only used when the colors are otherwise equivalent</remarks> 1445 <param name="min">Minimum allowable value</param>
1446 <param name="max">Maximum allowable value</param>
1447 <returns>A value inclusively between lower and upper</returns>
1707 </member> 1448 </member>
1708 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1449 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
1709 <summary> 1450 <summary>
1710 Builds a color from a byte array 1451 Clamp a given value between a range
1711 </summary> 1452 </summary>
1712 <param name="byteArray">Byte array containing a 16 byte color</param> 1453 <param name="value">Value to clamp</param>
1713 <param name="pos">Beginning position in the byte array</param> 1454 <param name="min">Minimum allowable value</param>
1714 <param name="inverted">True if the byte array stores inverted values, 1455 <param name="max">Maximum allowable value</param>
1715 otherwise false. For example the color black (fully opaque) inverted 1456 <returns>A value inclusively between lower and upper</returns>
1716 would be 0xFF 0xFF 0xFF 0x00</param>
1717 <param name="alphaInverted">True if the alpha value is inverted in
1718 addition to whatever the inverted parameter is. Setting inverted true
1719 and alphaInverted true will flip the alpha value back to non-inverted,
1720 but keep the other color bytes inverted</param>
1721 </member> 1457 </member>
1722 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1458 <member name="M:OpenMetaverse.Utils.Round(System.Single)">
1723 <summary> 1459 <summary>
1724 Writes the raw bytes for this color to a byte array 1460 Round a floating-point value to the nearest integer
1725 </summary> 1461 </summary>
1726 <param name="dest">Destination byte array</param> 1462 <param name="val">Floating point number to round</param>
1727 <param name="pos">Position in the destination array to start 1463 <returns>Integer</returns>
1728 writing. Must be at least 16 bytes before the end of the array</param>
1729 </member> 1464 </member>
1730 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1465 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
1731 <summary> 1466 <summary>
1732 Serializes this color into four bytes in a byte array 1467 Test if a single precision float is a finite number
1733 </summary> 1468 </summary>
1734 <param name="dest">Destination byte array</param>
1735 <param name="pos">Position in the destination array to start
1736 writing. Must be at least 4 bytes before the end of the array</param>
1737 <param name="inverted">True to invert the output (1.0 becomes 0
1738 instead of 255)</param>
1739 </member> 1469 </member>
1740 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1470 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
1741 <summary> 1471 <summary>
1742 Writes the raw bytes for this color to a byte array 1472 Test if a double precision float is a finite number
1743 </summary> 1473 </summary>
1744 <param name="dest">Destination byte array</param>
1745 <param name="pos">Position in the destination array to start
1746 writing. Must be at least 16 bytes before the end of the array</param>
1747 </member> 1474 </member>
1748 <member name="M:OpenMetaverse.Color4.ClampValues"> 1475 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
1749 <summary> 1476 <summary>
1750 Ensures that values are in range 0-1 1477 Get the distance between two floating-point values
1751 </summary> 1478 </summary>
1479 <param name="value1">First value</param>
1480 <param name="value2">Second value</param>
1481 <returns>The distance between the two values</returns>
1752 </member> 1482 </member>
1753 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1483 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
1754 <summary> 1484 <summary>
1755 Create an RGB color from a hue, saturation, value combination 1485 Compute the MD5 hash for a byte array
1756 </summary> 1486 </summary>
1757 <param name="hue">Hue</param> 1487 <param name="data">Byte array to compute the hash for</param>
1758 <param name="saturation">Saturation</param> 1488 <returns>MD5 hash of the input data</returns>
1759 <param name="value">Value</param>
1760 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
1761 </member> 1489 </member>
1762 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1490 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
1763 <summary> 1491 <summary>
1764 Performs linear interpolation between two colors 1492 Compute the SHA1 hash for a byte array
1765 </summary> 1493 </summary>
1766 <param name="value1">Color to start at</param> 1494 <param name="data">Byte array to compute the hash for</param>
1767 <param name="value2">Color to end at</param> 1495 <returns>SHA1 hash of the input data</returns>
1768 <param name="amount">Amount to interpolate</param>
1769 <returns>The interpolated color</returns>
1770 </member> 1496 </member>
1771 <member name="F:OpenMetaverse.Color4.Black"> 1497 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
1772 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1498 <summary>
1499 Calculate the SHA1 hash of a given string
1500 </summary>
1501 <param name="value">The string to hash</param>
1502 <returns>The SHA1 hash as a string</returns>
1773 </member> 1503 </member>
1774 <member name="F:OpenMetaverse.Color4.White"> 1504 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
1775 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1505 <summary>
1506 Compute the SHA256 hash for a byte array
1507 </summary>
1508 <param name="data">Byte array to compute the hash for</param>
1509 <returns>SHA256 hash of the input data</returns>
1776 </member> 1510 </member>
1777 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1511 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
1778 <summary> 1512 <summary>
1779 Copy constructor 1513 Calculate the SHA256 hash of a given string
1780 </summary> 1514 </summary>
1781 <param name="queue">Circular queue to copy</param> 1515 <param name="value">The string to hash</param>
1516 <returns>The SHA256 hash as a string</returns>
1782 </member> 1517 </member>
1783 <member name="T:OpenMetaverse.Vector3"> 1518 <member name="M:OpenMetaverse.Utils.MD5(System.String)">
1784 <summary> 1519 <summary>
1785 A three-dimensional vector with floating-point values 1520 Calculate the MD5 hash of a given string
1786 </summary> 1521 </summary>
1522 <param name="password">The password to hash</param>
1523 <returns>An MD5 hash in string format, with $1$ prepended</returns>
1787 </member> 1524 </member>
1788 <member name="F:OpenMetaverse.Vector3.X"> 1525 <member name="M:OpenMetaverse.Utils.MD5String(System.String)">
1789 <summary>X value</summary> 1526 <summary>
1527 Calculate the MD5 hash of a given string
1528 </summary>
1529 <param name="value">The string to hash</param>
1530 <returns>The MD5 hash as a string</returns>
1790 </member> 1531 </member>
1791 <member name="F:OpenMetaverse.Vector3.Y"> 1532 <member name="M:OpenMetaverse.Utils.RandomDouble">
1792 <summary>Y value</summary> 1533 <summary>
1534 Generate a random double precision floating point value
1535 </summary>
1536 <returns>Random value of type double</returns>
1793 </member> 1537 </member>
1794 <member name="F:OpenMetaverse.Vector3.Z"> 1538 <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
1795 <summary>Z value</summary> 1539 <summary>
1540 Get the current running platform
1541 </summary>
1542 <returns>Enumeration of the current platform we are running on</returns>
1796 </member> 1543 </member>
1797 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 1544 <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
1798 <summary> 1545 <summary>
1799 Constructor, builds a vector from a byte array 1546 Get the current running runtime
1800 </summary> 1547 </summary>
1801 <param name="byteArray">Byte array containing three four-byte floats</param> 1548 <returns>Enumeration of the current runtime we are running on</returns>
1802 <param name="pos">Beginning position in the byte array</param>
1803 </member> 1549 </member>
1804 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 1550 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
1805 <summary> 1551 <summary>
1806 Test if this vector is equal to another vector, within a given 1552 Convert the first two bytes starting in the byte array in
1807 tolerance range 1553 little endian ordering to a signed short integer
1808 </summary> 1554 </summary>
1809 <param name="vec">Vector to test against</param> 1555 <param name="bytes">An array two bytes or longer</param>
1810 <param name="tolerance">The acceptable magnitude of difference 1556 <returns>A signed short integer, will be zero if a short can't be
1811 between the two vectors</param> 1557 read at the given position</returns>
1812 <returns>True if the magnitude of difference between the two vectors
1813 is less than the given tolerance, otherwise false</returns>
1814 </member> 1558 </member>
1815 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)"> 1559 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
1816 <summary> 1560 <summary>
1817 IComparable.CompareTo implementation 1561 Convert the first two bytes starting at the given position in
1562 little endian ordering to a signed short integer
1818 </summary> 1563 </summary>
1564 <param name="bytes">An array two bytes or longer</param>
1565 <param name="pos">Position in the array to start reading</param>
1566 <returns>A signed short integer, will be zero if a short can't be
1567 read at the given position</returns>
1819 </member> 1568 </member>
1820 <member name="M:OpenMetaverse.Vector3.IsFinite"> 1569 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
1821 <summary> 1570 <summary>
1822 Test if this vector is composed of all finite numbers 1571 Convert the first four bytes starting at the given position in
1572 little endian ordering to a signed integer
1823 </summary> 1573 </summary>
1574 <param name="bytes">An array four bytes or longer</param>
1575 <param name="pos">Position to start reading the int from</param>
1576 <returns>A signed integer, will be zero if an int can't be read
1577 at the given position</returns>
1824 </member> 1578 </member>
1825 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)"> 1579 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
1826 <summary> 1580 <summary>
1827 Builds a vector from a byte array 1581 Convert the first four bytes of the given array in little endian
1582 ordering to a signed integer
1828 </summary> 1583 </summary>
1829 <param name="byteArray">Byte array containing a 12 byte vector</param> 1584 <param name="bytes">An array four bytes or longer</param>
1830 <param name="pos">Beginning position in the byte array</param> 1585 <returns>A signed integer, will be zero if the array contains
1586 less than four bytes</returns>
1831 </member> 1587 </member>
1832 <member name="M:OpenMetaverse.Vector3.GetBytes"> 1588 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
1833 <summary> 1589 <summary>
1834 Returns the raw bytes for this vector 1590 Convert the first eight bytes of the given array in little endian
1591 ordering to a signed long integer
1835 </summary> 1592 </summary>
1836 <returns>A 12 byte array containing X, Y, and Z</returns> 1593 <param name="bytes">An array eight bytes or longer</param>
1594 <returns>A signed long integer, will be zero if the array contains
1595 less than eight bytes</returns>
1837 </member> 1596 </member>
1838 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)"> 1597 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
1839 <summary> 1598 <summary>
1840 Writes the raw bytes for this vector to a byte array 1599 Convert the first eight bytes starting at the given position in
1600 little endian ordering to a signed long integer
1841 </summary> 1601 </summary>
1842 <param name="dest">Destination byte array</param> 1602 <param name="bytes">An array eight bytes or longer</param>
1843 <param name="pos">Position in the destination array to start 1603 <param name="pos">Position to start reading the long from</param>
1844 writing. Must be at least 12 bytes before the end of the array</param> 1604 <returns>A signed long integer, will be zero if a long can't be read
1605 at the given position</returns>
1845 </member> 1606 </member>
1846 <member name="M:OpenMetaverse.Vector3.Parse(System.String)"> 1607 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
1847 <summary> 1608 <summary>
1848 Parse a vector from a string 1609 Convert the first two bytes starting at the given position in
1610 little endian ordering to an unsigned short
1849 </summary> 1611 </summary>
1850 <param name="val">A string representation of a 3D vector, enclosed 1612 <param name="bytes">Byte array containing the ushort</param>
1851 in arrow brackets and separated by commas</param> 1613 <param name="pos">Position to start reading the ushort from</param>
1614 <returns>An unsigned short, will be zero if a ushort can't be read
1615 at the given position</returns>
1852 </member> 1616 </member>
1853 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 1617 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
1854 <summary> 1618 <summary>
1855 Calculate the rotation between two vectors 1619 Convert two bytes in little endian ordering to an unsigned short
1856 </summary> 1620 </summary>
1857 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param> 1621 <param name="bytes">Byte array containing the ushort</param>
1858 <param name="b">Normalized target vector</param> 1622 <returns>An unsigned short, will be zero if a ushort can't be
1623 read</returns>
1859 </member> 1624 </member>
1860 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)"> 1625 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
1861 <summary> 1626 <summary>
1862 Interpolates between two vectors using a cubic equation 1627 Convert the first four bytes starting at the given position in
1628 little endian ordering to an unsigned integer
1863 </summary> 1629 </summary>
1630 <param name="bytes">Byte array containing the uint</param>
1631 <param name="pos">Position to start reading the uint from</param>
1632 <returns>An unsigned integer, will be zero if a uint can't be read
1633 at the given position</returns>
1864 </member> 1634 </member>
1865 <member name="M:OpenMetaverse.Vector3.ToString"> 1635 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
1866 <summary> 1636 <summary>
1867 Get a formatted string representation of the vector 1637 Convert the first four bytes of the given array in little endian
1638 ordering to an unsigned integer
1868 </summary> 1639 </summary>
1869 <returns>A string representation of the vector</returns> 1640 <param name="bytes">An array four bytes or longer</param>
1641 <returns>An unsigned integer, will be zero if the array contains
1642 less than four bytes</returns>
1870 </member> 1643 </member>
1871 <member name="M:OpenMetaverse.Vector3.ToRawString"> 1644 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
1872 <summary> 1645 <summary>
1873 Get a string representation of the vector elements with up to three 1646 Convert the first eight bytes of the given array in little endian
1874 decimal digits and separated by spaces only 1647 ordering to an unsigned 64-bit integer
