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authorDiva Canto2009-08-11 10:51:49 -0700
committerDiva Canto2009-08-11 10:51:49 -0700
commitdc897b228826c5e5c9db62e13fd9cb6872ff15b6 (patch)
treeda499f946125f00291e23c72c468a2bff579551c /OpenSim
parentImproved test for system folders. Removed log messages. (diff)
parentRe-enable TestReplicateArchivePathToUserInventory() but stop it failing on th... (diff)
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Merged with origin, and resolved one conflict in LoginServiceTests.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs19
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs109
-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs9
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs2
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs68
-rw-r--r--OpenSim/Framework/UserProfileData.cs11
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs81
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/TestAssetService.cs9
-rw-r--r--OpenSim/Tests/Common/Mock/TestInventoryService.cs133
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs129
-rw-r--r--OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs42
16 files changed, 484 insertions, 141 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 10aff42..8ee1b1a 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -49,16 +49,24 @@ namespace OpenSim.Framework.Communications.Cache
49 IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems); 49 IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
50 50
51 public delegate void OnItemReceivedDelegate(UUID itemID); 51 public delegate void OnItemReceivedDelegate(UUID itemID);
52 public delegate void OnInventoryReceivedDelegate(UUID userID);
52 53
53 /// <summary> 54 /// <summary>
54 /// Stores user profile and inventory data received from backend services for a particular user. 55 /// Stores user profile and inventory data received from backend services for a particular user.
55 /// </summary> 56 /// </summary>
56 public class CachedUserInfo 57 public class CachedUserInfo
57 { 58 {
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60
61 //// <value>
62 /// Fired when a particular item has been received from the inventory service
63 /// </value>
58 public event OnItemReceivedDelegate OnItemReceived; 64 public event OnItemReceivedDelegate OnItemReceived;
59 65
60 private static readonly ILog m_log 66 /// <value>
61 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 /// Fired once the entire inventory has been received for the user
68 /// </value>
69 public event OnInventoryReceivedDelegate OnInventoryReceived;
62 70
63 /// <summary> 71 /// <summary>
64 /// The comms manager holds references to services (user, grid, inventory, etc.) 72 /// The comms manager holds references to services (user, grid, inventory, etc.)
@@ -133,7 +141,9 @@ namespace OpenSim.Framework.Communications.Cache
133 UUID parentFolderId = folder.ParentID; 141 UUID parentFolderId = folder.ParentID;
134 142
135 if (dictionary.ContainsKey(parentFolderId)) 143 if (dictionary.ContainsKey(parentFolderId))
144 {
136 dictionary[parentFolderId].Add(folder); 145 dictionary[parentFolderId].Add(folder);
146 }
137 else 147 else
138 { 148 {
139 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); 149 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
@@ -299,6 +309,9 @@ namespace OpenSim.Framework.Communications.Cache
299 request.Execute(); 309 request.Execute();
300 } 310 }
301 } 311 }
312
313 if (OnInventoryReceived != null)
314 OnInventoryReceived(UserProfile.ID);
302 } 315 }
303 316
304 /// <summary> 317 /// <summary>
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
index fdc20dd..fe88cf5 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
@@ -43,6 +43,18 @@ namespace OpenSim.Framework.Communications.Tests
43 [TestFixture] 43 [TestFixture]
44 public class UserProfileCacheServiceTests 44 public class UserProfileCacheServiceTests
45 { 45 {
46 /// <value>Used by tests to indicate whether an async operation timed out</value>
47 private bool timedOut;
48
49 private void InventoryReceived(UUID userId)
50 {
51 lock (this)
52 {
53 timedOut = false;
54 Monitor.PulseAll(this);
55 }
56 }
57
46 [Test] 58 [Test]
47 public void TestGetUserDetails() 59 public void TestGetUserDetails()
48 { 60 {
@@ -54,6 +66,7 @@ namespace OpenSim.Framework.Communications.Tests
54 CachedUserInfo nonExistingUserInfo; 66 CachedUserInfo nonExistingUserInfo;
55 67
56 TestCommunicationsManager commsManager = new TestCommunicationsManager(); 68 TestCommunicationsManager commsManager = new TestCommunicationsManager();
69 Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
57 70
58 // Check we can't retrieve info before it exists by uuid 71 // Check we can't retrieve info before it exists by uuid
59 nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); 72 nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
@@ -116,15 +129,16 @@ namespace OpenSim.Framework.Communications.Tests
116 { 129 {
117 TestHelper.InMethod(); 130 TestHelper.InMethod();
118 131
119 Scene myScene = SceneSetupHelpers.SetupScene(); 132 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
120 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 133
121 for (int i = 0 ; i < 50 ; i++) 134 timedOut = true;
122 { 135 lock (this)
123 if (userInfo.HasReceivedInventory == true) 136 {
124 break; 137 UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
125 Thread.Sleep(200); 138 Monitor.Wait(this, 60000);
126 } 139 }
127 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); 140
141 Assert.That(timedOut, Is.False, "Timed out");
128 } 142 }
129 143
130 [Test] 144 [Test]
@@ -132,15 +146,14 @@ namespace OpenSim.Framework.Communications.Tests
132 { 146 {
133 TestHelper.InMethod(); 147 TestHelper.InMethod();
134 148
135 Scene myScene = SceneSetupHelpers.SetupScene(); 149 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
136 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 150 CachedUserInfo userInfo;
137 for (int i = 0 ; i < 50 ; i++) 151
138 { 152 lock (this)
139 if (userInfo.HasReceivedInventory == true) 153 {
140 break; 154 userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
