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author | Charles Krinke | 2008-08-25 21:39:36 +0000 |
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committer | Charles Krinke | 2008-08-25 21:39:36 +0000 |
commit | a055d3c2e8d8b03db3d4de77dfa9d1aa10a8df58 (patch) | |
tree | f9da0b44240c1f3c65dcebf81e465c59c33ee09c /bin/IronMath.dll | |
parent | * zap compilation warnings (diff) | |
download | opensim-SC-a055d3c2e8d8b03db3d4de77dfa9d1aa10a8df58.zip opensim-SC-a055d3c2e8d8b03db3d4de77dfa9d1aa10a8df58.tar.gz opensim-SC-a055d3c2e8d8b03db3d4de77dfa9d1aa10a8df58.tar.bz2 opensim-SC-a055d3c2e8d8b03db3d4de77dfa9d1aa10a8df58.tar.xz |
Mantis#2045. Thank you kindly, Tyre for a patch that:
This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
Diffstat (limited to 'bin/IronMath.dll')
0 files changed, 0 insertions, 0 deletions