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authorMelanie2009-11-08 22:39:00 +0000
committerMelanie2009-11-08 22:39:00 +0000
commitf8bcbe5492330bd14ecec76f11e3a33ea4fd6ef6 (patch)
tree49fd24169551b3207f2ab567e968672db470ea55 /OpenSim
parenttest commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY (diff)
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remove the debug stuff
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 06ce79d..35ccad9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1255,7 +1255,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1255 List<InventoryFolderBase> folders, int version, 1255 List<InventoryFolderBase> folders, int version,
1256 bool fetchFolders, bool fetchItems) 1256 bool fetchFolders, bool fetchItems)
1257 { 1257 {
1258 m_log.DebugFormat("[CLIENT]: Request folder details for folder {0}", folderID.ToString());
1259 // An inventory descendents packet consists of a single agent section and an inventory details 1258 // An inventory descendents packet consists of a single agent section and an inventory details
1260 // section for each inventory item. The size of each inventory item is approximately 550 bytes. 1259 // section for each inventory item. The size of each inventory item is approximately 550 bytes.
1261 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent 1260 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent