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authorJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
committerJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
commit3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch)
tree9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /bin/Ode.NET.dll
parentOn closing child agents, send separate asynchronous requests to each neighbou... (diff)
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads.
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