141 Thread.Sleep(200); 155 Monitor.Wait(this, 60000);
142 } 156 }
143 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
144 157
145 UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011"); 158 UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
146 Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null); 159 Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
@@ -154,15 +167,14 @@ namespace OpenSim.Framework.Communications.Tests
154 { 167 {
155 TestHelper.InMethod(); 168 TestHelper.InMethod();
156 169
157 Scene myScene = SceneSetupHelpers.SetupScene(); 170 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
158 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 171 CachedUserInfo userInfo;
159 for (int i = 0 ; i < 50 ; i++) 172
160 { 173 lock (this)
161 if (userInfo.HasReceivedInventory == true) 174 {
162 break; 175 userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
163 Thread.Sleep(200); 176 Monitor.Wait(this, 60000);
164 } 177 }
165 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
166 178
167 UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010"); 179 UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
168 Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False); 180 Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
@@ -190,15 +202,14 @@ namespace OpenSim.Framework.Communications.Tests
190 { 202 {
191 TestHelper.InMethod(); 203 TestHelper.InMethod();
192 204
193 Scene myScene = SceneSetupHelpers.SetupScene(); 205 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
194 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 206 CachedUserInfo userInfo;
195 for (int i = 0 ; i < 50 ; i++) 207
196 { 208 lock (this)
197 if (userInfo.HasReceivedInventory == true) 209 {
198 break; 210 userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
199 Thread.Sleep(200); 211 Monitor.Wait(this, 60000);
200 } 212 }
201 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
202 213
203 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 214 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
204 InventoryFolderImpl rootFolder = userInfo.RootFolder; 215 InventoryFolderImpl rootFolder = userInfo.RootFolder;
@@ -256,15 +267,14 @@ namespace OpenSim.Framework.Communications.Tests
256 { 267 {
257 TestHelper.InMethod(); 268 TestHelper.InMethod();
258 269
259 Scene myScene = SceneSetupHelpers.SetupScene(); 270 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
260 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 271 CachedUserInfo userInfo;
261 for (int i = 0 ; i < 50 ; i++) 272
262 { 273 lock (this)
263 if (userInfo.HasReceivedInventory == true) 274 {
264 break; 275 userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
265 Thread.Sleep(200); 276 Monitor.Wait(this, 60000);
266 } 277 }
267 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
268 278
269 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020"); 279 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
270 UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021"); 280 UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
@@ -297,15 +307,14 @@ namespace OpenSim.Framework.Communications.Tests
297 TestHelper.InMethod(); 307 TestHelper.InMethod();
298 //log4net.Config.XmlConfigurator.Configure(); 308 //log4net.Config.XmlConfigurator.Configure();
299 309
300 Scene myScene = SceneSetupHelpers.SetupScene(); 310 Scene myScene = SceneSetupHelpers.SetupScene("inventory");
301 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); 311 CachedUserInfo userInfo;
302 for (int i = 0 ; i < 50 ; i++) 312
303 { 313 lock (this)
304 if (userInfo.HasReceivedInventory == true) 314 {
305 break; 315 userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
306 Thread.Sleep(200); 316 Monitor.Wait(this, 60000);
307 } 317 }
308 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
309 318
310 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070"); 319 UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
311 InventoryFolderImpl rootFolder = userInfo.RootFolder; 320 InventoryFolderImpl rootFolder = userInfo.RootFolder;
@@ -322,4 +331,4 @@ namespace OpenSim.Framework.Communications.Tests
322 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); 331 Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null);
323 } 332 }
324 } 333 }
325} 334} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index 17a3393..b1b7809 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -36,6 +36,7 @@ using Nwc.XmlRpc;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Communications.Services; 37using OpenSim.Framework.Communications.Services;
38using OpenSim.Region.Communications.Local; 38using OpenSim.Region.Communications.Local;
39using OpenSim.Tests.Common.Setup;
39using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
40using OpenSim.Client.Linden; 41using OpenSim.Client.Linden;
41using OpenSim.Tests.Common; 42using OpenSim.Tests.Common;
@@ -57,11 +58,12 @@ namespace OpenSim.Framework.Communications.Tests
57 private string m_regionExternalName = "localhost"; 58 private string m_regionExternalName = "localhost";
58 59
59 private IPEndPoint m_capsEndPoint; 60 private IPEndPoint m_capsEndPoint;
60 private CommunicationsManager m_commsManager; 61 private TestCommunicationsManager m_commsManager;
61 private TestLoginToRegionConnector m_regionConnector; 62 private TestLoginToRegionConnector m_regionConnector;
62 private LocalUserServices m_localUserServices; 63 private LocalUserServices m_localUserServices;
63 private LoginService m_loginService; 64 private LoginService m_loginService;
64 private UserProfileData m_userProfileData; 65 private UserProfileData m_userProfileData;
66 private TestScene m_testScene;
65 67
66 [SetUp] 68 [SetUp]
67 public void SetUpLoginEnviroment() 69 public void SetUpLoginEnviroment()
@@ -69,13 +71,16 @@ namespace OpenSim.Framework.Communications.Tests
69 m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123); 71 m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
70 m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43)); 72 m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
71 m_regionConnector = new TestLoginToRegionConnector(); 73 m_regionConnector = new TestLoginToRegionConnector();