1875 </summary> 1648 </summary>
1876 <returns>Raw string representation of the vector</returns> 1649 <param name="bytes">An array eight bytes or longer</param>
1650 <returns>An unsigned 64-bit integer, will be zero if the array
1651 contains less than eight bytes</returns>
1877 </member> 1652 </member>
1878 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 1653 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
1879 <summary> 1654 <summary>
1880 Cross product between two vectors 1655 Convert four bytes in little endian ordering to a floating point
1656 value
1881 </summary> 1657 </summary>
1658 <param name="bytes">Byte array containing a little ending floating
1659 point value</param>
1660 <param name="pos">Starting position of the floating point value in
1661 the byte array</param>
1662 <returns>Single precision value</returns>
1882 </member> 1663 </member>
1883 <member name="M:OpenMetaverse.Vector3.op_Explicit(OpenMetaverse.Vector3d)~OpenMetaverse.Vector3"> 1664 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
1884 <summary> 1665 <summary>
1885 Explicit casting for Vector3d > Vector3 1666 Convert an integer to a byte array in little endian format
1886 </summary> 1667 </summary>
1887 <param name="value"></param> 1668 <param name="value">The integer to convert</param>
1888 <returns></returns> 1669 <returns>A four byte little endian array</returns>
1889 </member> 1670 </member>
1890 <member name="F:OpenMetaverse.Vector3.Zero"> 1671 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
1891 <summary>A vector with a value of 0,0,0</summary> 1672 <summary>
1673 Convert an integer to a byte array in big endian format
1674 </summary>
1675 <param name="value">The integer to convert</param>
1676 <returns>A four byte big endian array</returns>
1892 </member> 1677 </member>
1893 <member name="F:OpenMetaverse.Vector3.One"> 1678 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
1894 <summary>A vector with a value of 1,1,1</summary> 1679 <summary>
1680 Convert a 64-bit integer to a byte array in little endian format
1681 </summary>
1682 <param name="value">The value to convert</param>
1683 <returns>An 8 byte little endian array</returns>
1895 </member> 1684 </member>
1896 <member name="F:OpenMetaverse.Vector3.UnitX"> 1685 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
1897 <summary>A unit vector facing forward (X axis), value 1,0,0</summary> 1686 <summary>
1687 Convert a 64-bit unsigned integer to a byte array in little endian
1688 format
1689 </summary>
1690 <param name="value">The value to convert</param>
1691 <returns>An 8 byte little endian array</returns>
1898 </member> 1692 </member>
1899 <member name="F:OpenMetaverse.Vector3.UnitY"> 1693 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
1900 <summary>A unit vector facing left (Y axis), value 0,1,0</summary> 1694 <summary>
1695 Convert a floating point value to four bytes in little endian
1696 ordering
1697 </summary>
1698 <param name="value">A floating point value</param>
1699 <returns>A four byte array containing the value in little endian
1700 ordering</returns>
1901 </member> 1701 </member>
1902 <member name="F:OpenMetaverse.Vector3.UnitZ"> 1702 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
1903 <summary>A unit vector facing up (Z axis), value 0,0,1</summary> 1703 <summary>
1704 Converts an unsigned integer to a hexadecimal string
1705 </summary>
1706 <param name="i">An unsigned integer to convert to a string</param>
1707 <returns>A hexadecimal string 10 characters long</returns>
1708 <example>0x7fffffff</example>
1709 </member>
1710 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
1711 <summary>
1712 Convert a variable length UTF8 byte array to a string
1713 </summary>
1714 <param name="bytes">The UTF8 encoded byte array to convert</param>
1715 <returns>The decoded string</returns>
1716 </member>
1717 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
1718 <summary>
1719 Converts a byte array to a string containing hexadecimal characters
1720 </summary>
1721 <param name="bytes">The byte array to convert to a string</param>
1722 <param name="fieldName">The name of the field to prepend to each
1723 line of the string</param>
1724 <returns>A string containing hexadecimal characters on multiple
1725 lines. Each line is prepended with the field name</returns>
1726 </member>
1727 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
1728 <summary>
1729 Converts a byte array to a string containing hexadecimal characters
1730 </summary>
1731 <param name="bytes">The byte array to convert to a string</param>
1732 <param name="length">Number of bytes in the array to parse</param>
1733 <param name="fieldName">A string to prepend to each line of the hex
1734 dump</param>
1735 <returns>A string containing hexadecimal characters on multiple
1736 lines. Each line is prepended with the field name</returns>
1737 </member>
1738 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
1739 <summary>
1740 Convert a string to a UTF8 encoded byte array
1741 </summary>
1742 <param name="str">The string to convert</param>
1743 <returns>A null-terminated UTF8 byte array</returns>
1744 </member>
1745 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
1746 <summary>
1747 Converts a string containing hexadecimal characters to a byte array
1748 </summary>
1749 <param name="hexString">String containing hexadecimal characters</param>
1750 <param name="handleDirty">If true, gracefully handles null, empty and
1751 uneven strings as well as stripping unconvertable characters</param>
1752 <returns>The converted byte array</returns>
1753 </member>
1754 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
1755 <summary>
1756 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
1757 </summary>
1758 <param name="c">Character to test</param>
1759 <returns>true if hex digit, false if not</returns>
1760 </member>
1761 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
1762 <summary>
1763 Converts 1 or 2 character string into equivalant byte value
1764 </summary>
1765 <param name="hex">1 or 2 character string</param>
1766 <returns>byte</returns>
1767 </member>
1768 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
1769 <summary>
1770 Convert a float value to a byte given a minimum and maximum range
1771 </summary>
1772 <param name="val">Value to convert to a byte</param>
1773 <param name="lower">Minimum value range</param>
1774 <param name="upper">Maximum value range</param>
1775 <returns>A single byte representing the original float value</returns>
1776 </member>
1777 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
1778 <summary>
1779 Convert a byte to a float value given a minimum and maximum range
1780 </summary>
1781 <param name="bytes">Byte array to get the byte from</param>
1782 <param name="pos">Position in the byte array the desired byte is at</param>
1783 <param name="lower">Minimum value range</param>
1784 <param name="upper">Maximum value range</param>
1785 <returns>A float value inclusively between lower and upper</returns>
1786 </member>
1787 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
1788 <summary>
1789 Convert a byte to a float value given a minimum and maximum range
1790 </summary>
1791 <param name="val">Byte to convert to a float value</param>
1792 <param name="lower">Minimum value range</param>
1793 <param name="upper">Maximum value range</param>
1794 <returns>A float value inclusively between lower and upper</returns>
1795 </member>
1796 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
1797 <summary>
1798 Attempts to parse a floating point value from a string, using an
