aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/Prebuild/src/Core/Targets/NAntTarget.cs
diff options
context:
space:
mode:
authorRobert Adams2017-10-13 12:00:07 -0700
committerRobert Adams2017-10-13 12:00:07 -0700
commitdf3759e09998bd05c2a09c79c38ada66fa6ec785 (patch)
treecaa970ca92255d54bcd80f36d0536c53b959a73e /Prebuild/src/Core/Targets/NAntTarget.cs
parentremove a dead line of code (diff)
downloadopensim-SC-df3759e09998bd05c2a09c79c38ada66fa6ec785.zip
opensim-SC-df3759e09998bd05c2a09c79c38ada66fa6ec785.tar.gz
opensim-SC-df3759e09998bd05c2a09c79c38ada66fa6ec785.tar.bz2
opensim-SC-df3759e09998bd05c2a09c79c38ada66fa6ec785.tar.xz
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
Diffstat (limited to 'Prebuild/src/Core/Targets/NAntTarget.cs')
0 files changed, 0 insertions, 0 deletions