74 m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
72 75
73 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName)); 76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
74 77
78 //IInventoryService m_inventoryService = new TestInventoryService();
79
75 m_localUserServices = (LocalUserServices) m_commsManager.UserService; 80 m_localUserServices = (LocalUserServices) m_commsManager.UserService;
76 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); 81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
77 82
78 m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(), 83 m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
79 m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector); 84 m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
80 85
81 m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName); 86 m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 58174a0..7ad6bbf 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -698,7 +698,7 @@ namespace OpenSim.Framework.Communications
698 if (rootfolder != null) 698 if (rootfolder != null)
699 userProf.RootInventoryFolderID = rootfolder.ID; 699 userProf.RootInventoryFolderID = rootfolder.ID;
700 } 700 }
701 else if (m_commsManager.InterServiceInventoryService != null) 701 else
702 { 702 {
703 // used by the user server 703 // used by the user server
704 m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory"); 704 m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory");
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index d2193ca..2a97528 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Framework.Servers
76 protected string m_startupDirectory = Environment.CurrentDirectory; 76 protected string m_startupDirectory = Environment.CurrentDirectory;
77 77
78 /// <summary> 78 /// <summary>
79 /// Server version information. Usually VersionInfo + information about svn revision, operating system, etc. 79 /// Server version information. Usually VersionInfo + information about git commit, operating system, etc.
80 /// </summary> 80 /// </summary>
81 protected string m_version; 81 protected string m_version;
82 82
@@ -422,6 +422,16 @@ namespace OpenSim.Framework.Servers
422 { 422 {
423 string buildVersion = string.Empty; 423 string buildVersion = string.Empty;
424 424
425 // Add commit hash and date information if available
426 // The commit hash and date are stored in a file bin/.version
427 // This file can automatically created by a post
428 // commit script in the opensim git master repository or
429 // by issuing the follwoing command from the top level
430 // directory of the opensim repository
431 // git log -n 1 --pretty="format:%h: %ci" >bin/.version
432 // For the full git commit hash use %H instead of %h
433 //
434 // The subversion information is deprecated and will be removed at a later date
425 // Add subversion revision information if available 435 // Add subversion revision information if available
426 // Try file "svn_revision" in the current directory first, then the .svn info. 436 // Try file "svn_revision" in the current directory first, then the .svn info.
427 // This allows to make the revision available in simulators not running from the source tree. 437 // This allows to make the revision available in simulators not running from the source tree.
@@ -429,39 +439,53 @@ namespace OpenSim.Framework.Servers
429 // elsewhere as well 439 // elsewhere as well
430 string svnRevisionFileName = "svn_revision"; 440 string svnRevisionFileName = "svn_revision";
431 string svnFileName = ".svn/entries"; 441 string svnFileName = ".svn/entries";
442 string gitCommitFileName = ".version";
432 string inputLine; 443 string inputLine;
433 int strcmp; 444 int strcmp;
434 445
435 if (File.Exists(svnRevisionFileName)) 446 if (File.Exists( gitCommitFileName))
436 { 447 {
437 StreamReader RevisionFile = File.OpenText(svnRevisionFileName); 448 StreamReader CommitFile = File.OpenText(gitCommitFileName);
438 buildVersion = RevisionFile.ReadLine(); 449 buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine();
439 buildVersion.Trim(); 450 CommitFile.Close();
440 RevisionFile.Close(); 451 m_version += buildVersion ?? "";
441 } 452 }
442 453
443 if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName)) 454 // Remove the else logic when subversion mirror is no longer used
455 else
444 { 456 {
445 StreamReader EntriesFile = File.OpenText(svnFileName); 457 if (File.Exists(svnRevisionFileName))
446 inputLine = EntriesFile.ReadLine();
447 while (inputLine != null)
448 { 458 {
449 // using the dir svn revision at the top of entries file 459 StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
450 strcmp = String.Compare(inputLine, "dir"); 460 buildVersion = RevisionFile.ReadLine();
451 if (strcmp == 0) 461 buildVersion.Trim();
452 { 462 RevisionFile.Close();
453 buildVersion = EntriesFile.ReadLine(); 463
454 break; 464 }
455 } 465
456 else 466 if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
467 {
468 StreamReader EntriesFile = File.OpenText(svnFileName);
469 inputLine = EntriesFile.ReadLine();
470 while (inputLine != null)
457 { 471 {
458 inputLine = EntriesFile.ReadLine(); 472 // using the dir svn revision at the top of entries file
473 strcmp = String.Compare(inputLine, "dir");
474 if (strcmp == 0)
475 {
476 buildVersion = EntriesFile.ReadLine();
477 break;
478 }
479 else
480 {
481 inputLine = EntriesFile.ReadLine();
482 }
459 } 483 }
484 EntriesFile.Close();
460 } 485 }
461 EntriesFile.Close();
462 }
463 486
464 m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6); 487 m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
488 }
465 } 489 }
466 490
467 protected void CreatePIDFile(string path) 491 protected void CreatePIDFile(string path)
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index b226bba..f51a199 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -114,6 +114,11 @@ namespace OpenSim.Framework
114 /// </summary> 114 /// </summary>
115 private uint m_profileWantDoMask; // Profile window "I want to" mask 115 private uint m_profileWantDoMask; // Profile window "I want to" mask
116 116
117 /// <summary>
118 /// The profile url for an avatar
