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authorJustin Clarke Casey2008-06-21 23:45:22 +0000
committerJustin Clarke Casey2008-06-21 23:45:22 +0000
commitca88e3580b8ef94cd882d1b6723c37815601e54e (patch)
treef3e2fcb35fff62a3af70e7dae9ff88b69d2db627 /OpenSim
parentMantis#1580. Thank you kindly, Dmiles for a patch that: (diff)
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* archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs35
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs34
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs35
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs10
5 files changed, 42 insertions, 74 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index a96325f..388c541 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -50,6 +50,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
50 /// <summary> 50 /// <summary>
51 /// Path for the prims file 51 /// Path for the prims file
52 /// </summary> 52 /// </summary>
53 public static readonly string PRIMS_PATH = "objects/prims.xml"; 53 public static readonly string OBJECTS_PATH = "objects/";
54 } 54 }
55} 55}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 26fc1a6..8d882ea 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -29,6 +29,7 @@ using OpenSim.Framework;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30using OpenSim.Region.Environment.Modules.World.Serialiser; 30using OpenSim.Region.Environment.Modules.World.Serialiser;
31using System; 31using System;
32using System.Collections.Generic;
32using System.IO; 33using System.IO;
33using System.Reflection; 34using System.Reflection;
34using System.Xml; 35using System.Xml;
@@ -62,9 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
62 TarArchiveReader archive = new TarArchiveReader(m_loadPath); 63 TarArchiveReader archive = new TarArchiveReader(m_loadPath);
63 AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); 64 AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
64 65
65 string serializedPrims = string.Empty; 66 List<string> serialisedSceneObjects = new List<string>();
66
67 // Just test for now by reading first file
68 string filePath = "ERROR"; 67 string filePath = "ERROR";
69 68
70 byte[] data; 69 byte[] data;
@@ -73,9 +72,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
73 m_log.DebugFormat( 72 m_log.DebugFormat(
74 "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); 73 "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath);
75 74
76 if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) 75 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
77 { 76 {
78 serializedPrims = m_asciiEncoding.GetString(data); 77 serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
79 } 78 }
80 else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH)) 79 else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH))
81 { 80 {
@@ -92,35 +91,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
92 91
93 archive.Close(); 92 archive.Close();
94 93
95 if (serializedPrims.Equals(string.Empty))
96 {
97 m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH);
98 return;
99 }
100
101 // Reload serialized prims 94 // Reload serialized prims
102 m_log.InfoFormat("[ARCHIVER]: Loading scene objects"); 95 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count);
103 96
104 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); 97 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
105
106 // Temporary code to read each sog in the file separately, pending actually having these in separate files
107 XmlTextReader xtr = new XmlTextReader(new StringReader(serializedPrims));
108 XmlDocument doc = new XmlDocument();
109 xtr.WhitespaceHandling = WhitespaceHandling.None;
110 doc.Load(xtr);
111 xtr.Close();
112 XmlNode sceneNode = doc.FirstChild;
113 int count = 0;
114 98
115 foreach (XmlNode objectNode in sceneNode.ChildNodes) 99 foreach (string serialisedSceneObject in serialisedSceneObjects)
116 { 100 {
117 serialiser.LoadGroupFromXml2(m_scene, objectNode.OuterXml.ToString()); 101 serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject);
118 count++;
119 } 102 }
120 103
121 //serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); 104 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
122
123 m_log.DebugFormat("[ARCHIVER]: Loaded {0} scene objects", count);
124 } 105 }
125 } 106 }
126} 107}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 199539b..3799c57 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -25,11 +25,15 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using libsecondlife; 31using libsecondlife;
31using log4net; 32using log4net;
32using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Modules.World.Serialiser;
36using OpenSim.Region.Environment.Scenes;
33 37
34namespace OpenSim.Region.Environment.Modules.World.Archiver 38namespace OpenSim.Region.Environment.Modules.World.Archiver
35{ 39{
@@ -45,12 +49,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
