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authorJustin Clark-Casey (justincc)2014-07-11 00:03:02 +0100
committerJustin Clark-Casey (justincc)2014-07-11 00:03:02 +0100
commitd7b92604963c7ecbddf76db37eabb84ed36fcfde (patch)
tree0f75eca56190522c477f2e53574e47ce9019f26b /OpenSim
parentrefactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC... (diff)
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If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.
We have to do this since we can't unload existing DLLs if they're all in the same AppDomain. But we can still update the underlying DLL which will be used in the next simulator session.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs57
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs45
6 files changed, 111 insertions, 67 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index e4ca635..a7fa502 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -34,7 +34,36 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 34{
35 public interface ICompiler 35 public interface ICompiler
36 { 36 {
37 void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); 37 /// <summary>
38 /// Performs the script compile.
39 /// </summary>
40 /// <param name="Script"></param>
41 /// <param name="asset"></param>
42 /// <param name="ownerUUID"></param>
43 /// <param name="alwaysRecompile">
44 /// If set to true then always recompile the script, even if we have a DLL already cached.
45 /// </param>
46 /// <param name="assembly"></param>
47 /// <param name="linemap"></param>
48 void PerformScriptCompile(
49 string source, string asset, UUID ownerID,
50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
51
52 /// <summary>
53 /// Performs the script compile.
54 /// </summary>
55 /// <param name="Script"></param>
56 /// <param name="asset"></param>
57 /// <param name="ownerUUID"></param>
58 /// <param name="alwaysRecompile">
59 /// If set to true then always recompile the script, even if we have a DLL already cached.
60 /// </param>
61 /// <param name="assembly"></param>
62 /// <param name="linemap"></param>
63 void PerformScriptCompile(
64 string source, string asset, UUID ownerID, bool alwaysRecompile,
65 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
66
38 string[] GetWarnings(); 67 string[] GetWarnings();
39 } 68 }
40} 69}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index f874de2..98658b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -284,12 +284,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
284 return GetCompilerOutput(assetID.ToString()); 284 return GetCompilerOutput(assetID.ToString());
285 } 285 }
286 286
287 /// <summary> 287 public void PerformScriptCompile(
288 /// Converts script from LSL to CS and calls CompileFromCSText 288 string source, string asset, UUID ownerUUID,
289 /// </summary> 289 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
290 /// <param name="Script">LSL script</param> 290 {
291 /// <returns>Filename to .dll assembly</returns> 291 PerformScriptCompile(source, asset, ownerUUID, false, out assembly, out linemap);
292 public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, 292 }
293
294 public void PerformScriptCompile(
295 string source, string asset, UUID ownerUUID, bool alwaysRecompile,
293 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) 296 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
294 { 297 {
295// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script); 298// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
@@ -303,9 +306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
303 306
304 CheckOrCreateScriptsDirectory(); 307 CheckOrCreateScriptsDirectory();
305 308
306 // Don't recompile if we already have it 309 // Don't recompile if we're not forced to and we already have it
307 // Performing 3 file exists tests for every script can still be slow 310 // Performing 3 file exists tests for every script can still be slow
308 if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map")) 311 if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
309 { 312 {
310 // If we have already read this linemap file, then it will be in our dictionary. 313 // If we have already read this linemap file, then it will be in our dictionary.
311 // Don't build another copy of the dictionary (saves memory) and certainly 314 // Don't build another copy of the dictionary (saves memory) and certainly
@@ -316,29 +319,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
316 return; 319 return;
317 } 320 }
318 321
319 if (Script == String.Empty) 322 if (source == String.Empty)
320 {
321 throw new Exception("Cannot find script assembly and no script text present"); 323 throw new Exception("Cannot find script assembly and no script text present");
322 }
323 324
324 enumCompileType language = DefaultCompileLanguage; 325 enumCompileType language = DefaultCompileLanguage;
325 326
326 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) 327 if (source.StartsWith("//c#", true, CultureInfo.InvariantCulture))
327 language = enumCompileType.cs; 328 language = enumCompileType.cs;
328 if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) 329 if (source.StartsWith("//vb", true, CultureInfo.InvariantCulture))
329 { 330 {
330 language = enumCompileType.vb; 331 language = enumCompileType.vb;
331 // We need to remove //vb, it won't compile with that 332 // We need to remove //vb, it won't compile with that
332 333
333 Script = Script.Substring(4, Script.Length - 4); 334 source = source.Substring(4, source.Length - 4);
334 } 335 }
335 if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) 336 if (source.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
336 language = enumCompileType.lsl; 337 language = enumCompileType.lsl;
337 338
338 if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) 339 if (source.StartsWith("//js", true, CultureInfo.InvariantCulture))
339 language = enumCompileType.js; 340 language = enumCompileType.js;
340 341
341 if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) 342 if (source.StartsWith("//yp", true, CultureInfo.InvariantCulture))
342 language = enumCompileType.yp; 343 language = enumCompileType.yp;
343 344
344// m_log.DebugFormat("[Compiler]: Compile language is {0}", language); 345// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
@@ -359,13 +360,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
359 throw new Exception(errtext); 360 throw new Exception(errtext);
360 } 361 }
361 362
362 string compileScript = Script; 363 string compileScript = source;
363 364
364 if (language == enumCompileType.lsl) 365 if (language == enumCompileType.lsl)
365 { 366 {
366 // Its LSL, convert it to C# 367 // Its LSL, convert it to C#
367 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls); 368 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
368 compileScript = LSL_Converter.Convert(Script); 369 compileScript = LSL_Converter.Convert(source);
369 370
370 // copy converter warnings into our warnings. 371 // copy converter warnings into our warnings.
