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author | Robert Adams | 2017-10-13 12:00:07 -0700 |
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committer | Robert Adams | 2017-10-13 12:00:07 -0700 |
commit | df3759e09998bd05c2a09c79c38ada66fa6ec785 (patch) | |
tree | caa970ca92255d54bcd80f36d0536c53b959a73e /Prebuild/src/Core/Nodes/ConfigurationNode.cs | |
parent | remove a dead line of code (diff) | |
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BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
Diffstat (limited to 'Prebuild/src/Core/Nodes/ConfigurationNode.cs')
0 files changed, 0 insertions, 0 deletions