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author | MW | 2007-03-26 19:05:50 +0000 |
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committer | MW | 2007-03-26 19:05:50 +0000 |
commit | ff71d2d4cd82a3a6ded4b5a5246f98ba6db8773a (patch) | |
tree | c7095c93ac3ce4e3a294caa0b4144c8cbfd2c0ee /OpenSim | |
parent | Added a very very very basic Web front end for admin use - ready to be used i... (diff) | |
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preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/RegionServer.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/RegionServer.cs b/OpenSim/RegionServer.cs index 725a7cf..d6d0af9 100644 --- a/OpenSim/RegionServer.cs +++ b/OpenSim/RegionServer.cs | |||
@@ -40,11 +40,11 @@ namespace OpenSim | |||
40 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | 40 | OpenSim.world.Avatar.PhysicsEngineFlying = true; |
41 | } | 41 | } |
42 | if (args[i] == "-ode") | 42 | if (args[i] == "-ode") |
43 | { | 43 | { |
44 | sim._physicsEngine = "OpenDynamicsEngine"; | 44 | sim._physicsEngine = "OpenDynamicsEngine"; |
45 | OpenSim.world.Avatar.PhysicsEngineFlying = true; | 45 | OpenSim.world.Avatar.PhysicsEngineFlying = true; |
46 | } | 46 | } |
47 | } | 47 | } |
48 | 48 | ||
49 | 49 | ||
50 | OpenSimRoot.Instance.GridServers = new Grid(); | 50 | OpenSimRoot.Instance.GridServers = new Grid(); |