371 foreach (string warning in LSL_Converter.GetWarnings()) 372 foreach (string warning in LSL_Converter.GetWarnings())
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
index 938cb2e..388de7f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
@@ -67,8 +67,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
67 } 67 }
68 68
69 [SetUp] 69 [SetUp]
70 public void SetUp() 70 public override void SetUp()
71 { 71 {
72 base.SetUp();
73
72 // Create a CSCodeProvider and CompilerParameters. 74 // Create a CSCodeProvider and CompilerParameters.
73 m_CSCodeProvider = new CSharpCodeProvider(); 75 m_CSCodeProvider = new CSharpCodeProvider();
74 m_compilerParameters = new CompilerParameters(); 76 m_compilerParameters = new CompilerParameters();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index c5d0752..979c84a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -237,12 +237,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
237 m_postOnRez = postOnRez; 237 m_postOnRez = postOnRez;
238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
240
241 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
242 {
243 m_coopTermination = true;
244 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
245 }
246 } 240 }
247 241
248 /// <summary> 242 /// <summary>
@@ -252,54 +246,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
252 /// <param name='assembly'></param> 246 /// <param name='assembly'></param>
253 /// <param name='stateSource'></param> 247 /// <param name='stateSource'></param>
254 /// <returns>false if load failed, true if suceeded</returns> 248 /// <returns>false if load failed, true if suceeded</returns>
255 public bool Load(AppDomain dom, string assembly, StateSource stateSource) 249 public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource)
256 { 250 {
257 m_Assembly = assembly; 251 //m_Assembly = scriptAssembly.CodeBase;
252 m_Assembly = scriptAssembly.Location;
258 m_stateSource = stateSource; 253 m_stateSource = stateSource;
259
260 ApiManager am = new ApiManager();
261
262 foreach (string api in am.GetApis())
263 {
264 m_Apis[api] = am.CreateApi(api);
265 m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
266 }
267 254
268 try 255 try
269 { 256 {
270 object[] constructorParams; 257 object[] constructorParams;
271
272 Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
273 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript"); 258 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
274 259
275 if (scriptType != null) 260 if (scriptType != null)
276 { 261 {
262 m_coopTermination = true;
263 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
277 constructorParams = new object[] { m_coopSleepHandle }; 264 constructorParams = new object[] { m_coopSleepHandle };
278 } 265 }
279 else if (!m_coopTermination) 266 else
280 { 267 {
268 m_coopTermination = false;
281 scriptType = scriptAssembly.GetType("SecondLife.Script"); 269 scriptType = scriptAssembly.GetType("SecondLife.Script");
282 constructorParams = null; 270 constructorParams = null;
283 } 271 }
284 else
285 {
286 m_log.ErrorFormat(
287 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
288 + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
289 + " or by deleting these files manually.",
290 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
291
292 return false;
293 }
294 272
295// m_log.DebugFormat( 273// m_log.DebugFormat(
296// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}", 274// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
297// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name); 275// scriptType.FullName, m_Assembly, Engine.World.Name);
298 276
299 if (dom != System.AppDomain.CurrentDomain) 277 if (dom != System.AppDomain.CurrentDomain)
300 m_Script 278 m_Script
301 = (IScript)dom.CreateInstanceAndUnwrap( 279 = (IScript)dom.CreateInstanceAndUnwrap(
302 Path.GetFileNameWithoutExtension(assembly), 280 Path.GetFileNameWithoutExtension(m_Assembly),
303 scriptType.FullName, 281 scriptType.FullName,
304 false, 282 false,
305 BindingFlags.Default, 283 BindingFlags.Default,
@@ -327,11 +305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
327 { 305 {
328 m_log.ErrorFormat( 306 m_log.ErrorFormat(
329 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", 307 "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
330 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace); 308 ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace);
331 309
332 return false; 310 return false;
333 } 311 }
334 312
313 ApiManager am = new ApiManager();
314
315 foreach (string api in am.GetApis())
316 {
317 m_Apis[api] = am.CreateApi(api);
318 m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
319 }
320
335 try 321 try
336 { 322 {
337 foreach (KeyValuePair<string,IScriptApi> kv in m_Apis) 323 foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
@@ -341,8 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
341 327
342// // m_log.Debug("[Script] Script instance created"); 328// // m_log.Debug("[Script] Script instance created");
343 329
344 Part.SetScriptEvents(ItemID, 330 Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State));
345 (int)m_Script.GetStateEventFlags(State));
346 } 331 }