1799 EN-US number format
1800 </summary>
1801 <param name="s">String to parse</param>
1802 <param name="result">Resulting floating point number</param>
1803 <returns>True if the parse was successful, otherwise false</returns>
1804 </member>
1805 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
1806 <summary>
1807 Attempts to parse a floating point value from a string, using an
1808 EN-US number format
1809 </summary>
1810 <param name="s">String to parse</param>
1811 <param name="result">Resulting floating point number</param>
1812 <returns>True if the parse was successful, otherwise false</returns>
1813 </member>
1814 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
1815 <summary>
1816 Tries to parse an unsigned 32-bit integer from a hexadecimal string
1817 </summary>
1818 <param name="s">String to parse</param>
1819 <param name="result">Resulting integer</param>
1820 <returns>True if the parse was successful, otherwise false</returns>
1821 </member>
1822 <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)">
1823 <summary>
1824 Returns text specified in EnumInfo attribute of the enumerator
1825 To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
1826 of enum values
1827 </summary>
1828 <param name="value">Enum value</param>
1829 <returns>Text representation of the enum</returns>
1830 </member>
1831 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
1832 <summary>
1833 Takes an AssetType and returns the string representation
1834 </summary>
1835 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
1836 <returns>The string version of the AssetType</returns>
1837 </member>
1838 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
1839 <summary>
1840 Translate a string name of an AssetType into the proper Type
1841 </summary>
1842 <param name="type">A string containing the AssetType name</param>
1843 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
1844 </member>
1845 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
1846 <summary>
1847 Convert an InventoryType to a string
1848 </summary>
1849 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
1850 <returns>A string representation of the source</returns>
1851 </member>
1852 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
1853 <summary>
1854 Convert a string into a valid InventoryType
1855 </summary>
1856 <param name="type">A string representation of the InventoryType to convert</param>
1857 <returns>A InventoryType object which matched the type</returns>
1858 </member>
1859 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
1860 <summary>
1861 Convert a SaleType to a string
1862 </summary>
1863 <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
1864 <returns>A string representation of the source</returns>
1865 </member>
1866 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
1867 <summary>
1868 Convert a string into a valid SaleType
1869 </summary>
1870 <param name="value">A string representation of the SaleType to convert</param>
1871 <returns>A SaleType object which matched the type</returns>
1872 </member>
1873 <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)">
1874 <summary>
1875 Converts a string used in LLSD to AttachmentPoint type
1876 </summary>
1877 <param name="value">String representation of AttachmentPoint to convert</param>
1878 <returns>AttachmentPoint enum</returns>
1879 </member>
1880 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
1881 <summary>
1882 Copy a byte array
1883 </summary>
1884 <param name="bytes">Byte array to copy</param>
1885 <returns>A copy of the given byte array</returns>
1886 </member>
1887 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
1888 <summary>
1889 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
1890 </summary>
1891 <param name="a">The left-hand (or X) value</param>
1892 <param name="b">The right-hand (or Y) value</param>
1893 <returns>A 64-bit integer containing the two 32-bit input values</returns>
1894 </member>
1895 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
1896 <summary>
1897 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
1898 </summary>
1899 <param name="a">The 64-bit input integer</param>
1900 <param name="b">The left-hand (or X) output value</param>
1901 <param name="c">The right-hand (or Y) output value</param>
1902 </member>
1903 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
1904 <summary>
1905 Convert an IP address object to an unsigned 32-bit integer
1906 </summary>
1907 <param name="address">IP address to convert</param>
1908 <returns>32-bit unsigned integer holding the IP address bits</returns>
1909 </member>
1910 <member name="M:OpenMetaverse.Utils.GetUnixTime">
1911 <summary>
1912 Gets a unix timestamp for the current time
1913 </summary>
1914 <returns>An unsigned integer representing a unix timestamp for now</returns>
1915 </member>
1916 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
1917 <summary>
1918 Convert a UNIX timestamp to a native DateTime object
1919 </summary>
1920 <param name="timestamp">An unsigned integer representing a UNIX
1921 timestamp</param>
1922 <returns>A DateTime object containing the same time specified in
1923 the given timestamp</returns>
1924 </member>
1925 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
1926 <summary>
1927 Convert a UNIX timestamp to a native DateTime object
1928 </summary>
1929 <param name="timestamp">A signed integer representing a UNIX
1930 timestamp</param>
1931 <returns>A DateTime object containing the same time specified in
1932 the given timestamp</returns>
1933 </member>
1934 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
1935 <summary>
1936 Convert a native DateTime object to a UNIX timestamp
1937 </summary>
1938 <param name="time">A DateTime object you want to convert to a
1939 timestamp</param>
1940 <returns>An unsigned integer representing a UNIX timestamp</returns>
1941 </member>
1942 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
1943 <summary>
1944 Swap two values
1945 </summary>
1946 <typeparam name="T">Type of the values to swap</typeparam>
1947 <param name="lhs">First value</param>
1948 <param name="rhs">Second value</param>
1949 </member>
1950 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
1951 <summary>
1952 Try to parse an enumeration value from a string
1953 </summary>
1954 <typeparam name="T">Enumeration type</typeparam>
1955 <param name="strType">String value to parse</param>
1956 <param name="result">Enumeration value on success</param>
1957 <returns>True if the parsing succeeded, otherwise false</returns>
1958 </member>
1959 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
1960 <summary>
1961 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
1962 </summary>
1963 <param name="value">Byte to swap the words in</param>
1964 <returns>Byte value with the words swapped</returns>
1965 </member>
1966 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1967 <summary>
1968 Attempts to convert a string representation of a hostname or IP
1969 address to a <seealso cref="T:System.Net.IPAddress"/>
1970 </summary>
1971 <param name="hostname">Hostname to convert to an IPAddress</param>
1972 <returns>Converted IP address object, or null if the conversion
1973 failed</returns>
1974 </member>
1975 <member name="T:OpenMetaverse.Utils.Platform">
1976 <summary>
1977 Operating system
1978 </summary>
1979 </member>
1980 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1981 <summary>Unknown</summary>
1982 </member>
1983 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1984 <summary>Microsoft Windows</summary>
1985 </member>