45 { 49 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 51
52 protected IRegionSerialiser m_serialiser;
53 protected List<EntityBase> m_sceneObjects;
48 protected string m_savePath; 54 protected string m_savePath;
49 protected string m_serializedEntities;
50 55
51 public ArchiveWriteRequestExecution(string serializedEntities, string savePath) 56 public ArchiveWriteRequestExecution(
57 List<EntityBase> sceneObjects, IRegionSerialiser serialiser, string savePath)
52 { 58 {
53 m_serializedEntities = serializedEntities; 59 m_sceneObjects = sceneObjects;
60 m_serialiser = serialiser;
54 m_savePath = savePath; 61 m_savePath = savePath;
55 } 62 }
56 63
@@ -59,8 +66,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
59 m_log.DebugFormat("[ARCHIVER]: Received all {0} assets required", assets.Count); 66 m_log.DebugFormat("[ARCHIVER]: Received all {0} assets required", assets.Count);
60 67
61 TarArchiveWriter archive = new TarArchiveWriter(); 68 TarArchiveWriter archive = new TarArchiveWriter();
62 69
63 archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); 70 foreach (EntityBase entity in m_sceneObjects)
71 {
72 // FIXME: I'm fairly sure that all entities are in fact SceneObjectGroups... must fix this
73 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
74 LLVector3 position = sceneObject.AbsolutePosition;
75
76 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
77 string filename
78 = string.Format(
79 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
80 ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
81 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
82 sceneObject.UUID);
83
84 archive.AddFile(filename, serializedObject);
85 }
64 86
65 AssetsArchiver assetsArchiver = new AssetsArchiver(assets); 87 AssetsArchiver assetsArchiver = new AssetsArchiver(assets);
66 assetsArchiver.Archive(archive); 88 assetsArchiver.Archive(archive);
@@ -68,6 +90,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
68 archive.WriteTar(m_savePath); 90 archive.WriteTar(m_savePath);
69 91
70 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); 92 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
71 } 93 }
72 } 94 }
73} 95}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index a0c6dbf..5d63ce4 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -172,44 +172,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
172 } 172 }
173 } 173 }
174 174
175 string serializedEntities = SerializeObjects(entities); 175 if (entities.Count > 0)
176
177 if (serializedEntities != null && serializedEntities.Length > 0)
178 { 176 {
179 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); 177 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
180 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} assets", assetUuids.Count); 178 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} assets", assetUuids.Count);
181 179
182 // Asynchronously request all the assets required to perform this archive operation 180 // Asynchronously request all the assets required to perform this archive operation
183 ArchiveWriteRequestExecution awre = new ArchiveWriteRequestExecution(serializedEntities, m_savePath); 181 ArchiveWriteRequestExecution awre
182 = new ArchiveWriteRequestExecution(
183 entities, m_scene.RequestModuleInterface<IRegionSerialiser>(), m_savePath);
184 new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute(); 184 new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
185 } 185 }
186 } 186 }
187
188 /// <summary>
189 /// Get an xml representation of the given scene objects.
190 /// </summary>
191 /// <param name="scene"></param>
192 /// <returns></returns>
193 protected static string SerializeObjects(List<EntityBase> entities)
194 {
195 string serialization = "<scene>";
196
197 List<string> serObjects = new List<string>();
198
199 foreach (EntityBase ent in entities)
200 {
201 if (ent is SceneObjectGroup)
202 {
203 serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
204 }
205 }
206
207 foreach (string serObject in serObjects)
208 serialization += serObject;
209
210 serialization += "</scene>";
211
212 return serialization;
213 }
214 } 187 }
215} 188}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 202e3b8..b8f52ec 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 } 146 }
147 147
148 /// <summary> 148 /// <summary>
149 /// 149 /// Number of prims in this group
150 /// </summary> 150 /// </summary>
151 public int PrimCount 151 public int PrimCount
152 { 152 {
@@ -164,14 +164,6 @@ namespace OpenSim.Region.Environment.Scenes
164 set { m_rootPart.GroupID = value; } 164 set { m_rootPart.GroupID = value; }
165 } 165 }
166 166
167 /// <summary>
168 ///
169 /// </summary>
170 public LLVector3 GroupCentrePoint
171 {
172 get { return new LLVector3(0, 0, 0); }
173 }
174
175 public Dictionary<LLUUID, SceneObjectPart> Children 167 public Dictionary<LLUUID, SceneObjectPart> Children
176 { 168 {
177 get { return m_parts; } 169 get { return m_parts; }