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authorRobert Adams2013-05-28 09:19:08 -0700
committerRobert Adams2013-05-28 09:19:08 -0700
commitae0d6ab28a03ec23c91eaf6a8ac94b890916a1ca (patch)
tree0cd5322c73edeb6f2b5df8bf503ebfd237470cb2 /ThirdPartyLicenses
parentBulletSim: default using mesh asset hulls to 'true'. This means that, (diff)
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BulletSim: don't zero motion when changing vehicle type.
Some vehicle scripts change type on the fly as an easy way of setting all the parameters (like a plane changing to a car when on the ground).
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