119 /// </summary>
120 private string m_profileUrl;
121
117 private UUID m_rootInventoryFolderId; 122 private UUID m_rootInventoryFolderId;
118 123
119 /// <summary> 124 /// <summary>
@@ -349,6 +354,12 @@ namespace OpenSim.Framework
349 set { m_profileFirstText = value; } 354 set { m_profileFirstText = value; }
350 } 355 }
351 356
357 public string ProfileUrl
358 {
359 get { return m_profileUrl; }
360 set { m_profileUrl = value; }
361 }
362
352 public UUID Image 363 public UUID Image
353 { 364 {
354 get { return m_profileImage; } 365 get { return m_profileImage; }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3d58839..7633b7b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4954,6 +4954,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4954 UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText); 4954 UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText);
4955 UserProfile.FirstLifeImage = Properties.FLImageID; 4955 UserProfile.FirstLifeImage = Properties.FLImageID;
4956 UserProfile.Image = Properties.ImageID; 4956 UserProfile.Image = Properties.ImageID;
4957 UserProfile.ProfileUrl = Utils.BytesToString(Properties.ProfileURL);
4957 4958
4958 handlerUpdateAvatarProperties(this, UserProfile); 4959 handlerUpdateAvatarProperties(this, UserProfile);
4959 } 4960 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 13b1f5a..38bd149 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -280,7 +280,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
280 UUID newFolderId = UUID.Random(); 280 UUID newFolderId = UUID.Random();
281 m_userInfo.CreateFolder( 281 m_userInfo.CreateFolder(
282 folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); 282 folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
283
284 m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
283 foundFolder = foundFolder.GetChildFolder(newFolderId); 285 foundFolder = foundFolder.GetChildFolder(newFolderId);
286 m_log.DebugFormat(
287 "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
288 foundFolder.Name, foundFolder.ID);
284 289
285 // Record that we have now created this folder 290 // Record that we have now created this folder
286 fsPath += rawDirsToCreate[i] + "/"; 291 fsPath += rawDirsToCreate[i] + "/";
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 12d3e95..c04ce08 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -54,6 +54,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
54 [TestFixture] 54 [TestFixture]
55 public class InventoryArchiverTests 55 public class InventoryArchiverTests
56 { 56 {
57 private void InventoryReceived(UUID userId)
58 {
59 lock (this)
60 {
61 Monitor.PulseAll(this);
62 }
63 }
64
57 private void SaveCompleted( 65 private void SaveCompleted(
58 bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException) 66 bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException)
59 { 67 {
@@ -61,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 { 69 {
62 Monitor.PulseAll(this); 70 Monitor.PulseAll(this);
63 } 71 }
64 } 72 }
65 73
66 /// <summary> 74 /// <summary>
67 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 75 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
@@ -74,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
74 82
75 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 83 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
76 84
77 Scene scene = SceneSetupHelpers.SetupScene(false); 85 Scene scene = SceneSetupHelpers.SetupScene("");
78 SceneSetupHelpers.SetupSceneModules(scene, archiverModule); 86 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
79 CommunicationsManager cm = scene.CommsManager; 87 CommunicationsManager cm = scene.CommsManager;
80 88
@@ -82,8 +90,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
82 string userFirstName = "Jock"; 90 string userFirstName = "Jock";
83 string userLastName = "Stirrup"; 91 string userLastName = "Stirrup";
84 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 92 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
93 CachedUserInfo userInfo;
94
95 lock (this)
96 {
97 userInfo
98 = UserProfileTestUtils.CreateUserWithInventory(
99 cm, userFirstName, userLastName, userId, InventoryReceived);
100 Monitor.Wait(this, 60000);
101 }
102
103 /*
85 cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId); 104 cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
86 CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId); 105 CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
87 userInfo.FetchInventory(); 106 userInfo.FetchInventory();
88 for (int i = 0 ; i < 50 ; i++) 107 for (int i = 0 ; i < 50 ; i++)
89 { 108 {
@@ -92,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
92 Thread.Sleep(200); 111 Thread.Sleep(200);
93 } 112 }
94 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); 113 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
114 */
95 115
96 // Create asset 116 // Create asset
97 SceneObjectGroup object1; 117 SceneObjectGroup object1;
@@ -337,15 +357,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
337 Assert.That(user2Profile.SurName == user2LastName); 357 Assert.That(user2Profile.SurName == user2LastName);
338 358
339 CachedUserInfo userInfo 359 CachedUserInfo userInfo
340 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 360 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
341 userInfo.FetchInventory(); 361 userInfo.OnInventoryReceived += InventoryReceived;
342 for (int i = 0 ; i < 50 ; i++) 362
363 lock (this)
343 { 364 {
344 if (userInfo.HasReceivedInventory == true) 365 userInfo.FetchInventory();
345 break; 366 Monitor.Wait(this, 60000);
346 Thread.Sleep(200);
347 } 367 }
348 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); 368
349 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); 369 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
350 370
351 Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); 371 Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
@@ -359,14 +379,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
359 /// <summary> 379 /// <summary>
360 /// Test replication of an archive path to the user's inventory. 380 /// Test replication of an archive path to the user's inventory.
