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author | BlueWall | 2010-08-31 17:02:36 -0400 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-09-04 02:12:21 +0100 |
commit | 1e44ec84bd90ec9078027d1d9d78e83c7d305f2a (patch) | |
tree | e34db5ced4bc7bf59b98ff9fb72271dda0f25a33 /Prebuild/src/Core/Nodes/ProcessNode.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.zip opensim-SC-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.gz opensim-SC-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.bz2 opensim-SC-1e44ec84bd90ec9078027d1d9d78e83c7d305f2a.tar.xz |
Build system upgrade:
Upgrading Prebuild.exe to correctly construct build solutions
for crossplatform tools such as xbuild, monodevelop and nant.
NOTE: Module prebuild files will need modification to work,
as the prebuild must correctly define the reference path for
all assemblies shipped in the OpenSimulator ./bin directory.
These include assemblies such as XMLRPC.dll, OpenMetaverse.dll,
Nini.dll, etc. . The entries should follow the form:
<Reference name="Nini" path="../../../bin/"/>
See the distributed prebuild.xml for further examples.
Crossplatform tools: xbuild and monodevelop use the
vs2008 OpenSim.sln and the .csproj files in each namespace.
Changes to the Prebuild.exe are against svn 322 and are included
in a patch attached to the mantis. And the dnpb source are
available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb
The patches are pending application by the dnpb team. After which,
the un-modified upstream Prebuild.exe will work as expected.
Diffstat (limited to 'Prebuild/src/Core/Nodes/ProcessNode.cs')
-rw-r--r-- | Prebuild/src/Core/Nodes/ProcessNode.cs | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/Prebuild/src/Core/Nodes/ProcessNode.cs b/Prebuild/src/Core/Nodes/ProcessNode.cs deleted file mode 100644 index 6bfbe16..0000000 --- a/Prebuild/src/Core/Nodes/ProcessNode.cs +++ /dev/null | |||
@@ -1,110 +0,0 @@ | |||
1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | using System.Collections; | ||
28 | using System.Collections.Specialized; | ||
29 | using System.Xml; | ||
30 | |||
31 | using Prebuild.Core.Attributes; | ||
32 | using Prebuild.Core.Interfaces; | ||
33 | using Prebuild.Core.Utilities; | ||
34 | |||
35 | namespace Prebuild.Core.Nodes | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// | ||
39 | /// </summary> | ||
40 | [DataNode("Process")] | ||
41 | public class ProcessNode : DataNode | ||
42 | { | ||
43 | #region Fields | ||
44 | |||
45 | private string m_Path; | ||
46 | private bool m_IsValid = true; | ||
47 | |||
48 | #endregion | ||
49 | |||
50 | #region Properties | ||
51 | |||
52 | /// <summary> | ||
53 | /// Gets the path. | ||
54 | /// </summary> | ||
55 | /// <value>The path.</value> | ||
56 | public string Path | ||
57 | { | ||
58 | get | ||
59 | { | ||
60 | return m_Path; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// Gets a value indicating whether this instance is valid. | ||
66 | /// </summary> | ||
67 | /// <value><c>true</c> if this instance is valid; otherwise, <c>false</c>.</value> | ||
68 | public bool IsValid | ||
69 | { | ||
70 | get | ||
71 | { | ||
72 | return m_IsValid; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | #endregion | ||
77 | |||
78 | #region Public Methods | ||
79 | |||
80 | /// <summary> | ||
81 | /// Parses the specified node. | ||
82 | /// </summary> | ||
83 | /// <param name="node">The node.</param> | ||
84 | public override void Parse(XmlNode node) | ||
85 | { | ||
86 | if( node == null ) | ||
87 | { | ||
88 | throw new ArgumentNullException("node"); | ||
89 | } | ||
90 | |||
91 | m_Path = Helper.InterpolateForEnvironmentVariables(node.InnerText); | ||
92 | if(m_Path == null) | ||
93 | { | ||
94 | m_Path = ""; | ||
95 | } | ||
96 | |||
97 | try | ||
98 | { | ||
99 | m_Path = Helper.ResolvePath(m_Path); | ||
100 | } | ||
101 | catch(ArgumentException) | ||
102 | { | ||
103 | Kernel.Instance.Log.Write(LogType.Warning, "Could not find prebuild file for processing: {0}", m_Path); | ||
104 | m_IsValid = false; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | #endregion | ||
109 | } | ||
110 | } | ||