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authorJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
committerJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
commit1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 (patch)
tree525953a28c694123fc1450e882dca65aa620e124 /Prebuild/tests/include-001.expected
parentCreate Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) (diff)
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Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
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