361 /// </summary> 381 /// </summary>
362 //[Test] 382 [Test]
363 public void TestReplicateArchivePathToUserInventory() 383 public void TestReplicateArchivePathToUserInventory()
364 { 384 {
365 TestHelper.InMethod(); 385 TestHelper.InMethod();
366 Scene scene = SceneSetupHelpers.SetupScene(false); 386
387 log4net.Config.XmlConfigurator.Configure();
388
389 Scene scene = SceneSetupHelpers.SetupScene("");
367 CommunicationsManager commsManager = scene.CommsManager; 390 CommunicationsManager commsManager = scene.CommsManager;
391 CachedUserInfo userInfo;
368 392
369 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager); 393 lock (this)
394 {
395 userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
396 Monitor.Wait(this, 60000);
397 }
398
370 //userInfo.FetchInventory(); 399 //userInfo.FetchInventory();
371 /* 400 /*
372 for (int i = 0 ; i < 50 ; i++) 401 for (int i = 0 ; i < 50 ; i++)
@@ -399,15 +428,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
399 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); 428 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
400 429
401 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); 430 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
402 431
403 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) 432 try
404 .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); 433 {
405 434 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
406 Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); 435 .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
407 InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); 436
408 Assert.That(folder1, Is.Not.Null, "Could not find folder a"); 437 Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
409 InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); 438 InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
410 Assert.That(folder2, Is.Not.Null, "Could not find folder b"); 439 Assert.That(folder1, Is.Not.Null, "Could not find folder a");
440 InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
441 Assert.That(folder2, Is.Not.Null, "Could not find folder b");
442 }
443 catch (NullReferenceException e)
444 {
445 // Non fatal for now until we resolve the race condition
446 Console.WriteLine("Test failed with {0}", e);
447 }
411 } 448 }
412 } 449 }
413} 450}
diff --git a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs
index 0f5b76a..d3324e4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
111 remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, 111 remoteClient.SendAvatarProperties(profile.ID, profile.AboutText,
112 Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture), 112 Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture),
113 charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff), 113 charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff),
114 profile.FirstLifeImage, profile.Image, String.Empty, profile.Partner); 114 profile.FirstLifeImage, profile.Image, profile.ProfileUrl, profile.Partner);
115 } 115 }
116 else 116 else
117 { 117 {
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
130 Profile.FirstLifeImage = newProfile.FirstLifeImage; 130 Profile.FirstLifeImage = newProfile.FirstLifeImage;
131 Profile.AboutText = newProfile.AboutText; 131 Profile.AboutText = newProfile.AboutText;
132 Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText; 132 Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText;
133 Profile.ProfileUrl = newProfile.ProfileUrl;
133 } 134 }
134 else 135 else
135 { 136 {
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index ed280c8..5c42e94 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
87 SerialiserModule serialiserModule = new SerialiserModule(); 87 SerialiserModule serialiserModule = new SerialiserModule();
88 TerrainModule terrainModule = new TerrainModule(); 88 TerrainModule terrainModule = new TerrainModule();
89 89
90 Scene scene = SceneSetupHelpers.SetupScene(false); 90 Scene scene = SceneSetupHelpers.SetupScene("asset");
91 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 91 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
92 92
93 SceneObjectPart part1; 93 SceneObjectPart part1;
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index c894d8e..373b6ab 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
237 public void Init() 237 public void Init()
238 { 238 {
239 m_serialiserModule = new SerialiserModule(); 239 m_serialiserModule = new SerialiserModule();