1986 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1987 <summary>Microsoft Windows CE</summary>
1988 </member>
1989 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1990 <summary>Linux</summary>
1991 </member>
1992 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1993 <summary>Apple OSX</summary>
1994 </member>
1995 <member name="T:OpenMetaverse.Utils.Runtime">
1996 <summary>
1997 Runtime platform
1998 </summary>
1999 </member>
2000 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
2001 <summary>.NET runtime</summary>
2002 </member>
2003 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
2004 <summary>Mono runtime: http://www.mono-project.com/</summary>
1904 </member> 2005 </member>
1905 <member name="T:OpenMetaverse.UUID"> 2006 <member name="T:OpenMetaverse.UUID">
1906 <summary> 2007 <summary>
@@ -2084,98 +2185,6 @@
2084 <member name="F:OpenMetaverse.UUID.ZeroString"> 2185 <member name="F:OpenMetaverse.UUID.ZeroString">
2085 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 2186 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
2086 </member> 2187 </member>
2087 <member name="T:OpenMetaverse.TokenBucket">
2088 <summary>
2089 A hierarchical token bucket for bandwidth throttling. See
2090 http://en.wikipedia.org/wiki/Token_bucket for more information
2091 </summary>
2092 </member>
2093 <member name="F:OpenMetaverse.TokenBucket.parent">
2094 <summary>Parent bucket to this bucket, or null if this is a root
2095 bucket</summary>
2096 </member>
2097 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
2098 <summary>Size of the bucket in bytes. If zero, the bucket has
2099 infinite capacity</summary>
2100 </member>
2101 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
2102 <summary>Rate that the bucket fills, in bytes per millisecond. If
2103 zero, the bucket always remains full</summary>
2104 </member>
2105 <member name="F:OpenMetaverse.TokenBucket.content">
2106 <summary>Number of tokens currently in the bucket</summary>
2107 </member>
2108 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
2109 <summary>Time of the last drip, in system ticks</summary>
2110 </member>
2111 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
2112 <summary>
2113 Default constructor
2114 </summary>
2115 <param name="parent">Parent bucket if this is a child bucket, or
2116 null if this is a root bucket</param>
2117 <param name="maxBurst">Maximum size of the bucket in bytes, or
2118 zero if this bucket has no maximum capacity</param>
2119 <param name="dripRate">Rate that the bucket fills, in bytes per
2120 second. If zero, the bucket always remains full</param>
2121 </member>
2122 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
2123 <summary>
2124 Remove a given number of tokens from the bucket
2125 </summary>
2126 <param name="amount">Number of tokens to remove from the bucket</param>
2127 <returns>True if the requested number of tokens were removed from
2128 the bucket, otherwise false</returns>
2129 </member>
2130 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
2131 <summary>
2132 Remove a given number of tokens from the bucket
2133 </summary>
2134 <param name="amount">Number of tokens to remove from the bucket</param>
2135 <param name="dripSucceeded">True if tokens were added to the bucket
2136 during this call, otherwise false</param>
2137 <returns>True if the requested number of tokens were removed from
2138 the bucket, otherwise false</returns>
2139 </member>
2140 <member name="M:OpenMetaverse.TokenBucket.Drip">
2141 <summary>
2142 Add tokens to the bucket over time. The number of tokens added each
2143 call depends on the length of time that has passed since the last
2144 call to Drip
2145 </summary>
2146 <returns>True if tokens were added to the bucket, otherwise false</returns>
2147 </member>
2148 <member name="P:OpenMetaverse.TokenBucket.Parent">
2149 <summary>
2150 The parent bucket of this bucket, or null if this bucket has no
2151 parent. The parent bucket will limit the aggregate bandwidth of all
2152 of its children buckets
2153 </summary>
2154 </member>
2155 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
2156 <summary>
2157 Maximum burst rate in bytes per second. This is the maximum number
2158 of tokens that can accumulate in the bucket at any one time
2159 </summary>
2160 </member>
2161 <member name="P:OpenMetaverse.TokenBucket.DripRate">
2162 <summary>
2163 The speed limit of this bucket in bytes per second. This is the
2164 number of tokens that are added to the bucket per second
2165 </summary>
2166 <remarks>Tokens are added to the bucket any time
2167 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
2168 the system tick interval (typically around 15-22ms)</remarks>
2169 </member>
2170 <member name="P:OpenMetaverse.TokenBucket.Content">
2171 <summary>
2172 The number of bytes that can be sent at this moment. This is the
2173 current number of tokens in the bucket
2174 <remarks>If this bucket has a parent bucket that does not have
2175 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
2176 return false regardless of the content of this bucket</remarks>
2177 </summary>
2178 </member>
2179 <member name="T:OpenMetaverse.Vector2"> 2188 <member name="T:OpenMetaverse.Vector2">
2180 <summary> 2189 <summary>
2181 A two-dimensional vector with floating-point values 2190 A two-dimensional vector with floating-point values
@@ -2266,337 +2275,328 @@
2266 <member name="F:OpenMetaverse.Vector2.UnitY"> 2275 <member name="F:OpenMetaverse.Vector2.UnitY">
2267 <summary>A vector with a value of 0,1</summary> 2276 <summary>A vector with a value of 0,1</summary>
2268 </member> 2277 </member>
2269 <member name="T:OpenMetaverse.EnumInfoAttribute"> 2278 <member name="T:OpenMetaverse.Vector3">
2270 <summary> 2279 <summary>
2271 Attribute class that allows extra attributes to be attached to ENUMs 2280 A three-dimensional vector with floating-point values
2272 </summary> 2281 </summary>
2273 </member> 2282 </member>
2274 <member name="F:OpenMetaverse.EnumInfoAttribute.Text"> 2283 <member name="F:OpenMetaverse.Vector3.X">
2275 <summary>Text used when presenting ENUM to user</summary> 2284 <summary>X value</summary>
2276 </member> 2285 </member>
2277 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> 2286 <member name="F:OpenMetaverse.Vector3.Y">
2278 <summary>Default initializer</summary> 2287 <summary>Y value</summary>
2279 </member> 2288 </member>
2280 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> 2289 <member name="F:OpenMetaverse.Vector3.Z">
2281 <summary>Text used when presenting ENUM to user</summary> 2290 <summary>Z value</summary>
2282 </member> 2291 </member>
2283 <member name="T:OpenMetaverse.AssetType"> 2292 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
2284 <summary> 2293 <summary>
2285 The different types of grid assets 2294 Constructor, builds a vector from a byte array
2286 </summary> 2295 </summary>
2296 <param name="byteArray">Byte array containing three four-byte floats</param>
2297 <param name="pos">Beginning position in the byte array</param>
2287 </member> 2298 </member>
2288 <member name="F:OpenMetaverse.AssetType.Unknown"> 2299 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
2289 <summary>Unknown asset type</summary> 2300 <summary>
2290 </member> 2301 Test if this vector is equal to another vector, within a given
2291 <member name="F:OpenMetaverse.AssetType.Texture"> 2302 tolerance range
2292 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> 2303 </summary>
2293 </member> 2304 <param name="vec">Vector to test against</param>
