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author | Justin Clark-Casey (justincc) | 2011-12-03 02:05:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-03 02:05:11 +0000 |
commit | feef1dd73243cfdd5322632fb67e64cabc1ad4bc (patch) | |
tree | 8f17027f38ab1eab424bc1b88a63833eabc94e08 /OpenSim | |
parent | For now, disable mechanism to limit avatar animation updates since this cause... (diff) | |
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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 663c9ae..8865b3d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | // } | 1582 | // } |
1583 | // } | 1583 | // } |
1584 | 1584 | ||
1585 | if (update_movementflag && ParentID == 0) | 1585 | // if (update_movementflag && ParentID == 0) |
1586 | Animator.UpdateMovementAnimations(); | 1586 | // Animator.UpdateMovementAnimations(); |
1587 | } | 1587 | } |
1588 | 1588 | ||
1589 | m_scene.EventManager.TriggerOnClientMovement(this); | 1589 | m_scene.EventManager.TriggerOnClientMovement(this); |