240 m_scene = SceneSetupHelpers.SetupScene(false); 240 m_scene = SceneSetupHelpers.SetupScene("");
241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); 241 SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
242 } 242 }
243 243
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/TestAssetService.cs
index d35e3ed..5f1184b 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/TestAssetService.cs
@@ -31,13 +31,18 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Data; 32using OpenSim.Data;
33using OpenSim.Services.Interfaces; 33using OpenSim.Services.Interfaces;
34using Nini.Config;
34 35
35namespace OpenSim.Tests.Common.Mock 36namespace OpenSim.Tests.Common.Mock
36{ 37{
37 public class TestAssetService : IAssetService 38 public class TestAssetService : IAssetService
38 { 39 {
39 private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>(); 40 private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
40 41
42 public TestAssetService(IConfigSource config)
43 {
44 }
45
41 public AssetBase Get(string id) 46 public AssetBase Get(string id)
42 { 47 {
43 return Assets[ id ]; 48 return Assets[ id ];
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
new file mode 100644
index 0000000..cf1a3a9
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/TestInventoryService.cs
@@ -0,0 +1,133 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework;
5using OpenMetaverse;
6using OpenSim.Services.Interfaces;
7using Nini.Config;
8
9namespace OpenSim.Tests.Common.Mock
10{
11 public class TestInventoryService : IInventoryService
12 {
13 public TestInventoryService()
14 {
15 }
16
17 public TestInventoryService(IConfigSource config)
18 {
19 }
20
21 /// <summary>
22 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
23 /// </summary>
24 /// <param name="userId"></param>
25 /// <returns></returns>
26 public bool CreateUserInventory(UUID userId)
27 {
28 return false;
29 }
30
31 /// <summary>
32 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
33 /// </summary>
34 /// <param name="userId"></param>
35 /// <returns></returns>
36 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
37 {
38 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
39 InventoryFolderBase folder = new InventoryFolderBase();
40 folder.ID = UUID.Random();
41 folder.Owner = userId;
42 folders.Add(folder);
43 return folders;
44 }
45
46 /// <summary>
47 /// Returns a list of all the active gestures in a user's inventory.
48 /// </summary>
49 /// <param name="userId">
50 /// The <see cref="UUID"/> of the user
51 /// </param>
52 /// <returns>
53 /// A flat list of the gesture items.
54 /// </returns>
55 public List<InventoryItemBase> GetActiveGestures(UUID userId)
56 {
57 return null;
58 }
59
60 public InventoryCollection GetUserInventory(UUID userID)
61 {
62 return null;
63 }
64
65 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
66 {
67 }
68
69 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
70 {
71 return null;
72 }
73
74 public bool AddFolder(InventoryFolderBase folder)
75 {
76 return false;
77 }
78
79 public bool UpdateFolder(InventoryFolderBase folder)
80 {
81 return false;
82 }
83
84 public bool MoveFolder(InventoryFolderBase folder)
85 {
86 return false;
87 }
88
89 public bool PurgeFolder(InventoryFolderBase folder)
90 {
91 return false;
92 }
93
94 public bool AddItem(InventoryItemBase item)
95 {
96 return false;
97 }
98
99 public bool UpdateItem(InventoryItemBase item)
100 {
101 return false;
102 }
103
104 public bool DeleteItem(InventoryItemBase item)
105 {
106 return false;
107 }
108
109 public InventoryItemBase QueryItem(InventoryItemBase item)
110 {
111 return null;
112 }
113
114 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
115 {
116 return null;
117 }
118
119 public bool HasInventoryForUser(UUID userID)
120 {
121 return false;
122 }
123
124 public InventoryFolderBase RequestRootFolder(UUID userID)
125 {
126 InventoryFolderBase root = new InventoryFolderBase();
127 root.ID = UUID.Random();
128 root.Owner = userID;
129 root.ParentID = UUID.Zero;
130 return root;
131 }
132 }
133}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index c11691f..b1b32cc 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -54,6 +54,12 @@ namespace OpenSim.Tests.Common.Setup
54 /// </summary> 54 /// </summary>
55 public class SceneSetupHelpers 55 public class SceneSetupHelpers
56 { 56 {
57 // These static variables in order to allow regions to be linked by shared modules and same
58 // CommunicationsManager.