2294 <member name="F:OpenMetaverse.AssetType.Sound"> 2305 <param name="tolerance">The acceptable magnitude of difference
2295 <summary>Sound asset</summary> 2306 between the two vectors</param>
2296 </member> 2307 <returns>True if the magnitude of difference between the two vectors
2297 <member name="F:OpenMetaverse.AssetType.CallingCard"> 2308 is less than the given tolerance, otherwise false</returns>
2298 <summary>Calling card for another avatar</summary>
2299 </member>
2300 <member name="F:OpenMetaverse.AssetType.Landmark">
2301 <summary>Link to a location in world</summary>
2302 </member>
2303 <member name="F:OpenMetaverse.AssetType.Clothing">
2304 <summary>Collection of textures and parameters that can be
2305 worn by an avatar</summary>
2306 </member>
2307 <member name="F:OpenMetaverse.AssetType.Object">
2308 <summary>Primitive that can contain textures, sounds,
2309 scripts and more</summary>
2310 </member>
2311 <member name="F:OpenMetaverse.AssetType.Notecard">
2312 <summary>Notecard asset</summary>
2313 </member>
2314 <member name="F:OpenMetaverse.AssetType.Folder">
2315 <summary>Holds a collection of inventory items</summary>
2316 </member>
2317 <member name="F:OpenMetaverse.AssetType.RootFolder">
2318 <summary>Root inventory folder</summary>
2319 </member>
2320 <member name="F:OpenMetaverse.AssetType.LSLText">
2321 <summary>Linden scripting language script</summary>
2322 </member>
2323 <member name="F:OpenMetaverse.AssetType.LSLBytecode">
2324 <summary>LSO bytecode for a script</summary>
2325 </member>
2326 <member name="F:OpenMetaverse.AssetType.TextureTGA">
2327 <summary>Uncompressed TGA texture</summary>
2328 </member>
2329 <member name="F:OpenMetaverse.AssetType.Bodypart">
2330 <summary>Collection of textures and shape parameters that can
2331 be worn</summary>
2332 </member>
2333 <member name="F:OpenMetaverse.AssetType.TrashFolder">
2334 <summary>Trash folder</summary>
2335 </member>
2336 <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
2337 <summary>Snapshot folder</summary>
2338 </member>
2339 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
2340 <summary>Lost and found folder</summary>
2341 </member>
2342 <member name="F:OpenMetaverse.AssetType.SoundWAV">
2343 <summary>Uncompressed sound</summary>
2344 </member>
2345 <member name="F:OpenMetaverse.AssetType.ImageTGA">
2346 <summary>Uncompressed TGA non-square image, not to be used as a
2347 texture</summary>
2348 </member>
2349 <member name="F:OpenMetaverse.AssetType.ImageJPEG">
2350 <summary>Compressed JPEG non-square image, not to be used as a
2351 texture</summary>
2352 </member>
2353 <member name="F:OpenMetaverse.AssetType.Animation">
2354 <summary>Animation</summary>
2355 </member>
2356 <member name="F:OpenMetaverse.AssetType.Gesture">
2357 <summary>Sequence of animations, sounds, chat, and pauses</summary>
2358 </member>
2359 <member name="F:OpenMetaverse.AssetType.Simstate">
2360 <summary>Simstate file</summary>
2361 </member>
2362 <member name="F:OpenMetaverse.AssetType.FavoriteFolder">
2363 <summary>Contains landmarks for favorites</summary>
2364 </member>
2365 <member name="F:OpenMetaverse.AssetType.Link">
2366 <summary>Asset is a link to another inventory item</summary>
2367 </member>
2368 <member name="F:OpenMetaverse.AssetType.LinkFolder">
2369 <summary>Asset is a link to another inventory folder</summary>
2370 </member>
2371 <member name="F:OpenMetaverse.AssetType.EnsembleStart">
2372 <summary>Beginning of the range reserved for ensembles</summary>
2373 </member>
2374 <member name="F:OpenMetaverse.AssetType.EnsembleEnd">
2375 <summary>End of the range reserved for ensembles</summary>
2376 </member>
2377 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
2378 <summary>Folder containing inventory links to wearables and attachments
2379 that are part of the current outfit</summary>
2380 </member>
2381 <member name="F:OpenMetaverse.AssetType.OutfitFolder">
2382 <summary>Folder containing inventory items or links to
2383 inventory items of wearables and attachments
2384 together make a full outfit</summary>
2385 </member>
2386 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
2387 <summary>Root folder for the folders of type OutfitFolder</summary>
2388 </member> 2309 </member>
2389 <member name="F:OpenMetaverse.AssetType.Mesh"> 2310 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
2390 <summary>Linden mesh format</summary> 2311 <summary>
2312 IComparable.CompareTo implementation
2313 </summary>
2391 </member> 2314 </member>
2392 <member name="F:OpenMetaverse.AssetType.Inbox"> 2315 <member name="M:OpenMetaverse.Vector3.IsFinite">
2393 <summary>Marketplace direct delivery inbox ("Received Items")</summary> 2316 <summary>
2317 Test if this vector is composed of all finite numbers
2318 </summary>
2394 </member> 2319 </member>
2395 <member name="F:OpenMetaverse.AssetType.Outbox"> 2320 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
2396 <summary>Marketplace direct delivery outbox</summary> 2321 <summary>
2322 Builds a vector from a byte array
2323 </summary>
2324 <param name="byteArray">Byte array containing a 12 byte vector</param>
2325 <param name="pos">Beginning position in the byte array</param>
2397 </member> 2326 </member>
2398 <member name="F:OpenMetaverse.AssetType.BasicRoot"> 2327 <member name="M:OpenMetaverse.Vector3.GetBytes">
2399 <summary></summary> 2328 <summary>
2329 Returns the raw bytes for this vector
2330 </summary>
2331 <returns>A 12 byte array containing X, Y, and Z</returns>
2400 </member> 2332 </member>
2401 <member name="T:OpenMetaverse.InventoryType"> 2333 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
2402 <summary> 2334 <summary>
2403 Inventory Item Types, eg Script, Notecard, Folder, etc 2335 Writes the raw bytes for this vector to a byte array
2404 </summary> 2336 </summary>
2337 <param name="dest">Destination byte array</param>
2338 <param name="pos">Position in the destination array to start
2339 writing. Must be at least 12 bytes before the end of the array</param>
2405 </member> 2340 </member>
2406 <member name="F:OpenMetaverse.InventoryType.Unknown"> 2341 <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
2407 <summary>Unknown</summary> 2342 <summary>
2343 Parse a vector from a string
2344 </summary>
2345 <param name="val">A string representation of a 3D vector, enclosed
2346 in arrow brackets and separated by commas</param>
2408 </member> 2347 </member>
2409 <member name="F:OpenMetaverse.InventoryType.Texture"> 2348 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
2410 <summary>Texture</summary> 2349 <summary>
2350 Calculate the rotation between two vectors
2351 </summary>
2352 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
2353 <param name="b">Normalized target vector</param>
2411 </member> 2354 </member>
2412 <member name="F:OpenMetaverse.InventoryType.Sound"> 2355 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
2413 <summary>Sound</summary> 2356 <summary>
2357 Interpolates between two vectors using a cubic equation
2358 </summary>
2414 </member> 2359 </member>
2415 <member name="F:OpenMetaverse.InventoryType.CallingCard"> 2360 <member name="M:OpenMetaverse.Vector3.ToString">
2416 <summary>Calling Card</summary> 2361 <summary>
2362 Get a formatted string representation of the vector
2363 </summary>
2364 <returns>A string representation of the vector</returns>
2417 </member> 2365 </member>
2418 <member name="F:OpenMetaverse.InventoryType.Landmark"> 2366 <member name="M:OpenMetaverse.Vector3.ToRawString">
2419 <summary>Landmark</summary> 2367 <summary>
2368 Get a string representation of the vector elements with up to three