347 catch (Exception e) 332 catch (Exception e)
348 { 333 {
@@ -355,8 +340,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
355 340
356 m_SaveState = true; 341 m_SaveState = true;
357 342
358 string savedState = Path.Combine(Path.GetDirectoryName(assembly), 343 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state");
359 ItemID.ToString() + ".state"); 344
360 if (File.Exists(savedState)) 345 if (File.Exists(savedState))
361 { 346 {
362 string xml = String.Empty; 347 string xml = String.Empty;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
index 5abfe9a..bafcdd8 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
87 public void TestCompileAndStartScript() 87 public void TestCompileAndStartScript()
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90// log4net.Config.XmlConfigurator.Configure(); 90 TestHelpers.EnableLogging();
91 91
92 UUID userId = TestHelpers.ParseTail(0x1); 92 UUID userId = TestHelpers.ParseTail(0x1);
93// UUID objectId = TestHelpers.ParseTail(0x100); 93// UUID objectId = TestHelpers.ParseTail(0x100);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b261b9f..7cb4862 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -86,6 +86,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
86 /// </summary> 86 /// </summary>
87 private int m_StartDelay; 87 private int m_StartDelay;
88 88
89 private bool m_coopTermination;
90
89 private int m_IdleTimeout; 91 private int m_IdleTimeout;
90 private int m_StackSize; 92 private int m_StackSize;
91 private int m_SleepTime; 93 private int m_SleepTime;
@@ -246,6 +248,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
246 248
247 if (rawScriptStopStrategy == "co-op") 249 if (rawScriptStopStrategy == "co-op")
248 { 250 {
251 m_coopTermination = true;
249 ScriptClassName = "XEngineScript"; 252 ScriptClassName = "XEngineScript";
250 ScriptBaseClassName = typeof(XEngineScriptBase).FullName; 253 ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
251 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); 254 ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
@@ -1139,7 +1142,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1139 1142
1140 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); 1143 ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
1141 1144
1142 string assembly = ""; 1145 string assemblyPath = "";
1143 1146
1144 Culture.SetCurrentCulture(); 1147 Culture.SetCurrentCulture();
1145 1148
@@ -1151,12 +1154,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1151 { 1154 {
1152 lock (m_AddingAssemblies) 1155 lock (m_AddingAssemblies)
1153 { 1156 {
1154 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); 1157 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1155 1158
1156 if (!m_AddingAssemblies.ContainsKey(assembly)) { 1159 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
1157 m_AddingAssemblies[assembly] = 1; 1160 m_AddingAssemblies[assemblyPath] = 1;
1158 } else { 1161 } else {
1159 m_AddingAssemblies[assembly]++; 1162 m_AddingAssemblies[assemblyPath]++;
1160 } 1163 }
1161 } 1164 }
1162 1165
@@ -1301,19 +1304,43 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1301 m_ScriptFailCount++; 1304 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies) 1305 lock (m_AddingAssemblies)
1303 { 1306 {
1304 m_AddingAssemblies[assembly]--; 1307 m_AddingAssemblies[assemblyPath]--;
1305 } 1308 }
1306 return false; 1309 return false;
1307 } 1310 }
1308 } 1311 }
1309 m_DomainScripts[appDomain].Add(itemID); 1312 m_DomainScripts[appDomain].Add(itemID);
1310 1313
1314 Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath));
1315 bool recompile = false;
1316
1317 if (m_coopTermination)
1318 {
1319 Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
1320
1321 if (scriptType == null)
1322 recompile = true;
1323 }
1324 else
1325 {
1326 Type scriptType = scriptAssembly.GetType("SecondLife.Script");
1327
1328 if (scriptType == null)
1329 recompile = true;
1330 }
1331
1332 // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this
1333 // simulator session if the script halt strategy has been changed. Instead, we'll continue with
1334 // the existing DLL and the new one will be used in the next simulator session.
1335 if (recompile)
1336 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
1337
1311 instance = new ScriptInstance(this, part, 1338 instance = new ScriptInstance(this, part,
1312 item, 1339 item,
1313 startParam, postOnRez, 1340 startParam, postOnRez,
1314 m_MaxScriptQueue); 1341 m_MaxScriptQueue);
1315 1342
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1343 if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource))
1317 return false; 1344 return false;
1318 1345
1319// if (DebugLevel >= 1) 1346// if (DebugLevel >= 1)
@@ -1345,11 +1372,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1345 } 1372 }
1346 1373
1347 if (!m_Assemblies.ContainsKey(assetID)) 1374 if (!m_Assemblies.ContainsKey(assetID))
1348 m_Assemblies[assetID] = assembly; 1375 m_Assemblies[assetID] = assemblyPath;
1349 1376
1350 lock (m_AddingAssemblies) 1377 lock (m_AddingAssemblies)
1351 { 1378 {
1352 m_AddingAssemblies[assembly]--; 1379 m_AddingAssemblies[assemblyPath]--;
1353 } 1380 }
1354 1381
1355 if (instance != null) 1382 if (instance != null)