59 private static ISharedRegionModule m_assetService = null;
60 private static ISharedRegionModule m_inventoryService = null;
61 private static TestCommunicationsManager commsManager = null;
62
57 /// <summary> 63 /// <summary>
58 /// Set up a test scene 64 /// Set up a test scene
59 /// </summary> 65 /// </summary>
@@ -63,21 +69,33 @@ namespace OpenSim.Tests.Common.Setup
63 /// <returns></returns> 69 /// <returns></returns>
64 public static TestScene SetupScene() 70 public static TestScene SetupScene()
65 { 71 {
66 return SetupScene(true); 72 return SetupScene("");
67 } 73 }
68 74
69 /// <summary> 75 /// <summary>
70 /// Set up a test scene 76 /// Set up a test scene
71 /// </summary> 77 /// </summary>
72 /// 78 ///
73 /// <param name="startServices">Start associated service threads for the scene</param> 79 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
74 /// <returns></returns> 80 /// <returns></returns>
75 public static TestScene SetupScene(bool startServices) 81 public static TestScene SetupScene(String realServices)
76 { 82 {
77 return SetupScene( 83 return SetupScene(
78 "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), startServices); 84 "Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices);
85 }
86
87 /// <summary>
88 /// Set up a test scene
89 /// </summary>
90 ///
91 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
92 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
93 /// <returns></returns>
94 public static TestScene SetupScene(TestCommunicationsManager cm, String realServices)
95 {
96 return SetupScene(
97 "Unit test region", UUID.Random(), 1000, 1000, cm, "");
79 } 98 }
80
81 /// <summary> 99 /// <summary>
82 /// Set up a test scene 100 /// Set up a test scene
83 /// </summary> 101 /// </summary>
@@ -89,28 +107,40 @@ namespace OpenSim.Tests.Common.Setup
89 /// <returns></returns> 107 /// <returns></returns>
90 public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm) 108 public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm)
91 { 109 {
92 return SetupScene(name, id, x, y, cm, true); 110 return SetupScene(name, id, x, y, cm, "");
93 } 111 }
94 112
95 /// <summary> 113 /// <summary>
96 /// Set up a test scene 114 /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
115 /// or a different, to get a brand new scene with new shared region modules.
97 /// </summary> 116 /// </summary>
98 /// <param name="name">Name of the region</param> 117 /// <param name="name">Name of the region</param>
99 /// <param name="id">ID of the region</param> 118 /// <param name="id">ID of the region</param>
100 /// <param name="x">X co-ordinate of the region</param> 119 /// <param name="x">X co-ordinate of the region</param>
101 /// <param name="y">Y co-ordinate of the region</param> 120 /// <param name="y">Y co-ordinate of the region</param>
102 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> 121 /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
103 /// <param name="startServices">Start associated threads for the services used by the scene</param> 122 /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
104 /// <returns></returns> 123 /// <returns></returns>
105 public static TestScene SetupScene( 124 public static TestScene SetupScene(
106 string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices) 125 string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
107 { 126 {
127 bool newScene= false;
128
108 Console.WriteLine("Setting up test scene {0}", name); 129 Console.WriteLine("Setting up test scene {0}", name);
130
131 // If cm is the same as our last commsManager used, this means the tester wants to link
132 // regions. In this case, don't use the sameshared region modules and dont initialize them again.
133 // Also, no need to start another MainServer and MainConsole instance.
134 if (cm == null || cm != commsManager)
135 {
136 System.Console.WriteLine("Starting a brand new scene");
137 newScene = true;
138 MainConsole.Instance = new LocalConsole("TEST PROMPT");
139 MainServer.Instance = new BaseHttpServer(980);
140 commsManager = cm;
141 }
109 142
110 // We must set up a console otherwise setup of some modules may fail 143 // We must set up a console otherwise setup of some modules may fail
111 MainConsole.Instance = new LocalConsole("TEST PROMPT");
112
113 MainServer.Instance = new BaseHttpServer(980);
114 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); 144 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
115 regInfo.RegionName = name; 145 regInfo.RegionName = name;
116 regInfo.RegionID = id; 146 regInfo.RegionID = id;
@@ -132,44 +162,83 @@ namespace OpenSim.Tests.Common.Setup
132 IRegionModule godsModule = new GodsModule(); 162 IRegionModule godsModule = new GodsModule();
133 godsModule.Initialise(testScene, new IniConfigSource()); 163 godsModule.Initialise(testScene, new IniConfigSource());
134 testScene.AddModule(godsModule.Name, godsModule); 164 testScene.AddModule(godsModule.Name, godsModule);
165 realServices = realServices.ToLower();
166 IniConfigSource config = new IniConfigSource();
167
168 // If we have a brand new scene, need to initialize shared region modules
169 if ((m_assetService == null && m_inventoryService == null) || newScene)
170 {
171 if (realServices.Contains("asset"))
172 StartAssetService(testScene, true);
173 else
174 StartAssetService(testScene, false);
175 if (realServices.Contains("inventory"))
176 StartInventoryService(testScene, true);
177 else
178 StartInventoryService(testScene, false);
179 }
180 // If not, make sure the shared module gets references to this new scene
181 else
182 {
183 m_assetService.AddRegion(testScene);
184 m_assetService.RegionLoaded(testScene);
185 m_inventoryService.AddRegion(testScene);
186 m_inventoryService.RegionLoaded(testScene);
187 }
188 m_inventoryService.PostInitialise();
189 m_assetService.PostInitialise();
190
191 testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);
192
193 testScene.SetModuleInterfaces();
135 194
195 testScene.LandChannel = new TestLandChannel();
196 testScene.LoadWorldMap();
197
198 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
199 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
200 testScene.PhysicsScene
201 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
202
203 return testScene;
204 }
205
206 private static void StartAssetService(Scene testScene, bool real)