2369 decimal digits and separated by spaces only
2370 </summary>
2371 <returns>Raw string representation of the vector</returns>
2420 </member> 2372 </member>
2421 <member name="F:OpenMetaverse.InventoryType.Notecard"> 2373 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
2422 <summary>Notecard</summary> 2374 <summary>
2375 Cross product between two vectors
2376 </summary>
2423 </member> 2377 </member>
2424 <member name="F:OpenMetaverse.InventoryType.Category"> 2378 <member name="M:OpenMetaverse.Vector3.op_Explicit(OpenMetaverse.Vector3d)~OpenMetaverse.Vector3">
2425 <summary></summary> 2379 <summary>
2380 Explicit casting for Vector3d > Vector3
2381 </summary>
2382 <param name="value"></param>
2383 <returns></returns>
2426 </member> 2384 </member>
2427 <member name="F:OpenMetaverse.InventoryType.Folder"> 2385 <member name="F:OpenMetaverse.Vector3.Zero">
2428 <summary>Folder</summary> 2386 <summary>A vector with a value of 0,0,0</summary>
2429 </member> 2387 </member>
2430 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 2388 <member name="F:OpenMetaverse.Vector3.One">
2431 <summary></summary> 2389 <summary>A vector with a value of 1,1,1</summary>
2432 </member> 2390 </member>
2433 <member name="F:OpenMetaverse.InventoryType.LSL"> 2391 <member name="F:OpenMetaverse.Vector3.UnitX">
2434 <summary>an LSL Script</summary> 2392 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
2435 </member> 2393 </member>
2436 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 2394 <member name="F:OpenMetaverse.Vector3.UnitY">
2437 <summary></summary> 2395 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
2438 </member> 2396 </member>
2439 <member name="F:OpenMetaverse.InventoryType.Attachment"> 2397 <member name="F:OpenMetaverse.Vector3.UnitZ">
2440 <summary></summary> 2398 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
2441 </member> 2399 </member>
2442 <member name="F:OpenMetaverse.InventoryType.Wearable"> 2400 <member name="T:OpenMetaverse.Vector3d">
2443 <summary></summary> 2401 <summary>
2402 A three-dimensional vector with doubleing-point values
2403 </summary>
2444 </member> 2404 </member>
2445 <member name="F:OpenMetaverse.InventoryType.Animation"> 2405 <member name="F:OpenMetaverse.Vector3d.X">
2446 <summary></summary> 2406 <summary>X value</summary>
2447 </member> 2407 </member>
2448 <member name="F:OpenMetaverse.InventoryType.Gesture"> 2408 <member name="F:OpenMetaverse.Vector3d.Y">
2449 <summary></summary> 2409 <summary>Y value</summary>
2450 </member> 2410 </member>
2451 <member name="F:OpenMetaverse.InventoryType.Mesh"> 2411 <member name="F:OpenMetaverse.Vector3d.Z">
2452 <summary></summary> 2412 <summary>Z value</summary>
2453 </member> 2413 </member>
2454 <member name="T:OpenMetaverse.SaleType"> 2414 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
2455 <summary> 2415 <summary>
2456 Item Sale Status 2416 Constructor, builds a vector from a byte array
2457 </summary> 2417 </summary>
2418 <param name="byteArray">Byte array containing three eight-byte doubles</param>
2419 <param name="pos">Beginning position in the byte array</param>
2458 </member> 2420 </member>
2459 <member name="F:OpenMetaverse.SaleType.Not"> 2421 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
2460 <summary>Not for sale</summary> 2422 <summary>
2461 </member> 2423 Test if this vector is equal to another vector, within a given
2462 <member name="F:OpenMetaverse.SaleType.Original"> 2424 tolerance range
2463 <summary>The original is for sale</summary> 2425 </summary>
2426 <param name="vec">Vector to test against</param>
2427 <param name="tolerance">The acceptable magnitude of difference
2428 between the two vectors</param>
2429 <returns>True if the magnitude of difference between the two vectors
2430 is less than the given tolerance, otherwise false</returns>
2464 </member> 2431 </member>
2465 <member name="F:OpenMetaverse.SaleType.Copy"> 2432 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
2466 <summary>Copies are for sale</summary> 2433 <summary>
2434 IComparable.CompareTo implementation
2435 </summary>
2467 </member> 2436 </member>
2468 <member name="F:OpenMetaverse.SaleType.Contents"> 2437 <member name="M:OpenMetaverse.Vector3d.IsFinite">
2469 <summary>The contents of the object are for sale</summary> 2438 <summary>
2439 Test if this vector is composed of all finite numbers
2440 </summary>
2470 </member> 2441 </member>
2471 <member name="T:OpenMetaverse.WearableType"> 2442 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
2472 <summary> 2443 <summary>
2473 Types of wearable assets 2444 Builds a vector from a byte array
2474 </summary> 2445 </summary>
2446 <param name="byteArray">Byte array containing a 24 byte vector</param>
2447 <param name="pos">Beginning position in the byte array</param>
2475 </member> 2448 </member>
2476 <member name="F:OpenMetaverse.WearableType.Shape"> 2449 <member name="M:OpenMetaverse.Vector3d.GetBytes">
2477 <summary>Body shape</summary> 2450 <summary>
2451 Returns the raw bytes for this vector
2452 </summary>
2453 <returns>A 24 byte array containing X, Y, and Z</returns>
2478 </member> 2454 </member>
2479 <member name="F:OpenMetaverse.WearableType.Skin"> 2455 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
2480 <summary>Skin textures and attributes</summary> 2456 <summary>
2457 Writes the raw bytes for this vector to a byte array
2458 </summary>
2459 <param name="dest">Destination byte array</param>
2460 <param name="pos">Position in the destination array to start
2461 writing. Must be at least 24 bytes before the end of the array</param>
2481 </member> 2462 </member>
2482 <member name="F:OpenMetaverse.WearableType.Hair"> 2463 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
2483 <summary>Hair</summary> 2464 <summary>
2465 Parse a vector from a string
2466 </summary>
2467 <param name="val">A string representation of a 3D vector, enclosed
2468 in arrow brackets and separated by commas</param>
2484 </member> 2469 </member>
2485 <member name="F:OpenMetaverse.WearableType.Eyes"> 2470 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
2486 <summary>Eyes</summary> 2471 <summary>
2472 Interpolates between two vectors using a cubic equation
2473 </summary>
2487 </member> 2474 </member>
2488 <member name="F:OpenMetaverse.WearableType.Shirt"> 2475 <member name="M:OpenMetaverse.Vector3d.ToString">
2489 <summary>Shirt</summary> 2476 <summary>
2477 Get a formatted string representation of the vector
2478 </summary>
2479 <returns>A string representation of the vector</returns>
2490 </member> 2480 </member>
2491 <member name="F:OpenMetaverse.WearableType.Pants"> 2481 <member name="M:OpenMetaverse.Vector3d.ToRawString">
2492 <summary>Pants</summary> 2482 <summary>
2483 Get a string representation of the vector elements with up to three
2484 decimal digits and separated by spaces only
2485 </summary>
2486 <returns>Raw string representation of the vector</returns>
2493 </member> 2487 </member>
2494 <member name="F:OpenMetaverse.WearableType.Shoes"> 2488 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
2495 <summary>Shoes</summary> 2489 <summary>
2490 Cross product between two vectors
2491 </summary>
2496 </member> 2492 </member>
2497 <member name="F:OpenMetaverse.WearableType.Socks"> 2493 <member name="M:OpenMetaverse.Vector3d.op_Implicit(OpenMetaverse.Vector3)~OpenMetaverse.Vector3d">
2498 <summary>Socks</summary> 2494 <summary>
2495 Implicit casting for Vector3 > Vector3d
2496 </summary>
2497 <param name="value"></param>
2498 <returns></returns>
2499 </member> 2499 </member>
