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authorRobert Adams2013-03-28 10:56:21 -0700
committerRobert Adams2013-03-28 10:59:18 -0700
commit6a9630d2bdc27ed702936f4c44e6978f728a9ef0 (patch)
tree0f5a4a00d4108d3e1015fb9a36a0bbb456545668 /bin/OpenMetaverse.StructuredData.XML
parentBulletSim: tweaks to terrain boundry computation. No functional changes. (diff)
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BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
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