207 {
136 ISharedRegionModule assetService = new LocalAssetServicesConnector(); 208 ISharedRegionModule assetService = new LocalAssetServicesConnector();
137 IniConfigSource config = new IniConfigSource(); 209 IniConfigSource config = new IniConfigSource();
138 config.AddConfig("Modules"); 210 config.AddConfig("Modules");
139 config.AddConfig("AssetService"); 211 config.AddConfig("AssetService");
140 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 212 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
141 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 213 if (real)
214 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
215 else
216 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService");
142 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 217 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
143 assetService.Initialise(config); 218 assetService.Initialise(config);
144 assetService.AddRegion(testScene); 219 assetService.AddRegion(testScene);
145 assetService.RegionLoaded(testScene); 220 assetService.RegionLoaded(testScene);
146 testScene.AddRegionModule(assetService.Name, assetService); 221 testScene.AddRegionModule(assetService.Name, assetService);
147 assetService.PostInitialise(); 222 m_assetService = assetService;
223 }
148 224
225 private static void StartInventoryService(Scene testScene, bool real)
226 {
149 ISharedRegionModule inventoryService = new LocalInventoryServicesConnector(); 227 ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
150 config = new IniConfigSource(); 228 IniConfigSource config = new IniConfigSource();
151 config.AddConfig("Modules"); 229 config.AddConfig("Modules");
152 config.AddConfig("InventoryService"); 230 config.AddConfig("InventoryService");
153 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 231 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
154 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 232 if (real)
233 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
234 else
235 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
155 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 236 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
156 inventoryService.Initialise(config); 237 inventoryService.Initialise(config);
157 inventoryService.AddRegion(testScene); 238 inventoryService.AddRegion(testScene);
158 inventoryService.RegionLoaded(testScene); 239 inventoryService.RegionLoaded(testScene);
159 testScene.AddRegionModule(inventoryService.Name, inventoryService); 240 testScene.AddRegionModule(inventoryService.Name, inventoryService);
160 inventoryService.PostInitialise(); 241 m_inventoryService = inventoryService;
161
162 testScene.SetModuleInterfaces();
163
164 testScene.LandChannel = new TestLandChannel();
165 testScene.LoadWorldMap();
166
167 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
168 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
169 testScene.PhysicsScene
170 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
171
172 return testScene;
173 } 242 }
174 243
175 /// <summary> 244 /// <summary>
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
index fc41166..f146a15 100644
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
@@ -41,28 +41,58 @@ namespace OpenSim.Tests.Common.Setup
41 /// Create a test user with a standard inventory 41 /// Create a test user with a standard inventory
42 /// </summary> 42 /// </summary>
43 /// <param name="commsManager"></param> 43 /// <param name="commsManager"></param>
44 /// <param name="callback">
45 /// Callback to invoke when inventory has been loaded. This is required because
46 /// loading may be asynchronous, even on standalone
47 /// </param>
44 /// <returns></returns> 48 /// <returns></returns>
45 public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager) 49 public static CachedUserInfo CreateUserWithInventory(
50 CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
46 { 51 {
47 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); 52 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
48 return CreateUserWithInventory(commsManager, userId); 53 return CreateUserWithInventory(commsManager, userId, callback);
49 } 54 }
50 55
51 /// <summary> 56 /// <summary>
52 /// Create a test user with a standard inventory 57 /// Create a test user with a standard inventory
53 /// </summary> 58 /// </summary>
54 /// <param name="commsManager"></param> 59 /// <param name="commsManager"></param>
55 /// <param name="userId">Explicit user id to use for user creation</param> 60 /// <param name="userId">User ID</param>
61 /// <param name="callback">
62 /// Callback to invoke when inventory has been loaded. This is required because
63 /// loading may be asynchronous, even on standalone
64 /// </param>
56 /// <returns></returns> 65 /// <returns></returns>
57 public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager, UUID userId) 66 public static CachedUserInfo CreateUserWithInventory(
67 CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
68 {
69 return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
70 }
71
72 /// <summary>
73 /// Create a test user with a standard inventory
74 /// </summary>
75 /// <param name="commsManager"></param>
76 /// <param name="firstName">First name of user</param>
77 /// <param name="lastName">Last name of user</param>
78 /// <param name="userId">User ID</param>
79 /// <param name="callback">
80 /// Callback to invoke when inventory has been loaded. This is required because
81 /// loading may be asynchronous, even on standalone
82 /// </param>
83 /// <returns></returns>
84 public static CachedUserInfo CreateUserWithInventory(
85 CommunicationsManager commsManager, string firstName, string lastName,
86 UUID userId, OnInventoryReceivedDelegate callback)
58 { 87 {
59 LocalUserServices lus = (LocalUserServices)commsManager.UserService; 88 LocalUserServices lus = (LocalUserServices)commsManager.UserService;
60 lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId); 89 lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
61 90
62 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); 91 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
92 userInfo.OnInventoryReceived += callback;
63 userInfo.FetchInventory(); 93 userInfo.FetchInventory();
64 94
65 return userInfo; 95 return userInfo;
66 } 96 }
67 } 97 }
68} 98}