2500 <member name="F:OpenMetaverse.WearableType.Jacket"> 2500 <member name="F:OpenMetaverse.Vector3d.Zero">
2501 <summary>Jacket</summary> 2501 <summary>A vector with a value of 0,0,0</summary>
2502 </member> 2502 </member>
2503 <member name="F:OpenMetaverse.WearableType.Gloves"> 2503 <member name="F:OpenMetaverse.Vector3d.One">
2504 <summary>Gloves</summary> 2504 <summary>A vector with a value of 1,1,1</summary>
2505 </member> 2505 </member>
2506 <member name="F:OpenMetaverse.WearableType.Undershirt"> 2506 <member name="F:OpenMetaverse.Vector3d.UnitX">
2507 <summary>Undershirt</summary> 2507 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
2508 </member> 2508 </member>
2509 <member name="F:OpenMetaverse.WearableType.Underpants"> 2509 <member name="F:OpenMetaverse.Vector3d.UnitY">
2510 <summary>Underpants</summary> 2510 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
2511 </member> 2511 </member>
2512 <member name="F:OpenMetaverse.WearableType.Skirt"> 2512 <member name="F:OpenMetaverse.Vector3d.UnitZ">
2513 <summary>Skirt</summary> 2513 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
2514 </member> 2514 </member>
2515 <member name="F:OpenMetaverse.WearableType.Alpha"> 2515 <member name="F:OpenMetaverse.Vector4.X">
2516 <summary>Alpha mask to hide parts of the avatar</summary> 2516 <summary>X value</summary>
2517 </member> 2517 </member>
2518 <member name="F:OpenMetaverse.WearableType.Tattoo"> 2518 <member name="F:OpenMetaverse.Vector4.Y">
2519 <summary>Tattoo</summary> 2519 <summary>Y value</summary>
2520 </member> 2520 </member>
2521 <member name="F:OpenMetaverse.WearableType.Physics"> 2521 <member name="F:OpenMetaverse.Vector4.Z">
2522 <summary>Physics</summary> 2522 <summary>Z value</summary>
2523 </member> 2523 </member>
2524 <member name="F:OpenMetaverse.WearableType.Invalid"> 2524 <member name="F:OpenMetaverse.Vector4.W">
2525 <summary>Invalid wearable asset</summary> 2525 <summary>W value</summary>
2526 </member> 2526 </member>
2527 <member name="T:OpenMetaverse.BlockingQueue`1"> 2527 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
2528 <summary> 2528 <summary>
2529 Same as Queue except Dequeue function blocks until there is an object to return. 2529 Constructor, builds a vector from a byte array
2530 Note: This class does not need to be synchronized
2531 </summary> 2530 </summary>
2531 <param name="byteArray">Byte array containing four four-byte floats</param>
2532 <param name="pos">Beginning position in the byte array</param>
2532 </member> 2533 </member>
2533 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> 2534 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
2534 <summary> 2535 <summary>
2535 Create new BlockingQueue. 2536 Test if this vector is equal to another vector, within a given
2537 tolerance range
2536 </summary> 2538 </summary>
2537 <param name="col">The System.Collections.ICollection to copy elements from</param> 2539 <param name="vec">Vector to test against</param>
2540 <param name="tolerance">The acceptable magnitude of difference
2541 between the two vectors</param>
2542 <returns>True if the magnitude of difference between the two vectors
2543 is less than the given tolerance, otherwise false</returns>
2538 </member> 2544 </member>
2539 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)"> 2545 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
2540 <summary> 2546 <summary>
2541 Create new BlockingQueue. 2547 IComparable.CompareTo implementation
2542 </summary> 2548 </summary>
2543 <param name="capacity">The initial number of elements that the queue can contain</param>
2544 </member> 2549 </member>
2545 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor"> 2550 <member name="M:OpenMetaverse.Vector4.IsFinite">
2546 <summary> 2551 <summary>
2547 Create new BlockingQueue. 2552 Test if this vector is composed of all finite numbers
2548 </summary> 2553 </summary>
2549 </member> 2554 </member>
2550 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize"> 2555 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
2551 <summary> 2556 <summary>
2552 BlockingQueue Destructor (Close queue, resume any waiting thread). 2557 Builds a vector from a byte array
2553 </summary> 2558 </summary>
2559 <param name="byteArray">Byte array containing a 16 byte vector</param>
2560 <param name="pos">Beginning position in the byte array</param>
2554 </member> 2561 </member>
2555 <member name="M:OpenMetaverse.BlockingQueue`1.Clear"> 2562 <member name="M:OpenMetaverse.Vector4.GetBytes">
2556 <summary> 2563 <summary>
2557 Remove all objects from the Queue. 2564 Returns the raw bytes for this vector
2558 </summary> 2565 </summary>
2566 <returns>A 16 byte array containing X, Y, Z, and W</returns>
2559 </member> 2567 </member>
2560 <member name="M:OpenMetaverse.BlockingQueue`1.Close"> 2568 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
2561 <summary> 2569 <summary>
2562 Remove all objects from the Queue, resume all dequeue threads. 2570 Writes the raw bytes for this vector to a byte array
2563 </summary> 2571 </summary>
2572 <param name="dest">Destination byte array</param>
2573 <param name="pos">Position in the destination array to start
2574 writing. Must be at least 16 bytes before the end of the array</param>
2564 </member> 2575 </member>
2565 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue"> 2576 <member name="M:OpenMetaverse.Vector4.ToRawString">
2566 <summary> 2577 <summary>
2567 Removes and returns the object at the beginning of the Queue. 2578 Get a string representation of the vector elements with up to three
2579 decimal digits and separated by spaces only
2568 </summary> 2580 </summary>
2569 <returns>Object in queue.</returns> 2581 <returns>Raw string representation of the vector</returns>
2570 </member> 2582 </member>
2571 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)"> 2583 <member name="F:OpenMetaverse.Vector4.Zero">
2572 <summary> 2584 <summary>A vector with a value of 0,0,0,0</summary>
2573 Removes and returns the object at the beginning of the Queue.
2574 </summary>
2575 <param name="timeout">time to wait before returning</param>
2576 <returns>Object in queue.</returns>
2577 </member> 2585 </member>
2578 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)"> 2586 <member name="F:OpenMetaverse.Vector4.One">
2579 <summary> 2587 <summary>A vector with a value of 1,1,1,1</summary>
2580 Removes and returns the object at the beginning of the Queue.
2581 </summary>
2582 <param name="timeout">time to wait before returning (in milliseconds)</param>
2583 <returns>Object in queue.</returns>
2584 </member> 2588 </member>
2585 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)"> 2589 <member name="F:OpenMetaverse.Vector4.UnitX">
2586 <summary> 2590 <summary>A vector with a value of 1,0,0,0</summary>
2587 Adds an object to the end of the Queue
2588 </summary>
2589 <param name="obj">Object to put in queue</param>
2590 </member> 2591 </member>
2591 <member name="M:OpenMetaverse.BlockingQueue`1.Open"> 2592 <member name="F:OpenMetaverse.Vector4.UnitY">
2592 <summary> 2593 <summary>A vector with a value of 0,1,0,0</summary>
2593 Open Queue.
2594 </summary>
2595 </member> 2594 </member>
2596 <member name="P:OpenMetaverse.BlockingQueue`1.Closed"> 2595 <member name="F:OpenMetaverse.Vector4.UnitZ">
2597 <summary> 2596 <summary>A vector with a value of 0,0,1,0</summary>
2598 Gets flag indicating if queue has been closed. 2597 </member>
2599 </summary> 2598 <member name="F:OpenMetaverse.Vector4.UnitW">
2599 <summary>A vector with a value of 0,0,0,1</summary>
2600 </member> 2600 </member>
2601 </members> 2601 </members>
2602</doc> 2602</doc>