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authorRobert Adams2013-05-02 07:02:28 -0700
committerRobert Adams2013-05-02 07:02:28 -0700
commita9480aed852ac6c9f5d7c35006dad77f86de8027 (patch)
tree9d1b85f51cbe8da87c2f455d776eeda0eafd00ff /ThirdParty/SmartThreadPool/EventWaitHandle.cs
parentBulletSim: fix crash when mesh asset wasn't available when meshing (diff)
parentMake default config directory "." (diff)
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Merge branch 'master' into bulletsim4
Diffstat (limited to 'ThirdParty/SmartThreadPool/EventWaitHandle.cs')
-rw-r--r--ThirdParty/SmartThreadPool/EventWaitHandle.cs206
1 files changed, 103 insertions, 103 deletions
diff --git a/ThirdParty/SmartThreadPool/EventWaitHandle.cs b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
index 70a1a29..25be07a 100644
--- a/ThirdParty/SmartThreadPool/EventWaitHandle.cs
+++ b/ThirdParty/SmartThreadPool/EventWaitHandle.cs
@@ -1,104 +1,104 @@
1#if (_WINDOWS_CE) 1#if (_WINDOWS_CE)
2 2
3using System; 3using System;
4using System.Runtime.InteropServices; 4using System.Runtime.InteropServices;
5using System.Threading; 5using System.Threading;
6 6
7namespace Amib.Threading.Internal 7namespace Amib.Threading.Internal
8{ 8{
9 /// <summary> 9 /// <summary>
10 /// EventWaitHandle class 10 /// EventWaitHandle class
11 /// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation. 11 /// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
12 /// So I wrote this class to implement these two methods with some of their overloads. 12 /// So I wrote this class to implement these two methods with some of their overloads.
13 /// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny. 13 /// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
14 /// Note that this class doesn't even inherit from WaitHandle! 14 /// Note that this class doesn't even inherit from WaitHandle!
15 /// </summary> 15 /// </summary>
16 public class STPEventWaitHandle 16 public class STPEventWaitHandle
17 { 17 {
18 #region Public Constants 18 #region Public Constants
19 19
20 public const int WaitTimeout = Timeout.Infinite; 20 public const int WaitTimeout = Timeout.Infinite;
21 21
22 #endregion 22 #endregion
23 23
24 #region Private External Constants 24 #region Private External Constants
25 25
26 private const Int32 WAIT_FAILED = -1; 26 private const Int32 WAIT_FAILED = -1;
27 private const Int32 WAIT_TIMEOUT = 0x102; 27 private const Int32 WAIT_TIMEOUT = 0x102;
28 private const UInt32 INFINITE = 0xFFFFFFFF; 28 private const UInt32 INFINITE = 0xFFFFFFFF;
29 29
30 #endregion 30 #endregion
31 31
32 #region WaitAll and WaitAny 32 #region WaitAll and WaitAny
33 33
34 internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext) 34 internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
35 { 35 {
36 return waitHandle.WaitOne(millisecondsTimeout, exitContext); 36 return waitHandle.WaitOne(millisecondsTimeout, exitContext);
37 } 37 }
38 38
39 private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles) 39 private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
40 { 40 {
41 IntPtr[] nativeHandles = new IntPtr[waitHandles.Length]; 41 IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
42 for (int i = 0; i < waitHandles.Length; i++) 42 for (int i = 0; i < waitHandles.Length; i++)
43 { 43 {
44 nativeHandles[i] = waitHandles[i].Handle; 44 nativeHandles[i] = waitHandles[i].Handle;
45 } 45 }
46 return nativeHandles; 46 return nativeHandles;
47 } 47 }
48 48
49 public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) 49 public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
50 { 50 {
51 uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout; 51 uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
52 52
53 IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles); 53 IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
54 54
55 int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout); 55 int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
56 56
57 if (result == WAIT_TIMEOUT || result == WAIT_FAILED) 57 if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
58 { 58 {
59 return false; 59 return false;
60 } 60 }
61 61
62 return true; 62 return true;
63 } 63 }
64 64
65 65
66 public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) 66 public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
67 { 67 {
68 uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout; 68 uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
69 69
70 IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles); 70 IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
71 71
72 int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout); 72 int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
73 73
74 if (result >= 0 && result < waitHandles.Length) 74 if (result >= 0 && result < waitHandles.Length)
75 { 75 {
76 return result; 76 return result;
77 } 77 }
78 78
79 return -1; 79 return -1;
80 } 80 }
81 81
82 public static int WaitAny(WaitHandle[] waitHandles) 82 public static int WaitAny(WaitHandle[] waitHandles)
83 { 83 {
84 return WaitAny(waitHandles, Timeout.Infinite, false); 84 return WaitAny(waitHandles, Timeout.Infinite, false);
85 } 85 }
86 86
87 public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext) 87 public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
88 { 88 {
89 int millisecondsTimeout = (int)timeout.TotalMilliseconds; 89 int millisecondsTimeout = (int)timeout.TotalMilliseconds;
90 90
91 return WaitAny(waitHandles, millisecondsTimeout, false); 91 return WaitAny(waitHandles, millisecondsTimeout, false);
92 } 92 }
93 93
94 #endregion 94 #endregion
95 95
96 #region External methods 96 #region External methods
97 97
98 [DllImport("coredll.dll", SetLastError = true)] 98 [DllImport("coredll.dll", SetLastError = true)]
99 public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds); 99 public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
100 100
101 #endregion 101 #endregion
102 } 102 }
103} 103}
104#endif \ No newline at end of file 104#endif \ No newline at end of file