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author | UbitUmarov | 2012-10-09 00:18:39 +0100 |
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committer | UbitUmarov | 2012-10-09 00:18:39 +0100 |
commit | 3bf7201fd4d3e2b240f8139c20f88c916d338c31 (patch) | |
tree | f58ae6354071c182e487a72d9e5afad58c98d8a6 /ThirdParty/SmartThreadPool/CallerThreadContext.cs | |
parent | a few changes/fix (?) (diff) | |
download | opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.zip opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.gz opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.bz2 opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.xz |
move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
Diffstat (limited to 'ThirdParty/SmartThreadPool/CallerThreadContext.cs')
0 files changed, 0 insertions, 0 deletions