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authorUbitUmarov2012-10-09 00:18:39 +0100
committerUbitUmarov2012-10-09 00:18:39 +0100
commit3bf7201fd4d3e2b240f8139c20f88c916d338c31 (patch)
treef58ae6354071c182e487a72d9e5afad58c98d8a6 /ThirdParty/SmartThreadPool/CallerThreadContext.cs
parent a few changes/fix (?) (diff)
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move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
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